[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

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Scoob
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Post by Scoob »

Ragemaster9999 wrote:Hi, did you remove the passive credit gain from taxing stations ? I am having a really hard time making money in my game outside of boarding.
I'm still getting a fairly large pay cheque every few hours from stations I have in Zones I own. Sadly not from the Empty Zones I initially built in though, but that was expected. I also pay about 40% of that Tax income in salary to my staff, so it works out quite nicely.

Tax income pales into insignificance vs. the earning potential of my stations surplus goods though :)

So, you should still be seeing tax and salary transactions, all recorded to your log book, every few hours.

Scoob.
Ragemaster9999
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Post by Ragemaster9999 »

Scoob wrote:
Ragemaster9999 wrote:Hi, did you remove the passive credit gain from taxing stations ? I am having a really hard time making money in my game outside of boarding.
I'm still getting a fairly large pay cheque every few hours from stations I have in Zones I own. Sadly not from the Empty Zones I initially built in though, but that was expected. I also pay about 40% of that Tax income in salary to my staff, so it works out quite nicely.

Tax income pales into insignificance vs. the earning potential of my stations surplus goods though :)

So, you should still be seeing tax and salary transactions, all recorded to your log book, every few hours.

Scoob.
How do you get control of a zone? I have an empty sector i built stations in but the AI swiped it from me and it says its owned by argon governement now, even though they have no stations there...

Does it have to say "ren otani" on the map? Also what is the plutarch overwtach thingy for.
Scoob
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Post by Scoob »

Ragemaster9999 wrote: How do you get control of a zone? I have an empty sector i built stations in but the AI swiped it from me and it says its owned by argon governement now, even though they have no stations there...

Does it have to say "ren otani" on the map? Also what is the plutarch overwtach thingy for.
I've destroyed the enemy Outpost in a Zone then, once all hostiles are dealt with, I order in an Outpost CV. Have a read of the first couple of posts by BR, he explains the process there.

And yeah, it'll say "Law Enforcement: Ren Otani" when the Zone is highlighted in the Sector view.

Note: you cannot own Empty Zones presently.

Scoob.
solloxr
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Post by solloxr »

I've never been able to capture a zone, except 2 that I didn't even order an outpost CV for. I've cleared zones completely down to nothing and still get the no buzer sound when ordering a CV.

Also its rare that I even see a zone that's owned by another faction even containing an Outpost. Started several new games to try and remedy this and not getting anywhere.
BlackRain
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Post by BlackRain »

solloxr wrote:I've never been able to capture a zone, except 2 that I didn't even order an outpost CV for. I've cleared zones completely down to nothing and still get the no buzer sound when ordering a CV.

Also its rare that I even see a zone that's owned by another faction even containing an Outpost. Started several new games to try and remedy this and not getting anywhere.
You don't need an outpost to take over a zone, any station will do. As for getting an outpost, is there an empty available build spot? Any capital ships present in the zone that are not yours? Try going out of the zone but leave your ships there and select that zone and order outpost to zone.
solloxr
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Post by solloxr »

BlackRain wrote:
solloxr wrote:I've never been able to capture a zone, except 2 that I didn't even order an outpost CV for. I've cleared zones completely down to nothing and still get the no buzer sound when ordering a CV.

Also its rare that I even see a zone that's owned by another faction even containing an Outpost. Started several new games to try and remedy this and not getting anywhere.
You don't need an outpost to take over a zone, any station will do. As for getting an outpost, is there an empty available build spot? Any capital ships present in the zone that are not yours? Try going out of the zone but leave your ships there and select that zone and order outpost to zone.
Empty avail build spots (Fell Affliction). Have my capital in sector (Xenon I) not sure if that makes a difference.. No enemy capitals, no enemy fighters, no enemy anything. Literally me and my capital here on the map. Tried IZ and OOZ. With probes in sector w/o probes in sector.

For the sectors that I actually own I still cannot order an outpost even though my name is already on it and I have caps patrolling with no enemies.
Ajpav13
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Post by Ajpav13 »

solloxr wrote:
BlackRain wrote:
solloxr wrote:I've never been able to capture a zone, except 2 that I didn't even order an outpost CV for. I've cleared zones completely down to nothing and still get the no buzer sound when ordering a CV.

Also its rare that I even see a zone that's owned by another faction even containing an Outpost. Started several new games to try and remedy this and not getting anywhere.
You don't need an outpost to take over a zone, any station will do. As for getting an outpost, is there an empty available build spot? Any capital ships present in the zone that are not yours? Try going out of the zone but leave your ships there and select that zone and order outpost to zone.
Empty avail build spots (Fell Affliction). Have my capital in system (Xenon I) not sure if that makes a difference.. No enemy capitals, no enemy fighters, no enemy anything. Literally me and my capital here on the map. Tried IZ and OOZ. With probes in system w/o probes in system.

For the systems that I actually own I still cannot order an outpost to the system even though my name is already on it and I have caps patrolling with no enemies.
How are you ordering the Outpost-CVs? The method for ordering one for the zone you are in is:
1) open map (Hit the "," key) - This will bring up the Sector Map
2) Select a zone other than the one you are in with the "Plot Course" button (the "3" key)
3) A radial-selection-list will pop up, press the "2" key for "Build Outpost at my Zone"
4) There will be a message sent to you that an Outpost CV has been built and is flying to the location.

For this all to happen the following conditions MUST be fulfilled:
1) You have a capital-ship in the zone
2) There are NO other capital-ships (enemy & friendly) in zone
3) You have enough money to afford the Outpost CV
4) There MUST be an open build-spot (the box icon that has 3 boxes in it)
Scoob
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Post by Scoob »

Here's a capture scenario for you...

The Zone Auspicious Excavation in Lookout Alpha is owned by the PMC. As I've pushed the PMC and the Reivers out of DeVries, I'm pushing forward through the gate now.

Anyway, my fleet and I have destroyed the PMC Outpost in this Zone, we've also taken out all enemy Capital Ships. All that's left here now are Five AES Stations and a load of neutral (JSS, LI, TU, AES etc.) ships going about their business. The game has allowed me to order in an Outpost CV at this time....it's en-route.

My Outpost CV has arrived, but so have PMC reinforcements...oops a pair of JSS Construction Vessels have gone hostile as they came in through the gate between some of my ships and the PMC...silly.

I've taken out the PMC reinforcement...erm, and the JSS ships oops. More PMC ships have just entered...quite a fight this! One thing that is a little odd is how many of the PMC reinforcement fleets are coming through the DV > AL gate. Yet there have been NO PMC forces in Bleak Pebble on the DV side - the early warning system would have told me if there were, because that Zone is owned by me. There's a fairly large military presence there too. Note that this is causing a HUGE log jam at the gate, leading to excessive friendly fire when the PMC ships spawn at the gate. I wonder if this spawning at the gate is vanilla behaviour.

Note: I do think any ship flying through a gate should boost away for a short while after emerging - even if they're about to jump - purely to clear the gate area. This is likely out of the remit of CWIR, though it'd be welcome due to the extra traffic from invasions and general trade activity with this mod

My Outpost CV took a bit of a pounding by PMC forces, but it's managed to limp to the build site and has deployed. It's building slowly, as it lost its drone bay and all drones in the fight.

Some time later...

Ok, my Outpost is built and the Zone is now mine. Nice :)

Anyway, this is an example of taking over a Zone from an Enemy Faction, but with neutral / allied Stations and Capital ships present.

Scoob.
BlackRain
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Post by BlackRain »

PMC ships are coming through the Devries gate into Albion? That shouldn't be happening. They do not spawn there either.
Scoob
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Post by Scoob »

BlackRain wrote:PMC ships are coming through the Devries gate into Albion? That shouldn't be happening. They do not spawn there either.
I'm not entirely sure what's been happening BR, however, at least two PMC fleets (Taranis + Suls + Fighters) did indeed appear to come through the DV gate into AL. I'd had no warnings of enemy activity the DV side, which I found odd.

Note: I do often get PMC fleets that, if they survive, fly from AL into DV > Bleak Pebble, then jump in either to Barren Heart then Glaring Truth and usually die. Or they go Molten Archon, boost to Vapour Stream, before returning to Molten Archon and jumping back to Bleak Pebble. I had wondered if somehow a PMC fleet had survived long enough to do a return trip to AL, but that doesn't explain the lack of warning when they jumped to Twilight Sentinel.

I will keep an eye on things, though I'm securing the AL side of the gate now.

Scoob.
solloxr
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Post by solloxr »

Ajpav13 wrote:
solloxr wrote:
BlackRain wrote:
solloxr wrote:I've never been able to capture a zone, except 2 that I didn't even order an outpost CV for. I've cleared zones completely down to nothing and still get the no buzer sound when ordering a CV.

Also its rare that I even see a zone that's owned by another faction even containing an Outpost. Started several new games to try and remedy this and not getting anywhere.
You don't need an outpost to take over a zone, any station will do. As for getting an outpost, is there an empty available build spot? Any capital ships present in the zone that are not yours? Try going out of the zone but leave your ships there and select that zone and order outpost to zone.
Empty avail build spots (Fell Affliction). Have my capital in system (Xenon I) not sure if that makes a difference.. No enemy capitals, no enemy fighters, no enemy anything. Literally me and my capital here on the map. Tried IZ and OOZ. With probes in system w/o probes in system.

For the systems that I actually own I still cannot order an outpost to the system even though my name is already on it and I have caps patrolling with no enemies.
How are you ordering the Outpost-CVs? The method for ordering one for the zone you are in is:
1) open map (Hit the "," key) - This will bring up the Sector Map
2) Select a zone other than the one you are in with the "Plot Course" button (the "3" key)
3) A radial-selection-list will pop up, press the "2" key for "Build Outpost at my Zone"
4) There will be a message sent to you that an Outpost CV has been built and is flying to the location.

For this all to happen the following conditions MUST be fulfilled:
1) You have a capital-ship in the zone
2) There are NO other capital-ships (enemy & friendly) in zone
3) You have enough money to afford the Outpost CV
4) There MUST be an open build-spot (the box icon that has 3 boxes in it)
All requirements are true unless friendly freighters being in the system is causing the problem.

http://imgur.com/FLgpDuJ Check out the screenie.
Ajpav13
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Post by Ajpav13 »

Scoob wrote:Note: I do think any ship flying through a gate should boost away for a short while after emerging - even if they're about to jump - purely to clear the gate area.
- I concur, but this is more of a Vanilla issue no? I mean how many of us have used a Capital ship as "Taxi Service" only to get stuck at a gate by a "traffic-jam" of ships coming and going? lol. I feel ya mate, Egosoft needs to rework that. (I mean who knew that having a single lane for 2-way traffic would create problems down the road? hahaha).
solloxr wrote:All requirements are true unless friendly freighters being in the system is causing the problem.
Hmm... I play with Hiigaran Crossroads as well, and know that it has not been easy to spawn an Outpost CV there as well... Not sure since that is a mod, and not vanilla. Can you replicate the same issue in a vanilla zone?
solloxr
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Post by solloxr »

Ajpav13 wrote:
Scoob wrote:Note: I do think any ship flying through a gate should boost away for a short while after emerging - even if they're about to jump - purely to clear the gate area.
- I concur, but this is more of a Vanilla issue no? I mean how many of us have used a Capital ship as "Taxi Service" only to get stuck at a gate by a "traffic-jam" of ships coming and going? lol. I feel ya mate, Egosoft needs to rework that. (I mean who knew that having a single lane for 2-way traffic would create problems down the road? hahaha).
solloxr wrote:All requirements are true unless friendly freighters being in the system is causing the problem.
Hmm... I play with Hiigaran Crossroads as well, and know that it has not been easy to spawn an Outpost CV there as well... Not sure since that is a mod, and not vanilla. Can you replicate the same issue in a vanilla zone?
I'll give it a try tomorrow I had the same issue in Fell Affliction and Lava Flow on a previous save game.
Ajpav13
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Post by Ajpav13 »

@solloxr

I have your answer! (I think)
According to CWIR's OutpostCV.xml, to build an Outpost the following Conditions Apply (the code being summed up by the quoted comment):
<!-- conditions: unique owner of military l or xl in a zone, no enemy stations or stronghold present, zone ownership must be enemy, own or null -->
Obviously, BR & Rubini did not want the player to build an outpost in lets say: Gushing Spring or Darned Hot Air and thus 'steal' ownership from a friendly faction. That makes sense.

However, with the Hiigaran Crossroads mod, Hithlim Ice Fields starts with the ownership of the zone set to the "Argon Government", same with: Kadiir Nebula (Aquarius Corp), Manaan Culture (Beryll), & Soban Conquest (Aquarius Corp) - just to name a few.

In your picture example, Hithlim Ice Fields is currently owned by Ren Otani - because you own the station that is pictured there in green on the map; but the zone starts the game being owned by the Argon Government and the Argon Government is not the player's enemy (nor does the zone start un-owned i.e. "null"), thus, the zone itself does not meet the conditions to build an Outpost CV.

I know BR has stated that in future versions, we may be able to buy/sell zone ownership back-and-forth.

Edit: 9/17/2015 07:06 am GMT
So, the proper question that needs to be answered is: "Does a zone's initial ownership factor into CWIR's determination of building a Outpost CV?"

Ex: Canterra owns Gushing Spring, if the Reivers take it: they build an Outpost and transfers ownership to the Reivers (they being an enemy of Canterra, thus fulfilling the pre-reqs); but if the Player (presuming is not an enemy of Canterra) takes Gushing Spring from the Reivers, can he/she then build an Outpost CV within that zone?
UniTrader
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Post by UniTrader »

Ajpav13 wrote:
Scoob wrote:Note: I do think any ship flying through a gate should boost away for a short while after emerging - even if they're about to jump - purely to clear the gate area.
- I concur, but this is more of a Vanilla issue no? I mean how many of us have used a Capital ship as "Taxi Service" only to get stuck at a gate by a "traffic-jam" of ships coming and going? lol. I feel ya mate, Egosoft needs to rework that. (I mean who knew that having a single lane for 2-way traffic would create problems down the road? hahaha
There are In fact two lanes, but one of them is used randomly in both directions ;) like this: - - > O < - >
I have written a navigation script which Always uses gates like this:
- - > O - - >
And also has a passage queue for each gate so ships wont try to pass from the same side simultaneously (needs testing though because I couldn't create a high traffic situation on a gate yet) and after passage immediately boosts 20km forward before doing anything else
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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Baconnaise
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Post by Baconnaise »

You also apparently need to build the outpost first in any zone before a station. Vapor Stream station build in progress ordered an outpost once and it tried building in the same location as the station. I assume the build locations are ordered in a certain way (1,2,3, etc) since the outposts are built in the same spots every time.
BlackRain
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Post by BlackRain »

Solloxr, can you upload a save for me?


Baconnais, can you describe what happened exactly? Outpost should choose from any free build spot.
Scoob
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Post by Scoob »

I've never had an Outpost of mine build in the same location as the enemy one I just destroyed. I do however stay in-zone after enemy Outpost destruction though, so the build spot might not be free as far as the game is concerned until I leave.

Btw: I have captured Zones that started as RoC, were taken by Reivers, then I destroyed the Reiver Outpost.

Scoob.
solloxr
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Post by solloxr »

BlackRain wrote:Solloxr, can you upload a save for me?


Baconnais, can you describe what happened exactly? Outpost should choose from any free build spot.
I can upload a save for you but you will need the captain defense ai overhaul package or something to play it. I will get this for you when I get home.
DaveDee
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Post by DaveDee »

While we are all waiting for news...

What do you think, guys?
https://cdn.pbrd.co/images/JZP3Udr.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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