[SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

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Triaxx2
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Post by Triaxx2 »

This will sound like an insane comment, because it's the sort of thing that shouldn't be necessary, but check to ensure that you have enough cargo space to remove the pilot from the fighter. Seen it happen, and had it happen on a Panther.
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DrwHem
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Post by DrwHem »

ok. they are all docked. are the pilots put in the same place as marines? ill try removing the marines.
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Saetan
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Post by Saetan »

Lucike's personnel, like the pilots, isn't placed where marines are placed .... they are placed in the normal cargo bay, that's why cargo bay life support is needed for.
Baratheon79
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Post by Baratheon79 »

DrwHem wrote:i have a new issues lol.
i have 3 interceptors and a cargo salvage on my ship. and i have 1 corvette following. i have 1 spare pilot in the ship who is not assigned. i want to assign this recruit to one of my interceptors but when i click on personnel transfer and exchange pilots it beeps at me. when i click remove pilots from cockpit it beeps at me. wtf??
It case this problem hasn't been solved yet, I'd suggest temporarily removing the fighter from the interceptor (or attack, cargo salvage, etc) hangar while you change out pilots. That's worked well enough for me.

On another note I've found that, using this script, its quite easy to go way overboard when assembling a fleet. I've a battle group led by my personal flagship (a Galleon), which also includes 2 Hyperion Vanguards, a Carrack, a Hoshi, a Ryu, and an Aquilo. The Galleon, Hoshi, and Ryu all have full hangars (a mix of Pikes, Tenjins, and Blastclaw Prototypes on the Galleon, Pikes and a bomber wing of Vipers on the Hoshi, and Pikes and Falcon Haulers on the Ryu). Think I should reconsider the Aquilo, or at least leave it home until I actually need it, so the fighters can maybe see some action (besides, it's burning through flails faster than I can currently produce them). ;)
Triaxx2
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Post by Triaxx2 »

@Baratheon: You just need more production.

@Saetan: Actually, pilots only go into the cargo bay when not in a ship. All other personnel go into the cargo bay of the target ship.
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Saetan
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Post by Saetan »

Triaxx2 wrote:@Saetan: Actually, pilots only go into the cargo bay when not in a ship. All other personnel go into the cargo bay of the target ship.
Sure pilots are placed in a cockpit, but if they get removed from the cockpit, they are placed inside the cargo bay, that's what I meant. Sorry if my sentence was misleading and thank you for clarifying.
Triaxx2
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Post by Triaxx2 »

Not a problem.
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araviel
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Post by araviel »

Hi, i love this script but i ran into a problem that i would be very grateful if i could get some help solving.

i am running v 3307 of codea, last week it suddenly stopped working so i did a uninstall-reinstall of the script, and i got it to work again.
however when i did this my hotkeys disapeared and i am unable to get them to work again. they are gone from the interface menu.

the only way i can access the system is from the ap menu.
anyone know how i can enable the hotkeys again?

thanks in advance.
Wurly
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CODEA not installing

Post by Wurly »

Hello guys,

I need some quick help with this problem if that's okay. I have used CODEA and MEFOS for X3R and X3TC and I am trying to install it into X3AP but I am constantly getting the message(upon loading my game) "For this version of CODEA Weapon System to work Libraries version 3.7.00 or higher must be installed!!!"

Now, I know what this sounds like but please believe me when If say I have been to Lucike's site to retrieve the libraries version 3.7.01 and I have copied and recopied the scripts files into my gaming directory - used the delete .bats to get rid of everything and reinstall the scripts, but I am constantly being met with the same error about the libraries.

I have trawled back through this thread as far as I can and I cant find anything about my particular error. If however, this is a well known error or I haven't looked hard enough, I'm sorry advance. Its just I've never had any problems with CODEA or any of lucikes scripts before, ever, until this.

Any help will be greatly appreciated.

Cheers,
Wurly
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DrBullwinkle
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Re: CODEA not installing

Post by DrBullwinkle »

Wurly wrote:I have copied and recopied the scripts files into my gaming directory
Exactly which directory is your "gaming directory"?

For AP:

If you install manually, then scripts go into addon\scripts (and t files go into addon\t).

Or you can use the newest version of Plugin Manager (1.43), which now works with Lucike's scripts. Just "Install archive".
Etyneo
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Re: CODEA not installing

Post by Etyneo »

DrBullwinkle wrote:
Wurly wrote:Or you can use the newest version of Plugin Manager (1.43), which now works with Lucike's scripts. Just "Install archive".
I was completely unaware that the Plugin Manager could do that...thought it was limited to SPKs...
Wurly
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Post by Wurly »

Wicked - Solved.

That is very strange though. I have installed MARS fire control, turret on/off key and codea all manually into ....\egosoft\X3 Albion Prelude\scripts and \t and so on.

I have just manually copied the libraries into the addon\t and addon\scripts like you say and CODEA now works - yet all the other scripts I am using are installed in the parent directories, and they still work.

Anyway, looks like everything is all good. Thanks mate.

Cheers,
Wurly.
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Wurly
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Post by Wurly »

Dr Bullwinkle wrote:
Or you can use the newest version of Plugin Manager (1.43), which now works with Lucike's scripts. Just "Install archive".
Oh and I should probably post this to the Plugin manager thread, but I did try that.

All the scripts I am currently using are archives(not spk).

I initially tried to install CODEA and Personel transporter with Plugin Manager and everytime I tried to 'install archive' Plugin Manager CTD'd - I am using the latest stable release, not the beta.

Cheers,
Wurly.
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ProdigyToby
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Post by ProdigyToby »

Is this compatible with AP? Reason I ask is because I installed it and cant find any hotkeys for it, and the ships dont have a CODEA menu.
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DrBullwinkle
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Post by DrBullwinkle »

Wurly wrote:Plugin Manager CTD'd
Just in case anyone following this thread missed it, Cycrow posted an update to the PM (v1.44) that fixes the CTD. He posted it within minutes of Wurly's report.

That's fast! :)
Etyneo
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Post by Etyneo »

ProdigyToby wrote:Is this compatible with AP? Reason I ask is because I installed it and cant find any hotkeys for it, and the ships dont have a CODEA menu.
I use it in X3AP with no problems...but then, I also use the Plugin Manager and so have the Hotkey Manager installed.

Even without the hotkey, the CODEA menu should be accessible from the Combat menu in the ship command console.
Wurly
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Post by Wurly »

deleted by poster...
Last edited by Wurly on Sun, 24. Jun 12, 03:36, edited 2 times in total.
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Wurly
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Post by Wurly »

That's fast! :)
That IS fast.
Is this compatible with AP? Reason I ask is because I installed it and cant find any hotkeys for it, and the ships dont have a CODEA menu.
I am curently using on X3AP.

Have you installed it to the correct directories?
Exactly which directory is your "gaming directory"?

For AP:

If you install manually, then scripts go into addon\scripts (and t files go into addon\t).

Or you can use the newest version of Plugin Manager (1.43), which now works with Lucike's scripts. Just "Install archive".

Owing to not having played X3 in 3 years I had also (initially) forgotten to enable script editor - although I doubt you would have done the same.
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ProdigyToby
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Post by ProdigyToby »

Ah very strange, for some reason there was weird security permissions on those folders/files, dont know why. I changed the security systems and then it started working, awesome :) .
Wurly
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Post by Wurly »

Totally. As greater game is this is - the trading, corporate enterprise and empire building, the conquest - i have played with CODEA for too long now.

I currently own and M6, the Nova prototype and a XL mercury tanker that I bought.

Im not sure though that I could continue playing X3AP (and this is testament to Lucikes work here) once having obtained a carrier class capital ship holding 30+ fighter craft, 4-5 cruisers 15+ frigates and corvettes....without CODEA.

Im massively relieved to be able to get this to work. It remains, after 7 odd years of playing X3, my favourite script.
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