[MOD] Rise of the Ossian Raider v2.0 and ashipmod
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Re: [Mod] a ship mod
Big ships are fine and dandy, but what about lighter ships like Balor and Heavy Sul?
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Re: [Mod] a ship mod
Need some better M class ships, one bomber and a couple fighters isn't much to choose from.in AP Terrans had a TM class that was horseshoe shaped like the bigger ships now, that would fit in as an M class drone carrier or small fighter carrier. also one mod used a bigger heavier corvette design for the Marauder back then, makes a nice gunboat. 

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Re: [Mod] a ship mod
Will talk to Ojump, which of the smaller ones he is porting.KRM398 wrote: ↑Wed, 9. Jan 19, 11:10 Need some better M class ships, one bomber and a couple fighters isn't much to choose from.in AP Terrans had a TM class that was horseshoe shaped like the bigger ships now, that would fit in as an M class drone carrier or small fighter carrier. also one mod used a bigger heavier corvette design for the Marauder back then, makes a nice gunboat.![]()
But i think i will not convert fighters, because this is really difficult.
Version 3.4 released:
- Fixed removing equipment from ships
- Change Taranis Engine to a resized version (a litte bit smaller)
- Changed all new created ships in shipyards to MK2 models for future compatibility with Ojumps XR mod
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Re: [Mod] a ship mod
I don't think S and M class ships would be do-able, as you need to make unique cockpits for each of them.
L sized would be good though, I would love to see the Balor and Heavy Sul
L sized would be good though, I would love to see the Balor and Heavy Sul
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Re: [Mod] a ship mod
S ships definately don't see happening, some of the M ships maybe... again though you did point out the cockpit thing.
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Re: [Mod] a ship mod
The Taranis looks very nice with the resized engines 
A suggestion, due to the enhanced X: rebirth textures.
Moving down the side turrets (red), so they don't block the numbers on the hull.
It's just a visual thing, but they should fit just about in the yellow area


A suggestion, due to the enhanced X: rebirth textures.
Moving down the side turrets (red), so they don't block the numbers on the hull.
It's just a visual thing, but they should fit just about in the yellow area

Die Nacht ist nur so dunkel, damit man sie besser sieht.
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Re: [Mod] a ship mod
the cockpit problem can be bypassed by copy-pasting a cockpit from another shipRequiemfang wrote: ↑Wed, 9. Jan 19, 19:00S ships definitely don't see happening, some of the M ships maybe... again though you did point out the cockpit thing.
I tried this on a proof of concept centaur from X3: https://imgur.com/a/mUnGLoN and the result came out quite good! (i used the bridge of the argon miner, is circled in red in the picture)
(unfortunately, I am not skilled enough to transform it into a real mod as I don't know anything about textures XD )
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Re: [Mod] a ship mod
Interesting, though won't the models from X3 be a bit dated looking in X4?Xenon472 wrote: ↑Wed, 9. Jan 19, 20:13the cockpit problem can be bypassed by copy-pasting a cockpit from another shipRequiemfang wrote: ↑Wed, 9. Jan 19, 19:00S ships definitely don't see happening, some of the M ships maybe... again though you did point out the cockpit thing.
I tried this on a proof of concept centaur from X3: https://imgur.com/a/mUnGLoN and the result came out quite good! (i used the bridge of the argon miner, is circled in red in the picture)
(unfortunately, I am not skilled enough to transform it into a real mod as I don't know anything about textures XD )
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Re: [Mod] a ship mod
some would surely be but others, in my opinion, are still awesome like the Teladi fighters, the Paranid corvettes and almost all argon ships (i have a soft spot for the X3 centaur and argon fighters hahaha)Requiemfang wrote: ↑Wed, 9. Jan 19, 20:21Interesting, though won't the models from X3 be a bit dated looking in X4?Xenon472 wrote: ↑Wed, 9. Jan 19, 20:13the cockpit problem can be bypassed by copy-pasting a cockpit from another shipRequiemfang wrote: ↑Wed, 9. Jan 19, 19:00
S ships definitely don't see happening, some of the M ships maybe... again though you did point out the cockpit thing.
I tried this on a proof of concept centaur from X3: https://imgur.com/a/mUnGLoN and the result came out quite good! (i used the bridge of the argon miner, is circled in red in the picture)
(unfortunately, I am not skilled enough to transform it into a real mod as I don't know anything about textures XD )
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Re: [Mod] a ship mod
Personally liked the Heavy CentaurXenon472 wrote: ↑Wed, 9. Jan 19, 20:28some would surely be but others, in my opinion, are still awesome like the Teladi fighters, the Paranid corvettes and almost all argon ships (i have a soft spot for the X3 centaur and argon fighters hahaha)Requiemfang wrote: ↑Wed, 9. Jan 19, 20:21Interesting, though won't the models from X3 be a bit dated looking in X4?Xenon472 wrote: ↑Wed, 9. Jan 19, 20:13
the cockpit problem can be bypassed by copy-pasting a cockpit from another ship
I tried this on a proof of concept centaur from X3: https://imgur.com/a/mUnGLoN and the result came out quite good! (i used the bridge of the argon miner, is circled in red in the picture)
(unfortunately, I am not skilled enough to transform it into a real mod as I don't know anything about textures XD )

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Re: [Mod] a ship mod
I've found a little bug with the shield generator for the right L weapon being oddly rotated, the one near the back cockpit!
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Re: [Mod] a ship mod
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
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Re: [Mod] a ship mod
Hard to see what's in that small image, this is why I hate photobucket, I personally just use steam screenshots or imgur.Brahemino wrote: ↑Wed, 9. Jan 19, 22:52Here you are:
https://i1044.photobucket.com/albums/b4 ... 2tw4ny.jpg
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Re: [Mod] a ship mod
Here a more detailed screenshot. The shield generator i'm talking about it's the one targeted. The one on the left side has no issue.Requiemfang wrote: ↑Thu, 10. Jan 19, 06:40Hard to see what's in that small image, this is why I hate photobucket, I personally just use steam screenshots or imgur.Brahemino wrote: ↑Wed, 9. Jan 19, 22:52Here you are:
https://i1044.photobucket.com/albums/b4 ... 2tw4ny.jpg
https://steamuserimages-a.akamaihd.net/ ... A68BB8B6D/
Also i've recently noticed that the two player-logos below the ship are not attached to the ship hull, but they're floating a bit below...
EDIT #1
Before i forgot it: BATTLESHIP VERSION OF TARANIS.
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
Un paese e la sua realtà calcisitca.
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Re: [Mod] a ship mod
Ok, will look into that, ty.Xfan989 wrote: ↑Wed, 9. Jan 19, 19:49 The Taranis looks very nice with the resized engines
A suggestion, due to the enhanced X: rebirth textures.
Moving down the side turrets (red), so they don't block the numbers on the hull.
It's just a visual thing, but they should fit just about in the yellow area
![]()
Will investigate the shield, do you have a screenshot for the playerlogos? The Taranis should have 3 logos only and none on the down side of the ship.Brahemino wrote: ↑Thu, 10. Jan 19, 07:24
Here a more detailed screenshot. The shield generator i'm talking about it's the one targeted. The one on the left side has no issue.
https://steamuserimages-a.akamaihd.net/ ... A68BB8B6D/
Also i've recently noticed that the two player-logos below the ship are not attached to the ship hull, but they're floating a bit below...
EDIT #1
Before i forgot it: BATTLESHIP VERSION OF TARANIS.
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Re: [Mod] a ship mod
sco1981 wrote: ↑Thu, 10. Jan 19, 09:53Ok, will look into that, ty.Xfan989 wrote: ↑Wed, 9. Jan 19, 19:49 The Taranis looks very nice with the resized engines
A suggestion, due to the enhanced X: rebirth textures.
Moving down the side turrets (red), so they don't block the numbers on the hull.
It's just a visual thing, but they should fit just about in the yellow area
![]()
Will investigate the shield, do you have a screenshot for the playerlogos? The Taranis should have 3 logos only and none on the down side of the ship.Brahemino wrote: ↑Thu, 10. Jan 19, 07:24
Here a more detailed screenshot. The shield generator i'm talking about it's the one targeted. The one on the left side has no issue.
https://steamuserimages-a.akamaihd.net/ ... A68BB8B6D/
Also i've recently noticed that the two player-logos below the ship are not attached to the ship hull, but they're floating a bit below...
EDIT #1
Before i forgot it: BATTLESHIP VERSION OF TARANIS.
I've posted some screenies, hope they will help you. Quality it's not the best...but i've what i could, i remotly connected to my home pc and take a few shots
https://steamuserimages-a.akamaihd.net/ ... 464AD04F6/
https://steamuserimages-a.akamaihd.net/ ... D5C8E0D9B/
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
Un paese e la sua realtà calcisitca.
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Re: [Mod] a ship mod
Thats helps, thank you.Brahemino wrote: ↑Thu, 10. Jan 19, 15:52
I've posted some screenies, hope they will help you. Quality it's not the best...but i've what i could, i remotly connected to my home pc and take a few shots
https://steamuserimages-a.akamaihd.net/ ... 464AD04F6/
https://steamuserimages-a.akamaihd.net/ ... D5C8E0D9B/

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Re: [Mod] a ship mod
Nice to know! I'll wati till your next release then. Thank yousco1981 wrote: ↑Thu, 10. Jan 19, 16:07Thats helps, thank you.Brahemino wrote: ↑Thu, 10. Jan 19, 15:52
I've posted some screenies, hope they will help you. Quality it's not the best...but i've what i could, i remotly connected to my home pc and take a few shots
https://steamuserimages-a.akamaihd.net/ ... 464AD04F6/
https://steamuserimages-a.akamaihd.net/ ... D5C8E0D9B/![]()


www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
Un paese e la sua realtà calcisitca.
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Re: [Mod] a ship mod
Taranis engines don't turn off when ship is not moving in any direction. Zero speed.

