Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Cekura
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Post by Cekura »

Hell yea, I was so blind, I never thought there are more than one shipyard in one area :D I know where i can get the luxury now x)

Corellian ships should be more common in general in my opinion.
If you ever read the lore about them, they are one of the most famous ships out there (correllians) for trade, build and think missions ;)

linear ship lvling sounds cool, every lvl you could get a bunch of ships available - if it's possible you could bind this not even to racial rank but even to fight/trade rank as well

As you all know, only the elite were allowed to fly TIE fighter, same as renegate squad e.g. some standard ships could be available early and enhanced editions later, warships even later when you rised your rank high enough.

About the star destroyers:
every ship has its pros and cons, IMO victory fits very well where it is currently.
The amount of ships available in star wars universe should be enough to give even seemless "useless" positions a bunch of ships available - for insance: I havent figured out for example what i could use a nebulonB for - but it's a nice ship either way.
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SlicerShanks
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Post by SlicerShanks »

Cekura wrote:Hell yea, I was so blind, I never thought there are more than one shipyard in one area :D I know where i can get the luxury now x)

Corellian ships should be more common in general in my opinion.
If you ever read the lore about them, they are one of the most famous ships out there (correllians) for trade, build and think missions ;)

linear ship lvling sounds cool, every lvl you could get a bunch of ships available - if it's possible you could bind this not even to racial rank but even to fight/trade rank as well

As you all know, only the elite were allowed to fly TIE fighter, same as renegate squad e.g. some standard ships could be available early and enhanced editions later, warships even later when you rised your rank high enough.

About the star destroyers:
every ship has its pros and cons, IMO victory fits very well where it is currently.
The amount of ships available in star wars universe should be enough to give even seemless "useless" positions a bunch of ships available - for insance: I havent figured out for example what i could use a nebulonB for - but it's a nice ship either way.
nebulon B's are like perfect, Idk why but I absolutely love using those things. They have nice defensive posture and enough anti fighter guns that they're perfect as a system patrol craft with decent speed, yet they also pack some high caliber guns up front which give it a little bit of a punch. Won't last against an ISD, but it can scratch it at least.

I agree with Cekura, lore says Corellians pretty much used to rule the galaxy, so their ships should be as common as grass. I don't know how to make ships more common in the X Universe, if there's some kind of seeding or something that makes a particular kind of ship more plentiful but by all means it'd make for better immersion.
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Klaus11
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Post by Klaus11 »

Hi Mik,

i have fixed the R2 missile defense and improved the function of the S-Foils. In my new patch package are such a few more improvements included.
I hope you will be able to recover quickly and we can offer the new version before Christmas.

May the force be with you :wink:

Klaus11
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
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mikhailskatchkov
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Post by mikhailskatchkov »

Hi guys,

Just a quick message, Im still quite sick and struggle to sit infront of the pc for longer then 5-10min, should be out of this by Wednesday.
To touch on a few topics you guys brought-up,

* I can't include the SSD because of game engine, there will be major AI nd navigation issues when ship is in sector, maybe we can implement it in x4.
*Victory i can just add a second type with less guns but more missile tubes and ability to carry heavier missiles.
*CR-90 Corvette, Textures being redone, smoothing groups corrected (light wasn't reflecting correctly) this is only for the "Luxury" variant, maybe Ill have time to fix the Assault variant to.
*X-Wing Blue wing will add, why not since I already have the texture done for it.
* Nebulon B is a great ship, not expensive, has really good shields, you could say it has shilds of a M1/M2 class ship, you could use to to distract heavy enemy ships and draw their fire, this ship can transport e.g. captured fighter through dangerous sectors with no problems.
This ship is also being revisited at the moment.
*Linear ship leveling, does sound interesting however i dont know if its possible and would be a great deal of work add all the new variants.
*Correllian Engineering" You will see a lot more of these ships, the universe population file "TJOBS" will be changed, its in a mess right now, Licube depopulated his universe for performance, i will not do that, ill try make it as immersive as possible with a few unique ships flying around like Han in his Millennium Falcon and Wedge in his X-Wing maybe now General Antilles in his hmm maybe Legacy-Class SD.

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Respaektt
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Post by Respaektt »

In february i have finally time to play your Mod, maaaaaaan i am looking forward to this :evil: :D :o i know by than the mod will be even more awesome!

I love crouded sectors, so pump in more ships, but,
Immersive is good, performance too, you have to find the right (/a middle) way and i know you will.

Get well soon!
Ghost Taker
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Joined: Sun, 18. Dec 16, 20:46

i have a question, does this work with albion prelude or just with terran conflict?

Post by Ghost Taker »

because i have soe troubles, short overview:

i dont see star wars ships, i can't spawn star wars ships, i don't see the custom banner in the title site of the game.
Fraggotlord69
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Post by Fraggotlord69 »

I meant to just make a m7m varient of a victory with heavier missile usage and barrage ability but it lacks in other spots the current one is fine for the role it is but a m7m one would make sense anyway. There's a victory 1 and 2 with the 1 boasting more missle power and the 2 had better ship to ship power. As for the executor it can be implemented but it won't be useful it's used and piloted the same way as any other ship it's just too large to go anywhere so it being useful is limited.
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mikhailskatchkov
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Re: i have a question, does this work with albion prelude or just with terran conflict?

Post by mikhailskatchkov »

Ghost Taker wrote:because i have soe troubles, short overview:

i dont see star wars ships, i can't spawn star wars ships, i don't see the custom banner in the title site of the game.
Seems your installation is wrong :(

INSTALLATION

Note: backup sound track folder, as my mod replaces some sound tracks with Starwars ones.

1: make sure you have Albion Prelude installed and updated to 3.1.

2: In my mod folder there is a Folder called "X3 Terran Conflict" in that folder are three folders called "Addon" "s" and "Soundtrack" select/highlight those three folders, right click - copy, then open up your steam folder and navigate to "Steamapps/Common/X3 Terran Conflict" - PASTE, you'll be prompted to overwrite the 'soundtrack' and 'addon' folder, click "YES"

good luck
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mikhailskatchkov
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Post by mikhailskatchkov »

Fraggotlord69 wrote:I meant to just make a m7m varient of a victory with heavier missile usage and barrage ability but it lacks in other spots the current one is fine for the role it is but a m7m one would make sense anyway. There's a victory 1 and 2 with the 1 boasting more missle power and the 2 had better ship to ship power. As for the executor it can be implemented but it won't be useful it's used and piloted the same way as any other ship it's just too large to go anywhere so it being useful is limited.
will be done mate
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mikhailskatchkov
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Post by mikhailskatchkov »

Respaektt wrote:In february i have finally time to play your Mod, maaaaaaan i am looking forward to this :evil: :D :o i know by than the mod will be even more awesome!

I love crouded sectors, so pump in more ships, but,
Immersive is good, performance too, you have to find the right (/a middle) way and i know you will.

Get well soon!
We should be at 1.0 by then :)
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mikhailskatchkov
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Post by mikhailskatchkov »

Something i was thinking about.

Look guys, unfortunately ill have to stop working on terrain and remove what we have, e.g. Jakkuu and Hoth, The games engine is just not made for it, unless i can think of something to go around some of the issues.
Ill focus on ships and stations for now.

Im almost done with the Lucrehulk, baking some AO textures for it now.
Then to finish the Legacy.

PS

Bespin is staying, no issues there
ner077
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Post by ner077 »

I miss the Endurance class and Nebula
nuker22110
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Joined: Wed, 3. Dec 14, 09:01
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Post by nuker22110 »

would it be possible for you to include the bounce script, and an adaption of the saturn industrial complex(replace it with a star wars station) from littcube? since there would be alot of work adding littcube compatibility and id rather play star wars than littcube anyways.
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iniochos
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Post by iniochos »

Mik,
Just a question.
Would it be possible, in one of the next upgrades to embed terran stations so that to become available at a certain level of notoriety?

I have in my mind the Xtended mod where all stations, gradually become available according to the race rank.

have a nice day.
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mikhailskatchkov
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Post by mikhailskatchkov »

nuker22110 wrote:would it be possible for you to include the bounce script, and an adaption of the saturn industrial complex(replace it with a star wars station) from littcube? since there would be alot of work adding littcube compatibility and id rather play star wars than littcube anyways.
Bounce script yes, the complex i dont know enough about it.
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mikhailskatchkov
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Post by mikhailskatchkov »

iniochos wrote:Mik,
Just a question.
Would it be possible, in one of the next upgrades to embed terran stations so that to become available at a certain level of notoriety?

I have in my mind the Xtended mod where all stations, gradually become available according to the race rank.

have a nice day.
Im sure I can do that.
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mikhailskatchkov
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LucreHulk

Post by mikhailskatchkov »

LucreHulk finally done


ingame
shes huge, over 3 KM

Will be seen as pirate stations or purchasable at "Teladi-Classics"
Shes no armed yet though.
Image

Image

Image
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mikhailskatchkov
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For Litcubes

Post by mikhailskatchkov »

https://s26.postimg.org/naqdtkykp/TIEvs_X_wingv05.jpg

Download link for Litcubes light Fighter/Freighter pack

**link removed**

Alliance orientated ships sold at "CloudBase South East"
Imperial at "Terran D"


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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iniochos
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Post by iniochos »

I hope LucreHulk will not "stretch" my PC
Cekura
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Post by Cekura »

Wow Lucrehulk looks amazing and nice in scale!!

Bring fight drones mk3 to the game and you got the vulture-droids :lol:
I'm from Germany and speak english! ^.^

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