[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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CNiall
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Post by CNiall »

I read the first post, but I'd just like to clarify something here:

If I were to have a series of factories split between two (or more?) sectors, would I be able to place a node in each of these sectors and not only have the factories in each sector linked as if I had used a complex connection kit (i.e. as a complex) but also have the wares autonomously transferred across the sectors to produce, for lack of a better term, a 'multi-sector' complex?

Forgive my questions, especially if I've misread or overlooked something, but I'd just like to be certain what I could do with this.
Logain Abler
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Post by Logain Abler »

CNiall wrote:I read the first post, but I'd just like to clarify something here:

If I were to have a series of factories split between two (or more?) sectors, would I be able to place a node in each of these sectors and not only have the factories in each sector linked as if I had used a complex connection kit (i.e. as a complex) but also have the wares autonomously transferred across the sectors to produce, for lack of a better term, a 'multi-sector' complex?

Forgive my questions, especially if I've misread or overlooked something, but I'd just like to be certain what I could do with this.
Hi CNiall,

If the sectors are within 5 jumps of a Node, a single Node will be able to manage all the stations & complexes.

Each Node has a sphere of influence of 5 jumps, if the sector has a Adv Sat deployed the Node (or any Node in range) will be able to see & link to all stations/complexes within the sector. So you could have many Nodes covering the same sector. However a station/complex can only be linked to one Node at a time.

Nodes can access other Nodes within a range of 8 jumps and if a ware is set to remote access it will be available.

LA
CNiall
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Joined: Sun, 2. Nov 08, 15:42

Post by CNiall »

Logain Abler wrote:Hi CNiall,

If the sectors are within 5 jumps of a Node, a single Node will be able to manage all the stations & complexes.

Each Node has a sphere of influence of 5 jumps, if the sector has a Adv Sat deployed the Node (or any Node in range) will be able to see & link to all stations/complexes within the sector. So you could have many Nodes covering the same sector. However a station/complex can only be linked to one Node at a time.

Nodes can access other Nodes within a range of 8 jumps and if a ware is set to remote access it will be available.

LA
Ah; seems pretty similar to how I thought. Though each station only connects to one node at any given time, I assume a node could work in a 'relay' of sorts, with one node every 8 jumps until the needed sector is reached and, providing remote access is enabled the ware(s) will be available for use by the complex in the other sector? Brilliant, thanks. :)
Logain Abler
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Post by Logain Abler »

CNiall wrote:
Logain Abler wrote:Hi CNiall,

If the sectors are within 5 jumps of a Node, a single Node will be able to manage all the stations & complexes.

Each Node has a sphere of influence of 5 jumps, if the sector has a Adv Sat deployed the Node (or any Node in range) will be able to see & link to all stations/complexes within the sector. So you could have many Nodes covering the same sector. However a station/complex can only be linked to one Node at a time.

Nodes can access other Nodes within a range of 8 jumps and if a ware is set to remote access it will be available.

LA
Ah; seems pretty similar to how I thought. Though each station only connects to one node at any given time, I assume a node could work in a 'relay' of sorts, with one node every 8 jumps until the needed sector is reached and, providing remote access is enabled the ware(s) will be available for use by the complex in the other sector? Brilliant, thanks. :)
No, you can't daisy chain Nodes together.

Example
Node A linked to Node B. Node C which is within range of Node B but not Node A.

Node A & Node C will not have access to each others wares, both will have access to B.
If Node A can't get the wares from B that's the end of the line, B won't in turn check C for the wares A needs.



LA
StormMagi
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Post by StormMagi »

Did you change the node radii? I thought it was XL 6j, L 5j, M 4j, and S 3j?
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CNiall
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Post by CNiall »

Logain Abler wrote: No, you can't daisy chain Nodes together.

Example
Node A linked to Node B. Node C which is within range of Node B but not Node A.

Node A & Node C will not have access to each others wares, both will have access to B.
If Node A can't get the wares from B that's the end of the line, B won't in turn check C for the wares A needs.



LA
Okay; this seems more than good enough without relays or whatever you want to call them; I doubt that I'd have any complexes that needed connecting across sectors outside the range of a node or two anyway and it could even make things too easy -- with enough nodes, you'd end up having all of your factories form some kind of super-complex, so it's probably better to restrict chaining. :)
StormMagi
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Post by StormMagi »

Are you going to update v4 with decentralized storage for the node (all nodes have access to the wares and adding a node increases total storage)? Or is that too complicated?
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Roady1976
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Post by Roady1976 »

I have been having some problems with mods / scripts and as such i am going through them one by one to try and find out where i am slipping up.

I noticed something.. strange with FDN, i am not sure if it is normal behaviour, so i appologise in advance if i am missing something.

When i installed FDN i followed this excat process:
1. I ran the SPK file.
In doing this it added 09.cat and 09.dat both sitting on 1kb each
2. I copied the mod files into the x3 directory and renamed them 10.cat and 10.dat
3. I installed the required libaries.
In doing this.. it deleted 09.cat and 09.dat leaving a break in the chain.

Have i missed something ?
StormMagi
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Post by StormMagi »

Afaik when you run the plugin manager, it deletes the cat/dat files it creates, and it will create new ones when it is closed. You should be able to run it again and everything will be fine.
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apricotslice
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Post by apricotslice »

If you deleted 09, then you need to rename 10 to 09. There must not be a break in the number chain.

You can delete the plugin manager cat/dats, they are useless anyway.
Logain Abler
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Post by Logain Abler »

apricotslice wrote:If you deleted 09, then you need to rename 10 to 09. There must not be a break in the number chain.

You can delete the plugin manager cat/dats, they are useless anyway.
Thanks apricotslice, been a bit busy to reply :(

LA
StormMagi
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Post by StormMagi »

Why does it bother creating one if it is useless o_O
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apricotslice
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Post by apricotslice »

Because its designed to import spk ships, and thats where the files for them go.

I'm not sure why it creates them when not needed tho, but then, it was only a beta program.
StormMagi
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Post by StormMagi »

Yare Yare. :headbang:

On the flip side, I hate starting new games. Always a pain to get off the ground =/
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Marodeur
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Post by Marodeur »

They are not useless. They are not only for ships, they are for customwares too. I use Cycrows Salvage Claim Software which is installed by the plugin manager. ;)
Logain Abler
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Post by Logain Abler »

Should have an update out this weekend.

Bug fix for the report/Node option
Tweak to how wares are supplied to the Docks
Add the ability to manually move wares between Nodes.


LA

Edit: Anyone got a big complex up & running yet?
StormMagi
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Post by StormMagi »

I am working on it >_> at this rate I might just 'give' myself a couple hundred mill just to get a plex up and running >_> The one I am looking at has almost 200 stations. You want them all in one giant complex?
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Logain Abler
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Post by Logain Abler »

StormMagi wrote:I am working on it >_> at this rate I might just 'give' myself a couple hundred mill just to get a plex up and running >_> The one I am looking at has almost 200 stations. You want them all in one giant complex?
200! I thought 50ish was big! :) Whatever works for you :wink:

LA
StormMagi
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Post by StormMagi »

50 is avg for me >_> at least for a self sustained complex. How big do you want the test complex?
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Logain Abler
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Post by Logain Abler »

StormMagi wrote:50 is avg for me >_> at least for a self sustained complex. How big do you want the test complex?
As big as you like mate :)

LA

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