[Tool] Save game Editor & CAT\DAT explorer\extracter v0.1.21 (2015-02-02)

The place to discuss scripting and game modifications for X Rebirth.

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How would you like to get the application and updates:

(current) As a Click-Once application, the application is user bound and auto updates
37
36%
As a Click-Once application (with a selectable install dir), the application is user bound and auto updates (Under the hood the application would create a symlink from the Click-once install dir to the destination dir, not sure if this is possible)
8
8%
In a zip downloadable from the internet
44
42%
In a installer with a selectable install path
15
14%
 
Total votes: 104

w.evans
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Post by w.evans »

Must say. Interesting poll results thus far.
nemesis1982
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Post by nemesis1982 »

@alexalsp: for some reason you have an "entries" in your known list without a type.

<entries>
<entry id="struct_econ_science_weaponplatform_macro"/>
</entries>

My gues would be that it's due to a mod. Handled the error now and will be displayed as a warning in next minor.

@Update: Application published. Both error resolved.
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alexalsp
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Post by alexalsp »

Oh. I apologize very much )) I chose only the .exe file is not in the game folder.

I checked indicating the folder of the game , it really works.

One disadvantage, the program does not remember the path to the game folder and save.

I have the game installed on another drive , and every time, need to choose the file location.
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alexalsp
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Post by alexalsp »

I noticed that the program tries to find the folder with the game. This is a very long time. I have 6 terabytes of HD and 4 folders with different game versions.

The program finds the first folder, but it is not the working directory of the game.


I think, if possible, just to remember the location of selected paths by the user.
nemesis1982
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Post by nemesis1982 »

@axelsp: I agree. I'll change that in the next version.

@Update: app updated. XR path will now be saved. On start you can now decline the auto search for anyone with a lot of data or multiple paths.
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alexalsp
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Post by alexalsp »

Thank you. What's needed.
symbine
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Post by symbine »

Great editor.......


I'm having trouble add wares to the skunks inventory....more specifically inv_authenticspaceflyeggs. it just wont add them, and they're not even in the drop down list.

It says "The combobox does not contain a valid selection."

the item is listed in known types in the right hand box when inventory_wares is selected, its right at the top. ( What is that middle buttone for? Looks like <
nemesis1982
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Post by nemesis1982 »

@symbine: The spaceflies aren't in your known list. The < button is used to add them to your known list. First add them and then try selecting them.

It'll be changed in a newer version. Keep in mind that is still in development ;)
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alexalsp
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Post by alexalsp »

When will be able to change the settings of the NPC ?
nemesis1982
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Post by nemesis1982 »

@alexalsp: which settings do you mean? I want to add all 0. functionality (see first page). Then build toward a stable version before I add new functionality.

If you let me know what settings you mean I'll add them to the feature list.

@Update all: I've been testing with the new licences and faction relations tab but it doesn't work as designed.
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alexalsp
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Post by alexalsp »

nemesis1982 wrote:@alexalsp: which settings do you mean? I want to add all 0. functionality (see first page). Then build toward a stable version before I add new functionality.
I meant a list of all the NPC of the player, and the ability to change skills 1 - 5.
w.evans
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Post by w.evans »

alexalsp wrote:I meant a list of all the NPC of the player, and the ability to change skills 1 - 5.
That would be useful! For, erm, testing and, err, stuff.

Seriously, though, it would be useful because there's no way in-game to lower the skills of NPCs.
nemesis1982
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Post by nemesis1982 »

It's on the list to do soon. I was planning to completely fix the faction relations first. But I could give player NPC stats priority if it's an important feature.

PS why would you want to lower NPC stats?
w.evans
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Post by w.evans »

Speaking only for myself, there's no rush. What I'm testing right now doesn't require a lot of save editing, so take your time. It will most certainly be useful in the future though, particularly when testing particular scenarios, or trying to replicate particular conditions for troubleshooting and such.

I don't know what everyone else is working on, though.
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alexalsp
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Post by alexalsp »

PS why would you want to lower NPC stats?
I don't want. I want to increase and not to decrease it. :)
Last edited by alexalsp on Sat, 31. Jan 15, 20:25, edited 4 times in total.
nemesis1982
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Post by nemesis1982 »

Alright. I'll see how much work it is. A bit pissed off with the faction relations and licences anyway ;)

For now I've upgraded the app. Adding to the inventory, ammunition and marines does not require them to be known anymore. So you can add them directly now without making them known to the player.

Also the comboboxes now contain traslations.

The new version is v0.20
w.evans
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Post by w.evans »

Thanks, man.
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alexalsp
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Post by alexalsp »

PS why would you want to lower NPC stats?
I don't want. I want to increase and not to decrease it. :)
w.evans
I have 1700 hours of play and a lot of NPC ))
nemesis1982
You can make one box: Skills NPC player - checkbox (set to maximum).

And will automatically replace the main parameters of each type of NPC owned = player. Not all , but only the major skills, those that are highlighted in the game in bold.
symbine
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Post by symbine »

nemesis1982 wrote:
The new version is v0.20
Sweet will the program automaticly update or will we have to reinstall?
nemesis1982
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Post by nemesis1982 »

Sorry guys, forgot to put in the password for the ftp :P It has just now been published.

It'll upgrade automatcally if you have a recent version (0.18 and up if I'm not mistaken).

@alexalsp: the save I have of you has 700 something player NPCs :P

@All: updated you can now get a list of all NPCs owned by a faction (player is selected by default) and edit their values. Multi edit will come in next value. This part is untested so backup, backup, backup ;)

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