I think we'll still be able to fly Capships, but in a diffrent control way, like RTS point & click way. In real life captain doesn't steer ship by himself, but rather issue commands (point & click).Krawall.de : On what points did you muck the game out?
Bernd Lehan: I mustn't say too much on this. One example: In previous games you could steer the capital ships on your own, from the bridge. You cannot do this any more. It was some content which didn't make lots of fun. Of course, it was cool. That was why we did it in the previous games. But somehow it was something what could only be seen by a small part of the players, and those, who had got so far, didn't do it (steering the capital ships) for a long time. And such things won't be included this time.
I think it would be a nice way to fix major IMBA in Player controlled capship vs AI controlled capship.
IMO some voices that we'll be limited to only one ship are too dramatic. X-R with only one flyable ship would be a total failure for X-comunity and large step backward (to X-BTF). I'm sure that EGOSOFT is aware that a lot of people (me included) wouldn't buy X-R if there would be a limited ship selection (like one ship, or fighters only).
Personally I think that non-direct control to capship would be good thing. As i said it was IMBA, plus in TC I never flew M1/M2 by myself, sometimes I flew M7 with frontal gunpoints, but most time I spent in my Vidar or other M6. I had a large capship fleet, but I prefered to command it from my Vidar, so I hope that in X-R I will still be able to have non-direct control of capships.