Sounds awesome Paul. I look forward to seeing it in action.paulwheeler wrote:Some news about the jobs spawning in taken over sectors issue:
M.
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I don't think the respawning of docks or shipyards requires a TL - thats just for factories, and it is all built into the X3 GOD engine I'm afraid. They just appear out of nowhere.Black147 wrote:Are destroyed race trading stations rebuilt in XRM?
I destroyed all Boron ones for some testing, but after several hours I see none have been rebuilt. Upon checking the GOD TL script, it appears GOD actually requires a TL to go to a shipyard and buy the new station, then fly to the build location and build it. This however fails due to the old race trading stations not being for sale anywhere any more since the changeover to HQ style stations with variable capacity in the shipyards.
Am I missing something?
FYI I wiped out Saiien-3 and used sector claim software to take it. None of the stations that were there have respawned and I've occupied that region of space (all of the Saiien system) for several game days.paulwheeler wrote:I'm no expert on GOD, but I think the only way to stop it is to disable GOD completely (if you can - no idea), have a suppression script for station spawning (again not ideal as it will have to continually run checks), or throw out the universe map method of spawning stations and do everything via script.
Uh oh.......joelR wrote:Im adding that to my sig!Mizuchi wrote:I just wanted to quote this because, out of context, I love how it reads.paulwheeler wrote:I'm no expert on GOD, but I think the only way to stop it is to disable GOD completely.
I like this idea. Other than some minor incursions into the back water systems, that chain of systems is a non threat to Terran space.dougeye wrote:Hey guys,
Had an idea and im in no way stamping my feet demanding it i just thought it may work...
What if there were 2 main terran battle fleets, one USC and one ATF.
The USC fleet would act exactly the same as the XRM assault fleet apart from now it would just be made up of USC ships.
Spoiler below for people who dont know much about terran space in AP...
Im not sure myself as to how these fleets work/are scripted and whether you can set waypoints for them to follow or not. But the Second fleet could take the route i suggested and then head for there target via Grand Exchange etc.SpoilerShowThe new second fleet made up of the ATF has another objective, and it makes its way out of the SOL system via the back door through the Xenon core. I just thought it may make things a bit more interesting and would make the ATF's ideals of fighting AGI a bit more of a priority, after all an AGI fleet has just helped to attack Sol. There primary objectives would be to destroy the shipyard in Xenon core 023 and then make there way to Albion Alpha to destroy (a newly created) beryll headquarters/research station. I think ive got it right that the Beryll are the ones developing the AGI for the Argon?
Edit - i do appreciate that this would be no simply or quick task to achieve but i think it has legs.....![]()
The cockpits wouldnt be in your game unless you installed them.JuniorD wrote:It appears I cannot, it isn't part of the packs I installed.
These cockpits are simply atrocious, and do not display nearly enough information.
Custom cockpits are not inherent to vanilla X3 or XRM. Therefore, if cockpits are present in your game then you must have installed a separate third-party mod that adds them.JuniorD wrote:It appears I cannot, it isn't part of the packs I installed.