[MOD] Capital Ship Bridge
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Tried thatEarth ultimatum IV. wrote:Heck, this Capshipbridge mod lags already! Just climb to the the bridge near the window, and look back, to the direction where the doors heading back to Skunk are located.

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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That looks awesome. It might be kind of funny on some ships in it's current state, but it's amazing how fast this project has been progressing.Litauen wrote:v1.30 preview
I hope you're remembering to eat and sleep and stuff on occasion.

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Begs and pleads for a beta version I can throw on my TiteralLitauen wrote:v1.30 preview
Need to fix bridge locations on all L/XL ships before releasing.

What you have done is awesome, I love the way you go from the skunk to the bridge, means if someone firing on my titeral while I am docked I can go hide in the tunnel

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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I know there are many people around this world and there are also many more different opinnions, but how the hell can anyone dislike this mod?
Seriously?!?!
On steam it only got four stars! So some people actually downvoted this mod?
Just again people who have nothing more to do but to badmouth this game and anything related to it, all day long? :/
Seriously?!?!
On steam it only got four stars! So some people actually downvoted this mod?
Just again people who have nothing more to do but to badmouth this game and anything related to it, all day long? :/
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Yes it's a modified room originally from the bars in OL, where a pre-existing windows has been enlarged to a huge frontal open view...and the rest is all cut&paste, although done very well seeing from the results
(I also did a lot of cut&paste work with your wonderful assets some years ago...but those were only simple static wallpapers in my case...still, I really can appreciate when someone comes up doing something good with more inventiveness than tools
)


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So come on tell us, apart from the shadows etc, what do you think of our new bridge we have had made for us??linolafett wrote:As far as i can see, these are all our assets just rearranged. A bit modified Room though, the original can be found in Omicron Lyrae somewehere.

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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I guess that sort of answers "the question", but isn't helpful for why I asked it. I'm trying to build my own meshes and join them together with Egosoft models. I've followed the various example of how to load Egosoft meshes, but I don't see an example of how to load the material library. I want my models to co-exist with egosofts.
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I could not find such a way but I would like it more compared to the current tunnel.Stigmaz wrote: Isn't it possible to simply put something like an elevator on the landing pad? Pressing a button there "beams" you to the bridge...
As soon as I will fix locations on the ships for proper view.NZ-Wanderer wrote: Begs and pleads for a beta version I can throw on my Titeral
Tried that, doors do not function for me at this moment. Will try later.werewolves? wrote: The type of circular automatic doors used in Argon stations might be cool
What exactly do you want to do?Dark_Ansem wrote: can you make a tutorial on how to work with x rebirth 3d models?
I just used their model with their materials. No custom messing with materials at all from my part.LordSneazy wrote: were you able to load egosoft's material library for creating your models? Or, did you create your own?
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Awww, but I really like the tunnelLitauen wrote:I would like it more compared to the current tunnel.

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.