[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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joelR
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Post by joelR »

Hektos wrote:
paulwheeler wrote:For a serious game, I would however suggest turning the Invasion, Sector Takeover, and Rearguard settings OFF and merely allowing MBRR to do what it does best with the ships that are available to it. If using an invasion type script like Pirate Guild you can experiment with rearguard settings, but keep token numbers below 200.

Once installed, I suggest you use the cheat scripts to destroy the military outpost that this script mistakenly adds to Kha'ak Sector 841.
EDIT: How do i destroy said outpost with the cheat scripts? Do I need vision of the sector first; and if I do, how would I go about that? xD

@ JoelR How does it affect the Terran Plot (though I usually use one of the TPC starts)? Are there any other bugs (major or minor) that I might want to know about before using MBRR?

EDIT 2: This question doesn't pertain to XRM so much (but I notice it a lot more with XRM installed) but I get a lot of "lag" in combat but everything feels smooth when just flying around. The framerate drops into the basement, and this isn't even in a large fight; I'm talking about in the beginning of the game when its Fighter-on-Fighter combat. For graphics settings, I'm running 1680x1050 resolution with Texture and Shader Quality on High, with "More Dynamic Light Sources", "Ship Colour Variations", and "Glow" all enabled. I have Antialiasing and Anistropic Texture Filtering disabled. Are my aging graphics cards not enough to handle this game on those settings? Is there some graphics option that I should disable, or is there some new graphic effect that XRM adds that would cause a performance hit?
No wonder I couldn't find mizuchis settings. It was paul that posted them! Thanks.

If you use a TPC start youre fine. All it does is despawn some ships needed in that plot. Its possible that it could conflict with OFF as well. But I cant confirm that last part.

I would suggest looking through the MBRR thread. I know on page 49 there is mention of it.
djrygar
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Post by djrygar »

you can use IR with MBRR if you know what you are doing. If you follow above recommended settings, it should not explode. At beginning, MBRR was designed as replacement for standard 'patrol long' and 'patrol short' scripts used by military, and if you keep it this way (dont enable invasions etc) it should work fine.
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joelR
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Post by joelR »

djrygar wrote:you can use IR with MBRR if you know what you are doing. If you follow above recommended settings, it should not explode. At beginning, MBRR was designed as replacement for standard 'patrol long' and 'patrol short' scripts used by military, and if you keep it this way (dont enable invasions etc) it should work fine.
Even better news. Thanks Rygar. Ill mess around with it.
paulwheeler
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Post by paulwheeler »

Hektos wrote:
paulwheeler wrote:For a serious game, I would however suggest turning the Invasion, Sector Takeover, and Rearguard settings OFF and merely allowing MBRR to do what it does best with the ships that are available to it. If using an invasion type script like Pirate Guild you can experiment with rearguard settings, but keep token numbers below 200.

Once installed, I suggest you use the cheat scripts to destroy the military outpost that this script mistakenly adds to Kha'ak Sector 841.
EDIT: How do i destroy said outpost with the cheat scripts? Do I need vision of the sector first; and if I do, how would I go about that? xD

@ JoelR How does it affect the Terran Plot (though I usually use one of the TPC starts)? Are there any other bugs (major or minor) that I might want to know about before using MBRR?

EDIT 2: This question doesn't pertain to XRM so much (but I notice it a lot more with XRM installed) but I get a lot of "lag" in combat but everything feels smooth when just flying around. The framerate drops into the basement, and this isn't even in a large fight; I'm talking about in the beginning of the game when its Fighter-on-Fighter combat. For graphics settings, I'm running 1680x1050 resolution with Texture and Shader Quality on High, with "More Dynamic Light Sources", "Ship Colour Variations", and "Glow" all enabled. I have Antialiasing and Anistropic Texture Filtering disabled. Are my aging graphics cards not enough to handle this game on those settings? Is there some graphics option that I should disable, or is there some new graphic effect that XRM adds that would cause a performance hit?
Destroying that military base can be tricky if you haven't discovered the sector yet. Unfortunately the cheat scripts do not enable you to show certain sectors, just all of them.

Tell you what, ill knock up a quick script which you can run to destroy it. Should be fairly simple. Ill include it in the next XRM update.

As for lag in fights, you should get it less with XRM than with vanilla. Try dropping the texture quality to medium. The lag can be caused by not having enough texture memory. Also are you running any intensive scripts? These can cause lag too, especially noticeable in fights.
Kinda_new
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Post by Kinda_new »

I'm starting a fresh new game(uninstall-install all), and had in mind to add all the recommended scripts on page 1.
A couple of those had some req. scripts that I am uncertain of compatibility with XRM. Like the "Extended Communication System by Serial Kicked.", because in the notes on page 1 there were orders not to combine XRM with any communication-altering stuff.

So I wonder if all the req. scripts for the recommended scripts, by paulwheeler/Mizuchi on page 1, is ok to combine with XRM?

Off Topic:
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Thanks again for a great mod. I started playing X3 just a few months ago, coming from games like Hearts of Iron, Gal Civ and Star Ruler. So far Iv done the first plots(not HUB and those that req HUB finished), done some capping, and had one try at the bankrupt assassin start. There is just so much to this game, and if one get tired of the usual stuff there are so many mods to try out. Really great!
Kadatherion
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Post by Kadatherion »

Yep, I gave MBRR another chance too, and turning all the invasion settings off everything seems fine, for now. I also remember it could lead to spawning of too many ships, but again without invasions it shouldn't spawn anything at all (apart from the recon M5s, they still explore the universe).
They don't seem a real threat to enemy races though: the patrols don't really scramble to the battles, and I'm seeing the odd jobs Khaak Carrier or Destroyer having usually fairly long lifetimes, with all the time for me to join the fun (especially since with MBRR you can be alerted of their presence with the GNN).


I'm having some stuttering with high textures too, especially in terran sectors: reducing 'em to medium solves it, though it's really strange as an HD5750 should be more than enough. In vanilla I could play with everything on maximum settings with a much older GPU.
Also missiles in XRM have a serious performance hit in my game: 4-5 typhoons in a row and the frame rate begins to slow to a crawl; must be their trails, as as soon as they get far enough the FPS is restored.

The HUD suggested on the list is really great BTW. I'm so used to brackets I'm finding it a bit harder to avoid friendly fire without 'em when a ship crosses my line of fire, but it really looks good :)
paulwheeler
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Post by paulwheeler »

Kinda_new wrote:I'm starting a fresh new game(uninstall-install all), and had in mind to add all the recommended scripts on page 1.
A couple of those had some req. scripts that I am uncertain of compatibility with XRM. Like the "Extended Communication System by Serial Kicked.", because in the notes on page 1 there were orders not to combine XRM with any communication-altering stuff.

So I wonder if all the req. scripts for the recommended scripts, by paulwheeler/Mizuchi on page 1, is ok to combine with XRM?

Off Topic:
Spoiler
Show
Is it possible to expand threads to more post/page so searching with ctrl-f becomes more effective?
Thanks again for a great mod. I started playing X3 just a few months ago, coming from games like Hearts of Iron, Gal Civ and Star Ruler. So far Iv done the first plots(not HUB and those that req HUB finished), done some capping, and had one try at the bankrupt assassin start. There is just so much to this game, and if one get tired of the usual stuff there are so many mods to try out. Really great!
Extended communication system is fine with XRM.
paulwheeler
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Post by paulwheeler »

Kadatherion wrote:Yep, I gave MBRR another chance too, and turning all the invasion settings off everything seems fine, for now. I also remember it could lead to spawning of too many ships, but again without invasions it shouldn't spawn anything at all (apart from the recon M5s, they still explore the universe).
They don't seem a real threat to enemy races though: the patrols don't really scramble to the battles, and I'm seeing the odd jobs Khaak Carrier or Destroyer having usually fairly long lifetimes, with all the time for me to join the fun (especially since with MBRR you can be alerted of their presence with the GNN).


I'm having some stuttering with high textures too, especially in terran sectors: reducing 'em to medium solves it, though it's really strange as an HD5750 should be more than enough. In vanilla I could play with everything on maximum settings with a much older GPU.
Also missiles in XRM have a serious performance hit in my game: 4-5 typhoons in a row and the frame rate begins to slow to a crawl; must be their trails, as as soon as they get far enough the FPS is restored.

The HUD suggested on the list is really great BTW. I'm so used to brackets I'm finding it a bit harder to avoid friendly fire without 'em when a ship crosses my line of fire, but it really looks good :)
I used to get stuttering like you describe with an 8800GT, but with my new GTX560TI everything is silky smooth.
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joelR
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Post by joelR »

paulwheeler wrote:Tell you what, ill knock up a quick script which you can run to destroy it. Should be fairly simple. Ill include it in the next XRM update.
+1 for this. That would be really handy.
Mizuchi
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Post by Mizuchi »

Kadatherion wrote:(apart from the recon M5s, they still explore the universe).
If they're M5 Explorers, they're part of XRM Jobs... and originally part of Vanilla. :D
dougeye
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Post by dougeye »

how do egosoft deal with that rogue military base in the aldrin adventurer start? (which also skips terran start)
I used to list PC parts here, but "the best" will suffice!
morikaane
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Post by morikaane »

paulwheeler wrote:
Kadatherion wrote:Yep, I gave MBRR another chance too, and turning all the invasion settings off everything seems fine, for now. I also remember it could lead to spawning of too many ships, but again without invasions it shouldn't spawn anything at all (apart from the recon M5s, they still explore the universe).
They don't seem a real threat to enemy races though: the patrols don't really scramble to the battles, and I'm seeing the odd jobs Khaak Carrier or Destroyer having usually fairly long lifetimes, with all the time for me to join the fun (especially since with MBRR you can be alerted of their presence with the GNN).


I'm having some stuttering with high textures too, especially in terran sectors: reducing 'em to medium solves it, though it's really strange as an HD5750 should be more than enough. In vanilla I could play with everything on maximum settings with a much older GPU.
Also missiles in XRM have a serious performance hit in my game: 4-5 typhoons in a row and the frame rate begins to slow to a crawl; must be their trails, as as soon as they get far enough the FPS is restored.

The HUD suggested on the list is really great BTW. I'm so used to brackets I'm finding it a bit harder to avoid friendly fire without 'em when a ship crosses my line of fire, but it really looks good :)
I used to get stuttering like you describe with an 8800GT, but with my new GTX560TI everything is silky smooth.
It's your video card. I think it might be the number of stream processors or pixel pipelines your card has. You'd be posting about strange texturing bugs if it were a Video RAM issue (like black textures on a station for example).

You should have bought at least a HD5850. I don't think a HD5750 is built to handle games.

Try dropping the screen resolution and turn the texture quallity back up to high and see what happens.

Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
Mizuchi
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Post by Mizuchi »

dougeye wrote:how do egosoft deal with that rogue military base in the aldrin adventurer start? (which also skips terran start)
Which rogue military base? :?

I've been using the Aldrin Adventurer start until only recently (I use the OTAS Operative one now), and I've never noticed one there.

Then again, Aldrin is HUGE, so maybe I haven't noticed it just because I haven't noticed it? :wink:

If it's added in the Terran Plot though, it's likely scripted in by the MD, rather than being native to the Sector via the Universe Map.
Last edited by Mizuchi on Wed, 3. Aug 11, 18:33, edited 1 time in total.
freelancer91
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Post by freelancer91 »

I know that Research stations appear randomly and move from time to time, but can the same be said for weapons dealers? I had a StrongArms Weapons Dealer L that I regularly visited in Matriarch's thorn but now I can't find it. The only other possibility is that it was somehow destoyed, perhaps by a Xenon Patrol. If this happens, does the station automatically rebuild itself?

EDIT: The Weapons Dealer in Empire's edge also has disappeared. I haven't messed with any of the game files since I last saw them.
Kadatherion
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Post by Kadatherion »

morikaane wrote:
It's your video card. I think it might be the number of stream processors or pixel pipelines your card has. You'd be posting about strange texturing bugs if it were a Video RAM issue (like black textures on a station for example).

You should have bought at least a HD5850. I don't think a HD5750 is built to handle games.

Try dropping the screen resolution and turn the texture quallity back up to high and see what happens.

Cheers,
M.
Honestly, I'm more prone to believe it has to be some ATI driver shenanigan, as I'm even playing at a rather low resolution (1280x1024: old screen :P ). I mean, I could play at the very same resolution and high settings in vanilla with a cheap ATI 3x series back then, plus this 5750 handles GPU heavy games (Shogun:TW2, Crysis, same old popular comparison stuff) pretty well. It could even handle the ultra textures pack in Dragon Age 2, so *usually* the video memory is quite enough for most modern games; and X3 isn't a really GPU demanding game, it wasn't even in its first days.

The way the stuttering behaves (stuttering, not simple low fps, mostly on heavier terran sectors with their huge stations, when turning around or looking in specific directions) seems definitely like low video memory "trashing", also considering that if I put AA and AF to very high settings - even higher than expected, forcing 'em through the Catalyst Control Panel - has no noticeable performance impact.
If you played Bethesda games such as Oblivion or Fallout3 (the epitome of stuttering issues) with big retexture packs (or vanilla with rather weak GPUs) you probably know what I mean: pretty much the same behaviour, the fps is usually good per se, but there's not enough video memory to store everything around you, and when turning around or looking in certain directions the stuttering begins. Only difference was... in those games you could monitor the memory usage in real time from within the game to confirm it :P

A bit annoying, but as said AF x16 has no noticeable performance impact, and almost balances out the smaller texture size unless you are really close to a ship hull, so I can live with it :wink:
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Yacek
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Post by Yacek »

Yacek wrote:Can someone was already in the sector Split Fire?
Do well in you is there such a number of pirate ships M3-M5, the FPS drops drastically?
The same problem is present in sector Mi Ton's Refuge.

After the changes in your Jobs, Split Fire sector is empty and, very rarely do you meet there pirates. If anything, nly flying by him. Is it not possible to change this?

Ships "Unknown object" aka SARGON, is a real machine to destroy enemy ships. Deal with any, even with the M1/M2 :)
There is only one problem. You can go blind firing from his gun. :)
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Mizuchi
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Post by Mizuchi »

Yacek wrote:After the changes in your Jobs, Split Fire sector is empty and, very rarely do you meet there pirates. If anything, nly flying by him. Is it not possible to change this?
Some Pirate Sectors have hand-placed ships, while others reply on the Jobs Engine randomly placing them.

This is why Split Fire may have some Pirate ships in it in some games, and why it might be empty on others. Over time as certain patrols are destroyed, they may also respawn in Split Fire, resulting in a fluctuating presence in that area.

Random placement is entirely how Pirate ships were placed in Vanilla Jobs. The majority of Pirate groups in XRM Jobs are hand-placed, but there are a few patrols that are random placed as well (namely M6 and TM patrols, and the various groups that replaced the Flotilla event).

That's likely what you're seeing: I haven't changed the placement of any Pirate Jobs in subsequent versions of XRM Jobs.

What you're seeing is either the random-placement of random-placement jobs working as intended, or Pirate ships migrating between Sectors as they patrol Pirate space. ;)


Yacek wrote:Ships "Unknown object" aka SARGON, is a real machine to destroy enemy ships. Deal with any, even with the M1/M2 :)
There is only one problem. You can go blind firing from his gun. :)
Well, he's on the "preach" Job like the Goner, so he won't bother anyone unless they directly bother him - and then they tend not to be around for too long afterwards to annoy him further. :3


Kadatherion wrote:The way the stuttering behaves (stuttering, not simple low fps, mostly on heavier terran sectors with their huge stations, when turning around or looking in specific directions) seems definitely like low video memory "trashing", also considering that if I put AA and AF to very high settings
On nVidia cards, the solution to that issue is to set the number of Maximum Pre-Rendered Frames in the nVidia control panel to either 1 or 0.

From personal experience, 1 vastly reduces the problems, while 0 removes them (almost) entirely.

I used to suffer from the kind of stuttering you're describing until I came across that solution; the "if you look in a certain direction X3TC becomes a slide-show and your HUD vanishes" one.

Now I don't get that at all.

If there's a similar setting in the ATI settings, I'd really suggest trying it for yourself.
paulwheeler
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Post by paulwheeler »

freelancer91 wrote:I know that Research stations appear randomly and move from time to time, but can the same be said for weapons dealers? I had a StrongArms Weapons Dealer L that I regularly visited in Matriarch's thorn but now I can't find it. The only other possibility is that it was somehow destoyed, perhaps by a Xenon Patrol. If this happens, does the station automatically rebuild itself?

EDIT: The Weapons Dealer in Empire's edge also has disappeared. I haven't messed with any of the game files since I last saw them.
Only one weapons dealer jumps around like research stations, the black market strong arms weapons dealer xl, which sells any weapon to anyone regardless of Rep.

The empires edge one must have been destroyed. GOD should respawn it in time.
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Yacek
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Post by Yacek »

Mizuchi wrote:
Yacek wrote:Ships "Unknown object" aka SARGON, is a real machine to destroy enemy ships. Deal with any, even with the M1/M2 :)
There is only one problem. You can go blind firing from his gun. :)
Well, he's on the "preach" Job like the Goner, so he won't bother anyone unless they directly bother him - and then they tend not to be around for too long afterwards to annoy him further. :3
I meant that a ship is in the hands of the player is a killer. Several salvos destroyed Destroyer.
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Mizuchi
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Post by Mizuchi »

Yacek wrote:I meant that a ship is in the hands of the player is a killer. Several salvos destroyed Destroyer.
Well, unless you cheat one in, the ship isn't that great in the hands of the player as far as combat is concerned. :wink:

If you manage to capture one (and there's only one of them in the Universe at any one time) then they usually don't have many - or any! - weapons in them after you do so because of how the whole boarding system thing works.

So if if you manage to find one, and if you manage to capture it (via X3TC's horrible boarding mechanic), and if it still has any weapons on it afterwards, then KUDOS - you totally deserve that awesome firepower. :D

If you captured or found one via NPC Bailing, though, then that doesn't count (and people shouldn't cry "imbalanced!" when they aquire one via that means).

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