No wonder I couldn't find mizuchis settings. It was paul that posted them! Thanks.Hektos wrote:EDIT: How do i destroy said outpost with the cheat scripts? Do I need vision of the sector first; and if I do, how would I go about that? xDpaulwheeler wrote:For a serious game, I would however suggest turning the Invasion, Sector Takeover, and Rearguard settings OFF and merely allowing MBRR to do what it does best with the ships that are available to it. If using an invasion type script like Pirate Guild you can experiment with rearguard settings, but keep token numbers below 200.
Once installed, I suggest you use the cheat scripts to destroy the military outpost that this script mistakenly adds to Kha'ak Sector 841.
@ JoelR How does it affect the Terran Plot (though I usually use one of the TPC starts)? Are there any other bugs (major or minor) that I might want to know about before using MBRR?
EDIT 2: This question doesn't pertain to XRM so much (but I notice it a lot more with XRM installed) but I get a lot of "lag" in combat but everything feels smooth when just flying around. The framerate drops into the basement, and this isn't even in a large fight; I'm talking about in the beginning of the game when its Fighter-on-Fighter combat. For graphics settings, I'm running 1680x1050 resolution with Texture and Shader Quality on High, with "More Dynamic Light Sources", "Ship Colour Variations", and "Glow" all enabled. I have Antialiasing and Anistropic Texture Filtering disabled. Are my aging graphics cards not enough to handle this game on those settings? Is there some graphics option that I should disable, or is there some new graphic effect that XRM adds that would cause a performance hit?
If you use a TPC start youre fine. All it does is despawn some ships needed in that plot. Its possible that it could conflict with OFF as well. But I cant confirm that last part.
I would suggest looking through the MBRR thread. I know on page 49 there is mention of it.