X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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EmperorJon
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Post by EmperorJon »

... space dragons...?
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StarCrack
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Post by StarCrack »

oh god
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mr.WHO
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Post by mr.WHO »

So that Terran ships from moddb fronpage is some kind of M6 size freighter? I noticed two other ships of this class ( Split and Teladi or ATF one).
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Aragon Speed
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Post by Aragon Speed »

mr.WHO wrote:So that Terran ships from moddb fronpage is some kind of M6 size freighter? I noticed two other ships of this class ( Split and Teladi or ATF one).
TS+ (Military TS) ;)
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Mish
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Post by Mish »

mr.WHO wrote:So that Terran ships from moddb fronpage is some kind of M6 size freighter? I noticed two other ships of this class ( Split and Teladi or ATF one).
Try and find the Boron one now ;)
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mr.WHO
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Post by mr.WHO »

Try and find the Boron one now
I re-watched it and yeach, now I see. I'm not sure but at the end when there is a part with capship blowing up - all of the were M0, right? So I assume that exploding Teladi ship is M0?

I hope that USC will get the M0 too.

Speaking of USC, that new ship in the trailer (1:27), that looks kinda like Star Wars Liberator class, is hard to feel - Light carrier like Panther?
Last edited by mr.WHO on Fri, 3. Dec 10, 12:39, edited 2 times in total.
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Trickmov
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Post by Trickmov »

M0 is such a bad term... one thinks that's a planet destroyer, the next one it's a mothership, the next one it's a ubership, which is able to do anything.

Thus we don't use that term, but we have a certain number of big M1s and M2s... you will see yourself soon ;)
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Killjaeden
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Post by Killjaeden »

EmperorJon wrote:... space dragons...?
They were already in XTM.
You can disable them if you prefer that ;)
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mr.WHO
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Post by mr.WHO »

They were already in XTM.
You can disable them if you prefer that Wink
I like a strange shit on the edge of explored space, including giant, beam zapping space mushrooms of death AND space dragons :)
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Aragon Speed
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Post by Aragon Speed »

mr.WHO wrote:Speaking of USC, that new ship in the trailer (1:27)
USC drone carrier - USC version of the Griffon.
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EmperorJon
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Post by EmperorJon »

I know they were, I'm just wondering how they made it back. :P
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mr.WHO
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Post by mr.WHO »

USC drone carrier - USC version of the Griffon.
I don't remember about XTM, but will you have a dedicated drone carrier script included fot XTC?
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Aragon Speed
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Post by Aragon Speed »

mr.WHO wrote:
USC drone carrier - USC version of the Griffon.
I don't remember about XTM, but will you have a dedicated drone carrier script included fot XTC?
Depends on what you mean.

The Drone Carriers (yes that is plural) have brand new scripts controlling the drone production and to replenish destroyed drones automatically. The amount of drones the Drone Carriers will try to keep as a minimum amount available is set by the player.
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Railgunner
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Post by Railgunner »

Just out of curiosity will each race have it's own turrets, or will they still have the standard two turret models???
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Aragon Speed
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Post by Aragon Speed »

Railgunner wrote:Just out of curiosity will each race have it's own turrets, or will they still have the standard two turret models???
Currently they will have the standard turrets, but I think Race specific turrets are on KJ's wish list.
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mr.WHO
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Post by mr.WHO »

The Drone Carriers (yes that is plural) have brand new scripts controlling the drone production and to replenish destroyed drones automatically. The amount of drones the Drone Carriers will try to keep as a minimum amount available is set by the player.
Will this script allow me to recover drones after battle (it's painful to do this manually)?
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Railgunner
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Post by Railgunner »

Okay, It's just that the stock turrets stand out painfully on the boron ships.....
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Aragon Speed
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Post by Aragon Speed »

mr.WHO wrote:
The Drone Carriers (yes that is plural) have brand new scripts controlling the drone production and to replenish destroyed drones automatically. The amount of drones the Drone Carriers will try to keep as a minimum amount available is set by the player.
Will this script allow me to recover drones after battle (it's painful to do this manually)?
Drones are automatically added to their own custom Wing (Does not use one of the players normal wing slots up), so you can just order the wing to dock and they will all dock.

I think that's enough free extra info for now. ^^
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Trickmov
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Post by Trickmov »

mr.WHO wrote:
The Drone Carriers (yes that is plural) have brand new scripts controlling the drone production and to replenish destroyed drones automatically. The amount of drones the Drone Carriers will try to keep as a minimum amount available is set by the player.
Will this script allow me to recover drones after battle (it's painful to do this manually)?
They are automatically assigned to a wing, thus you can order your wing to dock at the drone-carrier.

AS was faster ;)
Last edited by Trickmov on Fri, 3. Dec 10, 12:59, edited 1 time in total.
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Aragon Speed
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Post by Aragon Speed »

Railgunner wrote:Okay, It's just that the stock turrets stand out painfully on the boron ships.....
Aye, That's why they are on our TODO/Wish list as well, but we only have so many hours in a day. ^^

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