Wasting resources at shipyards is a bad idea. The trade system is set up so that a construction project's required resources are the trade offers. If you complete one trade, then take an hour to complete the next trade, your project will never get built because it's dissolving everything you put into it.Once i have a functioning economy with the shipyard wasting ressources, (and fixed players trades), ill be working on the fight part of it assuming i cant find another mod that fix it to a state where i can enjoy it.
Shipyards are already excellent resource sinks. Leave them be.
Consider this instead:
- Civilian vessels are the "eaters"
- They go to any resource producer, buy stuff
- goods get consumed. Nom nom.
- Fly to next station and repeat.
This lets you use a whole network of existing ships that currently don't do much. They don't have to be particularly smart or generous, but they can be weighted to consume surplus goods and can even "magic spawn" rare goods to keep the economy stable. In addition it creates a large amount of natural highway traffic, so that you can ditch the ghost ships.