X4 Ship list so far with images!
Moderator: Moderators for English X Forum
-
- Posts: 590
- Joined: Tue, 2. Sep 14, 09:15
Re: X4 Ship list so far with images!
The Atlas always looked like a Paranid design to me. However, the Argon and Paranid ship names both borrow from Greek mythology, as does the OTAS Venti, so it's kind of a mixed bag.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
Now that you mention it they seem to be the only ones doing this. The others mostly (aside from a few exceptions like the Hydra):ZombiePotatoSalad wrote: ↑Mon, 5. Nov 18, 04:20 However, the Argon and Paranid ship names both borrow from Greek mythology, as does the OTAS Venti, so it's kind of a mixed bag.
Teladi: Bird names
Split: Reptile names
Terran: Norse mythology
Boron: Fish names
Yaki: Japanese
Argon/Paranid: Greek mythology.
Wonder why that is.

They could have kept the XR namings for the Argons. E.g. the Arawn was supposedly designed on Argon Prime. The OL capital ships actually slightly resemble the X4 Argon capitals with their fork design. The Fulmekron especially could be seen as a variant on the Colossus.

-
- Posts: 590
- Joined: Tue, 2. Sep 14, 09:15
Re: X4 Ship list so far with images!
If anything, the names that we know Commonwealth ships by could simply be something akin to NATO reporting names given by the Argon government, as they are things found on Earth.csaba wrote: ↑Mon, 5. Nov 18, 20:05Now that you mention it they seem to be the only ones doing this. The others mostly (aside from a few exceptions like the Hydra):ZombiePotatoSalad wrote: ↑Mon, 5. Nov 18, 04:20 However, the Argon and Paranid ship names both borrow from Greek mythology, as does the OTAS Venti, so it's kind of a mixed bag.
Teladi: Bird names
Split: Reptile names
Terran: Norse mythology
Boron: Fish names
Yaki: Japanese
Argon/Paranid: Greek mythology.
Wonder why that is.![]()
They could have kept the XR namings for the Argons. E.g. the Arawn was supposedly designed on Argon Prime. The OL capital ships actually slightly resemble the X4 Argon capitals with their fork design. The Fulmekron especially could be seen as a variant on the Colossus.
![]()
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
-
- Moderator (Français)
- Posts: 10904
- Joined: Sat, 1. Oct 05, 23:12
Re: X4 Ship list so far with images!
Half of the Argon ships are plain descriptive (eg scout is Discoverer), the other half draws from Roman mythology, not Greek one - this is why they have a Mercury and not an Hermes.
Right on commander !
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
Thanks for the clarification! Anyway it's still hard to decern them since Atlas for example is the same in both and there was an Argon TL named Atlas in X3Reunion.
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
New Paranid ship in the screenshots.
Since we already have one labeled as the Perseus(Figther) here and the other one would be the Pegasus(Scout) I don't really know which one is which at this point.
Although the one here does seem to have less guns and more engines wouldn't that make it the Pegasus instead?

Edit: btw do I see double or the paranid have 3 different small ships? The ones labeled Perseus and Pericles here plus the new one.....
Since we already have one labeled as the Perseus(Figther) here and the other one would be the Pegasus(Scout) I don't really know which one is which at this point.
Although the one here does seem to have less guns and more engines wouldn't that make it the Pegasus instead?







Edit: btw do I see double or the paranid have 3 different small ships? The ones labeled Perseus and Pericles here plus the new one.....
-
- Posts: 381
- Joined: Sun, 15. Oct 06, 17:37
Re: X4 Ship list so far with images!
We've seen the Argon Nova and Discoverer as well as the Elite listed in maps, so it wouldn't be terribly surprising if there were three small ships as in X2/X3.csaba wrote: ↑Sat, 10. Nov 18, 20:14 New Paranid ship in the screenshots.
Since we already have one labeled as the Perseus(Figther) here and the other one would be the Pegasus(Scout) I don't really know which one is which at this point.
Although the one here does seem to have less guns and more engines wouldn't that make it the Pegasus instead?![]()
![]()
![]()
![]()
![]()
![]()
Edit: btw do I see double or the paranid have 3 different small ships? The ones labeled Perseus and Pericles here plus the new one.....
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
I'm more leaning towards fighters having 3 variants as they had in XR. The M4 class in X2/X3 didn't make much sense to me, it was just an upgrade form M5 on the way to M3. Not a good scout but not a good fighter either.
-
- EGOSOFT
- Posts: 1932
- Joined: Wed, 12. Sep 07, 19:01
Re: X4 Ship list so far with images!
M4 was designated as interceptor, meaning that it didn't have the firepower to destroy bigger ships, but could catch up to most smaller fighters and literally, intercept them. That does leave us with the question that what about M5s, then? They could easily catch up to any ship too, and had about the same firepower in the X3 games (unlike in X2, where the difference was quite large between the classes).
But here in X4, we do see some feature-driven redesignations: previously M3 (Heavy fighter) now became dogfighters, ships that are entirely combat oriented with rotatable engines for better manouverability. Scouts are scouts, but bigger (at least the Discoverer is). Seemingly, scout are now rather long range scouts. As for interceptors, I'm pretty sure they remained the same, but without the rotating engines but proper firepower.
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
I'm leaning towards the XR approach with my predictions. We definetelly haven't seen any missiles for the scouts on their fitting screen meaning they will be pretty much the same as the smaller fighters in XR (E.g Vasio)
Scout (Discoverer) Good for well... scouting ....or taxiing. Since there will be no jump drives the fastest way to get from point A to B is with this ship. I'll have a few around to teleport to anytime. At least 1 at every shipyard.
Once the universe is discovered by the player they will lose value, but getting somewhere fast is always and advantage. I know I will be flying one until I discover the whole universe that is available without PHQ missions. ( Not interested in fighting missions early on since I expect them to be very similar to XR, and PHQ can wait until I've seen the universe)
Fighter (Nova): Good turn rate, decent shields, decent speed, decent single target damage. Good escorts. Known as Raider variants in XR.
Heavy fighter(likely Elite): Lower turn rate, lower speed, equipped with tracking or dumbfire missiles. Good for initial bombardment of capital ships, hit and run tactics. En mass they can disable whole capital ships. Known as Sentinel variants in XR.
If they bring back the M4s well I won't use them. Never used them before as well. What you said that they could intercept faster ships...Erhm never seen that work. They can't catch scouts and die to M3s in seconds, not even fast enough to distract capitalship fire. For that I used M5s cheaper, hard to hit and exactly live as long as M4s = 2 hits of PPCs. While the M4s had more health left after the first hit it didn't matter in a big fight.
Scout (Discoverer) Good for well... scouting ....or taxiing. Since there will be no jump drives the fastest way to get from point A to B is with this ship. I'll have a few around to teleport to anytime. At least 1 at every shipyard.
Once the universe is discovered by the player they will lose value, but getting somewhere fast is always and advantage. I know I will be flying one until I discover the whole universe that is available without PHQ missions. ( Not interested in fighting missions early on since I expect them to be very similar to XR, and PHQ can wait until I've seen the universe)
Fighter (Nova): Good turn rate, decent shields, decent speed, decent single target damage. Good escorts. Known as Raider variants in XR.
Heavy fighter(likely Elite): Lower turn rate, lower speed, equipped with tracking or dumbfire missiles. Good for initial bombardment of capital ships, hit and run tactics. En mass they can disable whole capital ships. Known as Sentinel variants in XR.
If they bring back the M4s well I won't use them. Never used them before as well. What you said that they could intercept faster ships...Erhm never seen that work. They can't catch scouts and die to M3s in seconds, not even fast enough to distract capitalship fire. For that I used M5s cheaper, hard to hit and exactly live as long as M4s = 2 hits of PPCs. While the M4s had more health left after the first hit it didn't matter in a big fight.
-
- Moderator (Français)
- Posts: 10904
- Joined: Sat, 1. Oct 05, 23:12
Re: X4 Ship list so far with images!
Uh what ?
Souts and others S ships defintely have missiles launchers among other options.
https://youtu.be/N6s9sXjqCME?t=369
Souts and others S ships defintely have missiles launchers among other options.
https://youtu.be/N6s9sXjqCME?t=369
Right on commander !
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
Good catch. Although you have to reserve a hard point for the missiles this time. Some small ships only showed 1 hardpoint (Kestrel) sofar. Will you be willing to part with an energy weapon on the scout just so you have missiles? The Nova has only shown 2 so far, I feel like changing one for a missile could be less practical as well.Geek wrote: ↑Mon, 12. Nov 18, 07:05 Uh what ?
Souts and others S ships defintely have missiles launchers among other options.
https://youtu.be/N6s9sXjqCME?t=369
From Linolafetts post we know some fighters can have up to 4 forward hardpoints. I'd imagine that it would be more beneficial for the heavier armed fighters to have them. (This is before we know how energy drain or weapon heat will work, E.G. a 3 weapon ship might handle 2 energy weapons well but the third must be a missile launcher otherwise you drain too fast.)
Btw the Discoverer seems OP for having a second hardpoint allowing it to mount missiles. The Kestrel and likely the Paranid scout will only have one.

Last edited by csaba on Mon, 12. Nov 18, 19:18, edited 1 time in total.
-
- Posts: 79
- Joined: Tue, 23. Oct 18, 09:03
Re: X4 Ship list so far with images!
@csaba & Geek,
The Paranid scout already have only one weapon bay, and the Paranid heavy fighter in the screenshot #71 seems to have 4 weapon bays!
So, for the Nova to be able to launch missiles, it will only be using one laser bay?!
The Paranid scout already have only one weapon bay, and the Paranid heavy fighter in the screenshot #71 seems to have 4 weapon bays!
So, for the Nova to be able to launch missiles, it will only be using one laser bay?!

-
- Moderator (Français)
- Posts: 10904
- Joined: Sat, 1. Oct 05, 23:12
Re: X4 Ship list so far with images!
Yes, you have to choose between missiles and guns - that should open interesting tactical choices.
Right on commander !
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
As it stands now yes.
Missiles will also be limited by cargohold.
You'll likely have to decide between a Nova with 2 lasers giving out constant damage and a Nova with 1 each that has a limited window of higher damage but a hard fall off once its magazine is out.
Having missiles on a 1 weapon scout will be likely a bad choice since after a dozen volleys you'll have no weapons left.
-
- Posts: 3359
- Joined: Mon, 30. May 05, 04:51
Re: X4 Ship list so far with images!
Depends on how well carriers will be able to handle rearming ships during combat. If carriers are able to manufacture missiles and restock its fighters with them automatically, that could make missile-based strike fighters a viable option (of course you need to either buy missiles or buy/produce the goods required to make them, so, still a tradeoff.)
And of course, if that's not a vanilla feature, I fully expect it to emerge as a mod pretty quickly.
My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
-
- Posts: 1256
- Joined: Fri, 26. Aug 05, 22:39
Re: X4 Ship list so far with images!
I would still not put it on scouts or light fighters. Every ship seems to have a role in the game. Figthers like the Nova will likely be escort, anti fighter ships. Heavy fighters with 4 weapons that can reliably fit missiles will be assault ships. So Argon Nova: A-Wing, Argon Elite: X-WingTenlar Scarflame wrote: ↑Mon, 12. Nov 18, 19:46Depends on how well carriers will be able to handle rearming ships during combat. If carriers are able to manufacture missiles and restock its fighters with them automatically, that could make missile-based strike fighters a viable option (of course you need to either buy missiles or buy/produce the goods required to make them, so, still a tradeoff.)
And of course, if that's not a vanilla feature, I fully expect it to emerge as a mod pretty quickly.
Maintenance Atlas: https://imgur.com/hOUQb94
Why would it have that name?
Looks like some Logistics options will be in the base game.
-
- Posts: 145
- Joined: Wed, 21. Dec 05, 13:08
-
- Moderator (Français)
- Posts: 10904
- Joined: Sat, 1. Oct 05, 23:12
Re: X4 Ship list so far with images!
Thans for the info. Since the Elite is present too, It looks like old M4 are out, but not the M4+.
Right on commander !
-
- EGOSOFT
- Posts: 1932
- Joined: Wed, 12. Sep 07, 19:01
Re: X4 Ship list so far with images!
That's an issue, though. The Elite used to be an M3, pre-Nova times. It was just reintroduced in TC as an M4.