[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
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Post by paulwheeler »

Its not intended to ever get into the hands of the player and unless you use a bail script or cheat one in you can't get your hands on it.


Edit - dammit mizuchi! If I've told you once, I've told you twice! :evil:


:lol:
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Yacek
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Post by Yacek »

Yes, I used the NPC Bail Addon. I always use it, do not like to have fun at boarding :)
I have full armor :)
If something is in the game, why can not I use it :)
Do not cry, I have a great ship. I used it once. Now rusting in the HQ. :)

Mizuchi wrote:
Yacek wrote:After the changes in your Jobs, Split Fire sector is empty and, very rarely do you meet there pirates. If anything, nly flying by him. Is it not possible to change this?
Some Pirate Sectors have hand-placed ships, while others reply on the Jobs Engine randomly placing them. ...
As a reminder: http://forum.egosoft.com/viewtopic.php? ... 30#3639030
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Mizuchi
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Post by Mizuchi »

I'm not sure what you're trying to remind me of. :|

I already stated that there weren't any Jobs in XRM Jobs that have that many Falcon escorts, and the changes I made to XRM Jobs (a month ago) only fixed a few erroneous wingmen.

The thing about Pirates is that X3TC doesn't consider them to be a "real" race like the Argon and Split are (for example). Every ship has to be manually selected, so they can't have the same kind of randomization that Commonwealth and Terran Jobs have (in which you might destroy an M7 Ceberus, only for X3TC to replace it with a Cyclops the next time its spawned).

This makes it easy to keep tabs on what ship belongs to what as far as Pirates are concerned and, as previously stated, there were no Jobs in XRM Jobs that had that number of Falcons as escorts.

In fact, there are only a few Pirate Jobs that have Falcons as escorts at all.
Kadatherion
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Post by Kadatherion »

I believe he is referring to the "I am the wing of my wing which is the wing of my wing" infinite loop bug you had in an earlier jobs version, Mizuchi. Not sure where was the issue, but it indeed was causing a squad of pirate falcons and escorts to breed like bunnies, I had it happening too: in any case, after your fixes back then it never happened again, so you must have solved a bug without even knowing it :D.
Maybe he had an older version of the jobs file still running, either 'cause he didn't update or 'cause it was left unpacked in the game folder?


Oh, and thanks a lot for the tip about stuttering. Nothing of the sort in the official ATI control panel, but I'll give the ATI tray tools a shot to see if they added something similar there :)
Mizuchi
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Post by Mizuchi »

Kadatherion wrote:I believe he is referring to the "I am the wing of my wing which is the wing of my wing" infinite loop bug you had in an earlier jobs version, Mizuchi.
Yeah, but I went through XRM Jobs with a fine-tooth comb after that was reported, and I couldn't find any recursive-wings issues with any of the Jobs that had Falcons as escorts. :|

That was the thing that got me... the ones I fixed weren't Falcons, and only one or two of them were of the recursive ones. The others were ships with incorrect escorts assigned.

Oh well. At least the problem has gone now. Maybe I accidentally fixed it. :D

Anyhow, if that's what he is referring to: 1. It might not have been XRM Jobs that caused the issue, and 2. Those ships probably won't go away on their own if he still has an in-progress game from XRM v1.00 or something.

Explosions is the cure! Lots of explosions! :twisted:
Kadatherion
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Post by Kadatherion »

Guess what? It really seems that trick with the pre-rendered frames solves it for me too. They are called "flip queue size" in ATI tray tools, but they are pretty much the same thing. Reading about it on TweakGuides seems it was actually a common tweak in Oblivion for those who had mouse lag issues.
The tray tools are not an official ATI software, but it's very widely used and as such I would say "safe", should any other ATI user with similar issues read here and decide to give it a try.

All's well that ends well: now I can fully bask in the glory of the fine work you did with the Yaki textures :D
Mizuchi
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Post by Mizuchi »

Kadatherion wrote:All's well that ends well: now I can fully bask in the glory of the fine work you did with the Yaki textures :D
At least when they're not a speck on the horizon or a blur as they streak by you. :|

But I'm glad that worked for you. :D
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Yacek
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Post by Yacek »

Mizuchi wrote: Explosions is the cure! Lots of explosions! :twisted:
It gets. It will be great BOOM!!! :pirat: = :skull:
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Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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paulwheeler
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Post by paulwheeler »

Mizuchi wrote:
Kadatherion wrote:All's well that ends well: now I can fully bask in the glory of the fine work you did with the Yaki textures :D
At least when they're not a speck on the horizon or a blur as they streak by you. :|

But I'm glad that worked for you. :D
With this in mind, I heartily recommend reducing the view port to its minimum of 70°. It makes everything bigger so you get a better look at textures. It also makes stations and capital ships feel huge with less of the "fish eye" lens effect.
mrscribbler
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Post by mrscribbler »

paulwheeler wrote:With this in mind, I heartily recommend reducing the view port to its minimum of 70°. It makes everything bigger so you get a better look at textures. It also makes stations and capital ships feel huge with less of the "fish eye" lens effect.
So I take it my suggestion that the only way you guys could possibly make this mod any better would be to make all ships and stations one-one-thousandth the current size isn't going to go over very well, is it?
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robalexhall
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Post by robalexhall »

How would one change the viewing angle :?

--- Never mind. I'm an idiot :oops:
Last edited by robalexhall on Thu, 4. Aug 11, 15:41, edited 1 time in total.
Bany
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Post by Bany »

paulwheeler wrote:Its not intended to ever get into the hands of the player and unless you use a bail script or cheat one in you can't get your hands on it.


Edit - dammit mizuchi! If I've told you once, I've told you twice! :evil:


:lol:
Is it possible to reverse ingineer that one?
If you cap one and ie lost/reverse/destroy will another respawn?

Regards
dougeye
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Post by dougeye »

mr paul wheeler do you do photography by any chance? and know alot of trials bike riders? england this is. just i saw someone called paul wheeler on a FB status and i thought i know that name from sumwere! lol
I used to list PC parts here, but "the best" will suffice!
garrry34
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Post by garrry34 »

lol hes not going to confirm that, he'll have allsorts adding him :P
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paulwheeler
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Post by paulwheeler »

Its not me. I avoid facebook like the plague!
paulwheeler
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Post by paulwheeler »

Bany wrote:
paulwheeler wrote:Its not intended to ever get into the hands of the player and unless you use a bail script or cheat one in you can't get your hands on it.


Edit - dammit mizuchi! If I've told you once, I've told you twice! :evil:


:lol:
Is it possible to reverse ingineer that one?
If you cap one and ie lost/reverse/destroy will another respawn?

Regards
I've not done anything to stop the reverse engineering process. Once it is destroyed/capped another one will respawn somewhere.
garrry34
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Post by garrry34 »

yeah it can be pretty viral it you like adding people for sport...
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garrry34
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Post by garrry34 »

is the a lasortower beam canon forge though?
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dougeye
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Post by dougeye »

no worries i was just thinking if it was its a small world!

so now we know its not everyone go add the other paulwheeler! lol
I used to list PC parts here, but "the best" will suffice!
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Yacek
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Post by Yacek »

Does the lack of gateways between sectors: Moo Kye's Revange and Cardinal's Domain are intended purpose, or random error?
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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