Edit - dammit mizuchi! If I've told you once, I've told you twice!


Moderators: Scripting / Modding Moderators, Moderators for English X Forum
As a reminder: http://forum.egosoft.com/viewtopic.php? ... 30#3639030Mizuchi wrote:Some Pirate Sectors have hand-placed ships, while others reply on the Jobs Engine randomly placing them. ...Yacek wrote:After the changes in your Jobs, Split Fire sector is empty and, very rarely do you meet there pirates. If anything, nly flying by him. Is it not possible to change this?
I'm not sure what you're trying to remind me of.Yacek wrote:As a reminder: http://forum.egosoft.com/viewtopic.php? ... 30#3639030
Yeah, but I went through XRM Jobs with a fine-tooth comb after that was reported, and I couldn't find any recursive-wings issues with any of the Jobs that had Falcons as escorts.Kadatherion wrote:I believe he is referring to the "I am the wing of my wing which is the wing of my wing" infinite loop bug you had in an earlier jobs version, Mizuchi.
It gets. It will be great BOOM!!!Mizuchi wrote: Explosions is the cure! Lots of explosions!
With this in mind, I heartily recommend reducing the view port to its minimum of 70°. It makes everything bigger so you get a better look at textures. It also makes stations and capital ships feel huge with less of the "fish eye" lens effect.Mizuchi wrote:At least when they're not a speck on the horizon or a blur as they streak by you.Kadatherion wrote:All's well that ends well: now I can fully bask in the glory of the fine work you did with the Yaki textures
But I'm glad that worked for you.
So I take it my suggestion that the only way you guys could possibly make this mod any better would be to make all ships and stations one-one-thousandth the current size isn't going to go over very well, is it?paulwheeler wrote:With this in mind, I heartily recommend reducing the view port to its minimum of 70°. It makes everything bigger so you get a better look at textures. It also makes stations and capital ships feel huge with less of the "fish eye" lens effect.
Is it possible to reverse ingineer that one?paulwheeler wrote:Its not intended to ever get into the hands of the player and unless you use a bail script or cheat one in you can't get your hands on it.
Edit - dammit mizuchi! If I've told you once, I've told you twice!![]()
I've not done anything to stop the reverse engineering process. Once it is destroyed/capped another one will respawn somewhere.Bany wrote:Is it possible to reverse ingineer that one?paulwheeler wrote:Its not intended to ever get into the hands of the player and unless you use a bail script or cheat one in you can't get your hands on it.
Edit - dammit mizuchi! If I've told you once, I've told you twice!![]()
If you cap one and ie lost/reverse/destroy will another respawn?
Regards