[Tool] Save game Editor & CAT\DAT explorer\extracter v0.1.21 (2015-02-02)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@alexalsp: for some reason you have an "entries" in your known list without a type.
<entries>
<entry id="struct_econ_science_weaponplatform_macro"/>
</entries>
My gues would be that it's due to a mod. Handled the error now and will be displayed as a warning in next minor.
@Update: Application published. Both error resolved.
<entries>
<entry id="struct_econ_science_weaponplatform_macro"/>
</entries>
My gues would be that it's due to a mod. Handled the error now and will be displayed as a warning in next minor.
@Update: Application published. Both error resolved.
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- Joined: Fri, 18. Jul 14, 05:28
Oh. I apologize very much )) I chose only the .exe file is not in the game folder.
I checked indicating the folder of the game , it really works.
One disadvantage, the program does not remember the path to the game folder and save.
I have the game installed on another drive , and every time, need to choose the file location.
I checked indicating the folder of the game , it really works.
One disadvantage, the program does not remember the path to the game folder and save.
I have the game installed on another drive , and every time, need to choose the file location.
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I noticed that the program tries to find the folder with the game. This is a very long time. I have 6 terabytes of HD and 4 folders with different game versions.
The program finds the first folder, but it is not the working directory of the game.
I think, if possible, just to remember the location of selected paths by the user.
The program finds the first folder, but it is not the working directory of the game.
I think, if possible, just to remember the location of selected paths by the user.
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Great editor.......
I'm having trouble add wares to the skunks inventory....more specifically inv_authenticspaceflyeggs. it just wont add them, and they're not even in the drop down list.
It says "The combobox does not contain a valid selection."
the item is listed in known types in the right hand box when inventory_wares is selected, its right at the top. ( What is that middle buttone for? Looks like <
I'm having trouble add wares to the skunks inventory....more specifically inv_authenticspaceflyeggs. it just wont add them, and they're not even in the drop down list.
It says "The combobox does not contain a valid selection."
the item is listed in known types in the right hand box when inventory_wares is selected, its right at the top. ( What is that middle buttone for? Looks like <
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@alexalsp: which settings do you mean? I want to add all 0. functionality (see first page). Then build toward a stable version before I add new functionality.
If you let me know what settings you mean I'll add them to the feature list.
@Update all: I've been testing with the new licences and faction relations tab but it doesn't work as designed.
If you let me know what settings you mean I'll add them to the feature list.
@Update all: I've been testing with the new licences and faction relations tab but it doesn't work as designed.
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Speaking only for myself, there's no rush. What I'm testing right now doesn't require a lot of save editing, so take your time. It will most certainly be useful in the future though, particularly when testing particular scenarios, or trying to replicate particular conditions for troubleshooting and such.
I don't know what everyone else is working on, though.
I don't know what everyone else is working on, though.
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Alright. I'll see how much work it is. A bit pissed off with the faction relations and licences anyway 
For now I've upgraded the app. Adding to the inventory, ammunition and marines does not require them to be known anymore. So you can add them directly now without making them known to the player.
Also the comboboxes now contain traslations.
The new version is v0.20

For now I've upgraded the app. Adding to the inventory, ammunition and marines does not require them to be known anymore. So you can add them directly now without making them known to the player.
Also the comboboxes now contain traslations.
The new version is v0.20
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I don't want. I want to increase and not to decrease it.PS why would you want to lower NPC stats?

I have 1700 hours of play and a lot of NPC ))w.evans
You can make one box: Skills NPC player - checkbox (set to maximum).nemesis1982
And will automatically replace the main parameters of each type of NPC owned = player. Not all , but only the major skills, those that are highlighted in the game in bold.
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Sorry guys, forgot to put in the password for the ftp
It has just now been published.
It'll upgrade automatcally if you have a recent version (0.18 and up if I'm not mistaken).
@alexalsp: the save I have of you has 700 something player NPCs
@All: updated you can now get a list of all NPCs owned by a faction (player is selected by default) and edit their values. Multi edit will come in next value. This part is untested so backup, backup, backup

It'll upgrade automatcally if you have a recent version (0.18 and up if I'm not mistaken).
@alexalsp: the save I have of you has 700 something player NPCs

@All: updated you can now get a list of all NPCs owned by a faction (player is selected by default) and edit their values. Multi edit will come in next value. This part is untested so backup, backup, backup
