swatti wrote:SUGGESTION DoT-effect to beams. MK2!
I was kinda haunted by Paul saying beams with dot produce lag.
My initial test of huge amount of fighters duking it out with dot-effects in their weapons did not produce noticable lag.
It may indeed be as you said, they fixed it in AP.
I re-did my test with capital ships on busy sector. I cloned my own beam-loaded Cyclops and Megaloldon both ten-fold and gave them to pirates in the middle of Argon/Terran fleet-battle. Saved the game and tested various Dot-effects: NO LAG WAS VISIBLE as long as the effect had somewhat "sane" properties.
The battle itself went somewhat better for the AI when they had the DoT-effect in their weapons.
Without it they simply "swiped" the enemies with their beams doing next to no dmg
WITH the DoT effect they cut down shields much faster and were able to do some decent dmg.
Weapons modded were ION-C, Plasma Beam Cannon and Fusion Beam Cannon.
My "final" setup was about 10-20% less shield dmg and that same amount as a dot. Effect lenght was 1-2s less then the re-fire rate of the weapon.
In my opinion other beams dont need the dot-effect so much as they fire much faster. Only exeption may be the IBL... Cause you know, fire, burns stuff for some time etc... Not tested tho.
So please, if you have time, do some testing. This could have some impressive results for AI beam-usage.
Maybe there is a discrepancy between various beams? For example, the split anti fighter beam weapon, Phased Array Laser Cannon, seems to be very potent for the AI, and does a good job of eliminating my horde of CODEA fighters. Solid Weapon. The green one, that goes on argon ships, whose name I do not know, doesn't seem to be as good. As it usually hits the target then flies off in a random direction, usually off the target.
Is it optimal? No, but what I do not want is a return of the oldschool XRM beams weapons, like the stupid boron ones, where you encounter a destroyer or frigate filled with nothing but blue lasers emitters that drain ALL your energy in one volly, damage you, and make you slow. This was the most overpowered weapon system ever. I havnt run into it in the latest XRM, then again im not currently exterminating boron systems, so it may still be in, but I hope not.
Then there's one more beam weapon worth mentioning, that is extremely potent, and that is the laser tower beam cannon. This thing, is AWESOME if it belongs to you... SUCKS if your fighting it. I can attest that 5 spread out laser towers in a 4km radius can easily take down a m1 or m2 ship. Oh, and did I mention, they can kill fighters too? In-fact I had a khaak carrier spawn in my home sector... so what did i do? lure them to my cluster of laser towers. No more khaak carrier! Fighters also got vaporized.
Yesterday i was on the recieving end of this, when I decided to try and assault a pirate guild base in Credits Recieved. For anyone who doesnt know, pirate guild puts about 4-5 lasers towers around the pirate base, along with its own defense wing. I took my Cerberus, my Elephant, and my nexus plus Centaur Sentinal with a combined fighter wing of 18 nova raiders with codea, and tried to assault the base. Granted, I lost half of my fighter wing to the defending fighters/corvettes, but even with all the enemy fighters dead trying to assault 5 laser towers with 1 frig and a TL and about 8 fighters was impossible. No matter how many times i reloaded, I could not figure out a way to down the laser towers. They have only 1GJ of shield, but their SMALL, hard to hit, and have a long range fast firing weapon that is both anti capital, and anti fighter at the same time.
Long of the short of it? Dont fight laser towers. You WILL lose.