[MD] All Plots Complete - Terran Conflict

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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apricotslice
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Post by apricotslice »

Its an instant action MD. So it runs as soon as the game detects it. In a new game, thats immediately after starting. In an existing game, its as soon as it checks for MD's after loading, but it is bound by what has already happened.
LarryBurstyn
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darn search engine is junk

Post by LarryBurstyn »

Ok, some time ago I finished the all plots mission and decovered that the size is set wrong for the new player sector. The gate is off the map even in expanded mode. On the Unverse map it says the distance to the gate is 40 KM which is okay but that means only 20 KM is shown in the sector map...Somewhere there is a line (spot) to change this....80 KM would show 40 km of the sector map...expanding it would just show the gate.
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apricotslice
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Post by apricotslice »

Actually, that bothered me too. You jump in and your well off the map. Thats annoying at times.
LarryBurstyn
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part of solution

Post by LarryBurstyn »

found a solution of sort but it requires a RESTART....
in the all plots complete md in the director change line to read....

<alter_sector sector="DPPC01.Player Sector" background="SS_BG_7" size="60km" population="0"/>

notice you will have to do this for each choice
the key is size="60km"
km is required and the number shown on the Universe Map as Gate Distance will be TWICE whatever you enter as the size....60km will show the jumpgate and the center of the sector so you might want to make that 50km or even 40km...then the stargate will just be outside the first view but if you focus out it will come into view...

Guiding Star is the ARGON in the choice menu of the MD.
banichi1965
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Post by banichi1965 »

Just wanted to say thanks, this script is awesome. I got it to work finally. Again many thanks!

Good Hunting All!

CSM Pain
dillpickle
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Post by dillpickle »

@banichi1965

Glad you got it working, was just about to reply when your post changed....


@LarryBurstyn

Your solution is good - and is what I've already done for the next release (just waiting for some feedback on a couple of bugs to be fixed at the same time) - I use sector size 42500000 (42.5km in base units).

This puts the the gate on the sector map when you open it up.

If you don't want to start anew game, then you can create a new MD file, with the following code:

Code: Select all

<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
  <cues>
    <cue name="Player Sector Size">
      <condition>
        <check_value value="{value@CSV_toplevel.CSVComplet}" exact ="1"/>
      </condition>
      <action>
        <alter_sector x="20" y="2" size="42500000"/>
      </action>
    </cue>
  </cues>
</director>
You can simply copy the above code into notepad and save it in the director folder as 'a file name'.xml

If the 'New Home Plot' is completed, then the sector will be re-sized to show the gate when the sector map is opened - no restart needed...
Osiris454
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Post by Osiris454 »

Oh, crap! Sorry, dillpickle but I forgot all about that Job's thing. Anyway the payout showed up. Granted it took over 8 hours but it still showed up. Waiting for 30 seconds or more before saying 'yes' on 'all plots complete' didn't do anything.
LarryBurstyn
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Post by LarryBurstyn »

dillpickle wrote:
@LarryBurstyn

Your solution is good - and is what I've already done for the next release (just waiting for some feedback on a couple of bugs to be fixed at the same time) - I use sector size 42500000 (42.5km in base units).

This puts the the gate on the sector map when you open it up.

If you don't want to start anew game, then you can create a new MD file, with the following code:

Code: Select all

<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
  <cues>
    <cue name="Player Sector Size">
      <condition>
        <check_value value="{value@CSV_toplevel.CSVComplet}" exact ="1"/>
      </condition>
      <action>
        <alter_sector x="20" y="2" size="42500000"/>
      </action>
    </cue>
  </cues>
</director>
You can simply copy the above code into notepad and save it in the director folder as 'a file name'.xml

If the 'New Home Plot' is completed, then the sector will be re-sized to show the gate when the sector map is opened - no restart needed...

Don't know why but this does not work....maybe because I put it in a fake patch...will try just putting it in the director folder.

start edit 1 --
Nope still does not work.
--end edit 1

start edit 2--
OKay, found out why it did not work....The new md file does not detect the New Home Plot being complete. When I commented out the check for completion of New Home Plot it worked. --edit 2 complete
EternalSpace
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Post by EternalSpace »

As of the current release will this work perfectly with a Custom game start that's already been in play for several days? I haven't explored every sector yet either.
dillpickle
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Post by dillpickle »

EternalSpace wrote:As of the current release will this work perfectly with a Custom game start that's already been in play for several days? I haven't explored every sector yet either.
Yes, it will work with a custom start - though with this current version it is best to be in a 'non' reward sector (see OP for sectors) when it runs, otherwise you may not get the reward ship - this will be fixed in the next version.
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TTD
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Post by TTD »

Thanks to dillpickle for his work.
And thanks to EternalSpace for his link on his other post.

I have lost all my hard work on my full main game and was not looking forward to doing it all again.
I had done all but BoP plots !

Of course, I will still have to build my complexes and trade empire again,which I don't mind doing.

And now I have the advantage of not having to do BoP ,which I was not really looking forward to doing.

Thanks all.

EDIT...

I have used this to it's completion of all levels.
I still have to map the universe,in order to pick up the tail ends of some of the plots,but this is great.

The main thing I like is you still have to play the game as an explorer etc.,in order to get all the plots done.
So it does not detract from the game itself,if you have actually done the plots in another game.
BoP was a lot of hassle in my main game which I lost the save of.So I was quite happy to have it done for me.

My score for this Mod ?...100%
Last edited by TTD on Wed, 13. Apr 11, 20:58, edited 1 time in total.
mordtech
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Post by mordtech »

excellent work dillpickle! very glad i found this :)
split alive!
Emerentius
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Post by Emerentius »

Hi, is the download 1.5 the version with your latest update?
dillpickle
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Post by dillpickle »

Emerentius wrote:Hi, is the download 1.5 the version with your latest update?
If that's the one on the download site, then yes it is.
DevilishMoney
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Post by DevilishMoney »

I like the idea if this mod as I dont have much time to play and the Hub plot takes to long to finish.

I would like to know when the next version will be released as I would like to start again and not show if I should start now or wait.


Thank you
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TTD
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Post by TTD »

Not sure if much can be added to this Mod.
Maybe the Corporation Missions?

As I said above,you still have to explore the universe to pick up all the rewards,especially if your game is a fresh start.

So it does not detract from that style of game play.

But if you have never done the Blue-book mission Plots,then I recommend you do them at least once before restarting with this mod.
EternalSpace
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Post by EternalSpace »

Are there any special/unique rewards for doing the Corporation Plots?
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TTD
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Post by TTD »

EternalSpace wrote:Are there any special/unique rewards for doing the Corporation Plots?
Cue

http://forum.egosoft.com/viewtopic.php? ... highlight=
AgamemnonArgon
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Post by AgamemnonArgon »

All Plots complete is really useful, thankyou for your work !
Argon Patriot and Battlemaster
Peace - Through Superior Firepower
Viviox
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Post by Viviox »

Does this work with X3:TC 3.1?

I've been trying to get it to work for a while. When loading new game or previous save, the message will come up with choice of completion plot or not. However, when I choose to complete all plot, nothing happens. I don't have Argon M148 unlocked, and I don't get my Griffons.

But it's kind of weird, because sometimes I do get them when starting new games, and sometimes I don't. I've been trying to replicate this issue for quite sometimes, always starting Custom Start, and i get Griffons M7 3/10 tries.

Is it a bug or there something else I have to do? I've try to visit Argon M148, but the Griffon doesn't show up. Also, I suppose to have ATF Research Access rank, but I do not. Even the Fury Heroes Rank doesn't show up.

Current Mods are SRM, CMod 4, Improve Races, complex cleaners. That's all. Please help me get this working, Thanks everyone.

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