[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)

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robert2
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Post by robert2 »

robert2 wrote:
apricotslice wrote:Main enter or numeric key pad enter ? Dont think the latter works.
Tried both main Enter just returns me to the game with no hub and minus construction kit, num pad Enter pauses the game
Hi,

I have reinstalled X3AP with only CC 409 and TECSG salvage mod installed.
But I am still unable to build my hub section for my crunched fact.
Is there a way i can work out why i am unable to do this.
When i press my main Enter key to select the posistion i hear a beep type sound and I loose my construction kit, but still no hub unit.

Help please.
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apricotslice
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Post by apricotslice »

After you reinstalled, did you use an existing save or a new game ?
robert2
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Post by robert2 »

apricotslice wrote:After you reinstalled, did you use an existing save or a new game ?
An existing save.
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apricotslice
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Post by apricotslice »

Then the problem is in the save.

Try again with a new game.
robert2
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Post by robert2 »

apricotslice wrote:Then the problem is in the save.

Try again with a new game.
Is there a way of checking or fixing games saves?
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DrBullwinkle
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Post by DrBullwinkle »

No, there is no way to check a save other than to do what Apricot suggested: Test the problem with a new game and see whether you still have the issue there.

You do not have to *save* the new game; just test your troublesome scenario. If it works in the new game, then your saved game is corrupt (and, no, it cannot be repaired). However, if you experience the same problem in a new game, then it is most likely "cockpit error".

It should only take you a few minutes to test. Use the Cheat Package to create a TL and some factories. Crunch 'em, then connect one CC FACT module to something else: another FACT module, a mine, or a non-crunched factory.

Complex Hubs required *two* things to connect to, of course. So you actually point to three things when building a complex construction kit:
  • - The first FACT module
    - A second FACT module (or a mine or free factory)
    - The location where you want the Complex Hub.
(All three must be within 20km of each other)
Last edited by DrBullwinkle on Mon, 7. May 12, 13:01, edited 1 time in total.
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apricotslice
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Post by apricotslice »

DrBullwinkle wrote:Complex Hubs required *two* things to connect to, of course. One of them would be the CC module. The other is something else; a mine or non-crunched factory that you own.
You cant connect to the module.

With CC, you have to have 2 stations inside the module, listed as normal stations, and join them.

You cant join one crunched station to the module and get a hub formed. The module is a non-entity. Its a placemarker only. Its not a real station. If anything, its a dock, and you cant complex with a dock. Edit : Its not a dock, but it may as well be.
robert2
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Post by robert2 »

DrBullwinkle wrote:No, there is no way to check a save other than to do what Apricot suggested: Test the problem with a new game and see whether you still have the issue there.

You do not have to *save* the new game; just test your troublesome scenario. If it works in the new game, then your saved game is corrupt (and, no, it cannot be repaired). However, if you experience the same problem in a new game, then it is most likely "cockpit error".

It should only take you a few minutes to test. Use the Cheat Package to create a TL and some factories. Crunch 'em, then connect the CC module to something else... a mine or a non-crunched factory.

Complex Hubs required *two* things to connect to, of course. One of them would be the CC module. The other is something else; a mine or non-crunched factory that you own.
Hi,
I have tried a new game with the cheat as you recommended and the i am able to create a hub!
I now need to see how far back in my game saves i need to go so that i can build a hub :(

Thanks all for your help, reload rebuild time.
Cheers
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apricotslice
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Post by apricotslice »

As you go back, see if you can isolate something you did after it that may have caused the problem.
robert2
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Post by robert2 »

apricotslice wrote:As you go back, see if you can isolate something you did after it that may have caused the problem.
Hi,

I am still testing my game saves to try and work out when and what caused the problem, unfortunatly nothing stands out.

What i have noticed when using the cheat mod that there was a hub complex as well as a complex construction kit!
I have never seen a hub complex before?
I tried the complex construction kit on its own and had the same problem, a beep no hub and my complex kit gone.
But when i used the hub complex and following exactly the same procces i was able to create a hub section.

Has some thing changed or is there something missing from my install, or is it me being stupid?

Anyway I hope that helps,, i am not sure what i will do the next time i want to build a fact, looks like i will just have to cheat a bit!

Cheers
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apricotslice
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Post by apricotslice »

Are you dropping a complex construction kit from a TL as normal, or cheating one in ?

To use a complex construction kit, it must be dropped from a TL. Otherwise the code to make a Hub will not be activated.
robert2
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Post by robert2 »

apricotslice wrote:Are you dropping a complex construction kit from a TL as normal, or cheating one in ?

To use a complex construction kit, it must be dropped from a TL. Otherwise the code to make a Hub will not be activated.
I have a complex kit in a TL and select the build option, and this was bought and not cheated in.
It seems i have to use the cheated in complex hub to complete the fact.
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apricotslice
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Post by apricotslice »

"Build" option ?

The command is "Drop Station" if I'm not mistaken.

You drop a complex hub the same way you drop a station.

Are you using a 3rd party script pack for building complexes or the vanilla method ?
robert2
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Post by robert2 »

apricotslice wrote:"Build" option ?

The command is "Drop Station" if I'm not mistaken.

You drop a complex hub the same way you drop a station.

Are you using a 3rd party script pack for building complexes or the vanilla method ?
The build option is when I select the complex kit in the TL freight list, that is the only way I know of building stations etc.

No 3rd part scripts for building, just vanilla. I have never seen the "Drop Station" command.
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apricotslice
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Post by apricotslice »

robert2 wrote:The build option is when I select the complex kit in the TL freight list, that is the only way I know of building stations etc.

No 3rd part scripts for building, just vanilla. I have never seen the "Drop Station" command.
Well, there you go. I've never seen that either.

Drop station is the first command on the special menu of a TL.

I just tried building your way, and it does add a hub using the complex kit.

I also then dropped 2 stations, crunched them, then added built the complex construction kit. No problems there either.

I know have a 2 factory complex with hub, and a CC cube with hub, dont the build command way.

As such, I cant see that your problem has anything to do with CC, but is from something else.

The only that CC seems to do is completely remove the tubing, so the complex looks a bit odd.

Sorry, but I cant duplicate your problem.
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DrBullwinkle
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Post by DrBullwinkle »

apricotslice wrote:I cant see that your problem has anything to do with CC
Right. Gazz pointed that out several days ago.
Sorry, but I cant duplicate your problem.
I thought that robert settled that part? He can build a complex in a fresh game; not in his saved game. Therefore the saved game is broken.

Right?
robert2
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Post by robert2 »

apricotslice wrote:
robert2 wrote:The build option is when I select the complex kit in the TL freight list, that is the only way I know of building stations etc.

No 3rd part scripts for building, just vanilla. I have never seen the "Drop Station" command.
Well, there you go. I've never seen that either.

Drop station is the first command on the special menu of a TL.

I just tried building your way, and it does add a hub using the complex kit.

I also then dropped 2 stations, crunched them, then added built the complex construction kit. No problems there either.

I know have a 2 factory complex with hub, and a CC cube with hub, dont the build command way.

As such, I cant see that your problem has anything to do with CC, but is from something else.

The only that CC seems to do is completely remove the tubing, so the complex looks a bit odd.

Sorry, but I cant duplicate your problem.
Thats ok, i have a method now of building my fact's even if its a small cheat!
Mybe its an order thing, i build my factories then crunch and then finaly build my complex kit to try and creat my hub section.

I have never tried droping a complex kit first, will give that a go.

Thanks for all your help

Happy flighting... :)
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DrBullwinkle
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Post by DrBullwinkle »

robert2 wrote: Mybe its an order thing, i build my factories then crunch and then finaly build my complex kit
Yes, that is the correct order. You need at least two FACT modules in your crunched module container. Or "something" else, which could be a mine or free-standing factory. Normally, however, you will have more than one FACT module to work with.

So there are three things that you point to when building a complex hub:
  • - The first FACT Module
    - A second FACT Module
    - The location where you want the complex hub to be located.
Note that all three of those must be within 20km of each other, or else you will hear an error tone (beep).
Last edited by DrBullwinkle on Mon, 7. May 12, 12:37, edited 2 times in total.
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apricotslice
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Post by apricotslice »

DrBullwinkle wrote:Ignore Apricot's comment about the module being an empty shell. While technically true, when you are building the complex construction kit, one of the objects that you point to is the module.
I've never linked a complex hub to the module. Always to 2 factories within the module. Its always worked fine.
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DrBullwinkle
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Post by DrBullwinkle »

@Apricot: I think we were both slightly imprecise with our language, and there are slight differences if you use the pointer on the nav map versus selecting stations on the right-hand list.

Yes, you can connect two FACT modules, or one module and something else.

The module container is what you point to in the nav map (using the numeric keypad). However, in the right-hand list, you would ignore the module container and select only FACT modules.

I updated my instructions for clarity.

@robert2: I checked the Cheat Package. It does, indeed, show both "Complex Construction Kit" and "Complex Hub" as stations that you can add to a TL, and they are distinct items in TFactories. However, when I tested in-game, both worked the same way.

So, in a healthy game, it would not matter whether you choose "Complex Hub" or "Complex Construction Kit" in the Cheat Package. If they really do behave differently in your game, then it could suggest a problem with your TFactories.

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