WOW!!! Thanks Egosoft!
Is emergency jump fixed? When you dock at a station (mission end), has the interruption of mission's person voice (by station welcome computer) been fixed too?
don't know where to bring this up. the patch is an amazing speed improvement, but it has done something wonky to the Final Fury mission for me and others"
Highest graphic detail settings, 1920x1080.
Before: Avarice with 100 factory complex, facing main hub from about 5km away: hardly 15fps - on a good day.
Now from exact same location: 36fps, more than double!
One would really wonder what was so terrible broken with the patches BEFORE 2.7...
What a difference; defend station spawned TWO Galleons (vs my Tiger). Have to fight properly now instead of an endless stream of centaur/osprey spam coming to die...
Time to retire the Vidar
What a difference; defend station spawned TWO Galleons (vs my Tiger). Have to fight properly now instead of an endless stream of centaur/osprey spam coming to die...
Time to retire the Vidar
Cheers
Since you mentioned that kind of missions, I'll just go straight to my question: how come I got to fight a Pirate Brigantine armed with like 4 Kyon weapons? I didn't scan it because I didn't want to wreck my rep with the Goner ("Scan (Illegal)", in case there was a need for me to mention it). That ship was the last of an attack wave headed for a station in Elysium of Light. All the Brigantines before this particular one didn't fire beam weapons at me.
Whoooo
I finally went to Argon Prime and cleaned it up completely.
There was no lag and it was a real pleasure blowing Argon One up. It went up like a flare. Just had enough time to destroy all the stations and then it spawned back in. Then I blew it up again.
I'll just keep on blowin it up for a while.
BTW, for some reason my rep with the Argons went abysmal after 2.6 patch, and this just came in like a cherry on top. Now I get to clean the universe of the Argons.
KUDOS Egosoft