[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Yeah it's a fake patch and shows up as readtext. I can't remember the number at the end though. However I'm going to try it again here in a few hours when I get home.
Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

stealthhammer wrote:Yeah it's a fake patch and shows up as readtext. I can't remember the number at the end though. However I'm going to try it again here in a few hours when I get home.
FDN will be 9910


LA
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

I tried it with just the cheat scripts and FDN and still shows up as readtext 9910 - 103. I installed the scripts manual and threw the script installer and created a fake patch for it.
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

stealthhammer wrote:I tried it with just the cheat scripts and FDN and still shows up as readtext 9910 - 103. I installed the scripts manual and threw the script installer and created a fake patch for it.
That will be on the hotkey, should still work. I'll fix that on the next update :(

LA
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Not a problem, I'll try to figure out how to get it working on my end in the mean time. Thanks.
Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

stealthhammer wrote:Not a problem, I'll try to figure out how to get it working on my end in the mean time. Thanks.
FDN should still work as it's just a readtext fix, you should still be able to turn on the AL plugin and use FDN....

LA
stealthhammer
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Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Got the menu slot under the station commands but unable to access it when I select it. Even with a fresh install of the game.
Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
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Post by Logain Abler »

stealthhammer wrote:Got the menu slot under the station commands but unable to access it when I select it. Even with a fresh install of the game.
Strange, is it grayed out?

LA
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Na, I can click it but takes me back to the menu with the station command menu.
Donziboy2
Posts: 144
Joined: Sun, 16. May 04, 21:20
x3tc

Post by Donziboy2 »

Awesome script.

I was wondering what the Trading Post does exactly. Does it function like a normal trade dock? If so does it transport items around like the nodes or does it use the old dock system?
Also is there any real difference between the node sizes, I haven't seen any updated info on them.
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

Donziboy2 wrote:Awesome script.

I was wondering what the Trading Post does exactly. Does it function like a normal trade dock? If so does it transport items around like the nodes or does it use the old dock system?
Also is there any real difference between the node sizes, I haven't seen any updated info on them.
The Trade Post acts the same a the old one. I use them as an outlet for trade with NPC trades. The only difference in the Nodes now is the storage size:
XL 50Mil
L 40Mil
M 30Mil
S 20Mil
Trade Post 5Mil
Logain Abler
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Post by Logain Abler »

stealthhammer wrote:Na, I can click it but takes me back to the menu with the station command menu.
That sounds like the AL Plugin is set to off.

LA
Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
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Post by Logain Abler »

I've done some tweaking to the tasks and the buy & sell function of FDN which now returns trade reputation :)

I plan to do a detailed ware report which shows what's producing the ware, what's using it and what can be bought/sold within the Nodes range.

LA
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Hmmm, I'll fiddle with the AL some more.

Edit - I messed with the AL plug in and it didn't change it any.
Logain Abler
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Joined: Mon, 31. Oct 05, 08:44
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Post by Logain Abler »

stealthhammer wrote:Hmmm, I'll fiddle with the AL some more.

Edit - I messed with the AL plug in and it didn't change it any.
Must be something wrong with the DL?

@All.

Anyone else had the same issue?

LA
coyan2
Posts: 13
Joined: Sat, 11. Feb 06, 13:28
x3tc

Post by coyan2 »

This is a great addition to the game...

But,

I upgraded to 4.01a from 4,01, as that was the first version that I used, But im still having issues with the complexes..

As long as the stations are all alone, and not part of a complex, FDN works fine. But when i place them into a complex, they will flash yellow like they are starving for something.

So I took out all my complex hubs, as I had 4 of them in one system, one for meat stakes, one for power, one for rimes, and one for flower oil.

each complex had 25 of each station, except the power, But even tho the node had plenty of wares to deliver, it was not getting enough of them to the hub to keep the stations happy.. even when I set them to 8X on the level....

So, i took out all hubs, and set up one complex for each station type, and although I couldn't set the lvl of wares, i thought it should work out ok, But it wont. It still makes all my stations flash yellow, like they are starving... Taking out the complexes works fine but fills up the station list.. :)

Any idea what I can do to make them work out better?
thanks for all your work on this... its great.. :)
coy.
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

coyan2 wrote:This is a great addition to the game...

But,

I upgraded to 4.01a from 4,01, as that was the first version that I used, But im still having issues with the complexes..

As long as the stations are all alone, and not part of a complex, FDN works fine. But when i place them into a complex, they will flash yellow like they are starving for something.

So I took out all my complex hubs, as I had 4 of them in one system, one for meat stakes, one for power, one for rimes, and one for flower oil.

each complex had 25 of each station, except the power, But even tho the node had plenty of wares to deliver, it was not getting enough of them to the hub to keep the stations happy.. even when I set them to 8X on the level....

So, i took out all hubs, and set up one complex for each station type, and although I couldn't set the lvl of wares, i thought it should work out ok, But it wont. It still makes all my stations flash yellow, like they are starving... Taking out the complexes works fine but fills up the station list.. :)

Any idea what I can do to make them work out better?
thanks for all your work on this... its great.. :)
coy.
:oops: I'll look into this tomorrow!

LA
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

Logain Abler wrote:
coyan2 wrote:This is a great addition to the game...

But,

I upgraded to 4.01a from 4,01, as that was the first version that I used, But im still having issues with the complexes..

As long as the stations are all alone, and not part of a complex, FDN works fine. But when i place them into a complex, they will flash yellow like they are starving for something.

So I took out all my complex hubs, as I had 4 of them in one system, one for meat stakes, one for power, one for rimes, and one for flower oil.

each complex had 25 of each station, except the power, But even tho the node had plenty of wares to deliver, it was not getting enough of them to the hub to keep the stations happy.. even when I set them to 8X on the level....

So, i took out all hubs, and set up one complex for each station type, and although I couldn't set the lvl of wares, i thought it should work out ok, But it wont. It still makes all my stations flash yellow, like they are starving... Taking out the complexes works fine but fills up the station list.. :)

Any idea what I can do to make them work out better?
thanks for all your work on this... its great.. :)
coy.
:oops: I'll look into this tomorrow!

LA
Just had a quick look at some of my test complexes and there are occasions when the complexes do flash yellow but the production tasks are still running, just pending the next supply cycle. Have you watched the production to see if any are stopping?

I'll keep having a play.

LA
coyan2
Posts: 13
Joined: Sat, 11. Feb 06, 13:28
x3tc

Post by coyan2 »

I have watched and noticed that the production does not stop, its just like a warning that its about to stop.. No big deal really, I was just wondering, what if you had FDN Supply the hub with 2x or more of the ware that the stations where needing.. Maybe like if the station is part of a complex, the station will be ignored, or placed in the background, and have FDN just work with the hub.
like if there are 25 cattle ranches on the hub, then it will need X amount of e-cells to make all of them work, so keep the hub stocked with at least that many e-cells or something....

I mean. It works fine like this, but I always think there is something wrong with my wares when i see flashing yellow, so I try to find what im missing to add in another station, But find I have plenty of the item, its just not getting to the right station in the time that the station wants it......

all in all, I like the script, Just wasn't sure if this was a bug or not.. :)

Thanks
Coy..
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Hmmm, so noone is having the AL problem I am?

I'll see if I can find an older version again on apricots site and try it when I get the chance. Has to be a simple script loading problem.

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