[MOD iP] New Dimensions [Alpha 4.2] (Update 06/09/10)

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Iifrit Tambuur-san
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Post by Iifrit Tambuur-san »

@Ghost-1-0-1
If you move out of sector, these junk will be removed.

Anyway what version of ND are you running?
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Ghost-1-0-1
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Post by Ghost-1-0-1 »

i placed alpha 3 in mod folder...so i select it from main menu if i wana play dat....but 3.5 cat/dat fiiles....i placed them in the directory next to highest dat/cat number...



so basically as far as im concerned i think im playing 3.5 alpha lol
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Ketraar
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Post by Ketraar »

So basically you have it wrong I'm afraid.

Remove delete all alpha 3 files or override them with alpha 3.5 files.
You should follow instructions from OP, installing New Dimensions as mod (as in mods folder) may not work properly, best is to have it as fake-patch as suggested in OP.

The bug you report about L1 fabs was fixed in A3.5 afaik.

MFG

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Ghost-1-0-1
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Post by Ghost-1-0-1 »

kl thanks for the right reply...doin it now.....ill get back whether there's any problems...
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Post by Gavrushka »

Oh.... I have both the 10 & 11 (3 and 3.5) cat and dat in my mod folder - Are you saying I should have overwritten the 10s with the 3.5s 11s??

So I am still playing 3.0 - thus I never got the added sector message for 3.5?
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Ketraar
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Post by Ketraar »

Nope, that you have a 11.cat was actually my bad (and the fact that you downloaded it too quickly :roll: ). In current DL the cats are named 10 again, thus overriding A3.

Now if you have the cats in the mods folder you only can select one so assuming you selected the 11 you should be fine. Unless you have unpacked files in folders as they have highest priority and therefore overriding the cats.

The idea is to have this as fake-patch (in X3TC root folder), that's how its designed to be used.

MFG

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Ghost-1-0-1
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Post by Ghost-1-0-1 »

I have just sorted out my dat/cat files correctly and within few minutes I got the new sector positions .. now testing out the wheat farm issue . . Just put your 3.5 files in directory next to highest dat/cat files
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Post by Ghost-1-0-1 »

corrected dat/cat ...yep the wheat farms now works....thanks for ur reply..
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Ketraar
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Post by Ketraar »

Ghost-1-0-1 wrote:yep the wheat farms now works
Thanks for checking :-)

MFG

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Ghost-1-0-1
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Post by Ghost-1-0-1 »

just noticed something...

ARGON PRIME SHIPYARD

Mercury S,M,L selling price differ according to size ...which is correct...

Mercury Tanker S,M,L selling price are 350,063 for all three sizes....?
Gavrushka
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Post by Gavrushka »

They probably all have 1x200mj shield- there's a few ships like that in Shipyards.

I've deleted 10.cat/dat and moved 11 up 1 just in case - I unpack and copied the parts manually each time - All seems well - I think it was already working fine.
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Post by Ghost-1-0-1 »

THat's Kl yea they do . . I think it's a good idea that tanker have bigger shields . . MAKes the game more realistic
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Post by Ghost-1-0-1 »

how does the new sector found..exactly work....i can see them on the galaxy map..i have already so far found 94 sectors....and i can see the new unknown sectors...but like new sectors found at ,15,19 for example ..how does the whole coordinate work ?
VincentTH
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Post by VincentTH »

Here is my bug report:

- Start Tormented Teladi

- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bug

- When I completed the Tormented Teladi mission (paid the fine), I received no ship!!!! Bummer!!!!

This is vanilla X3YC2.5+ND-A3.5
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Ketraar
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Post by Ketraar »

Ghost-1-0-1 wrote:how does the whole coordinate work ?
0/0 is Kingdom End
0/1 is Rolks Drift
1/0 is Three Worlds

So X (first number) move to the right, Y move down.
VincentTH wrote:- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bug
OP wrote:ALPHA 3.5 OUT NOW
  • 6 randomly generated and positioned sectors (more below)
So its probably not a bug.
VincentTH wrote:- When I completed the Tormented Teladi mission (paid the fine), I received no ship!!!! Bummer!!!!
Noted, will look into it an fix for next update, thanks for reporting.

There is litle to no feedback about fights, we could use some. Does not need to be capital vs capital.

MFG

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Gavrushka
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Post by Gavrushka »

Ketraar wrote:There is litle to no feedback about fights, we could use some. Does not need to be capital vs capital.
I'll put my Gauntlets on this weekend, buy an M3, M4 and M5 and try it out.

Most of the fighting I have seen to date has been multiple ships versus the Long Suffering Dukes. Unless a Capital ship gets involved the battle will last 5 minutes or more In Sector. (result inevitable)

Khaak Corvettes are no where near as lethal as they once were- I watched three paranid M3s slowly grind it down to dust without a real threat of destruction of any of the attacking ships. I selected an M3 as target and watch it unfold from that view - The battle lasted at least 10 minutes.

I'll try the fighter categories this weekend and also try putting my superfreighter in the firing line too. - I have already taken down a 'Q' using just Dragonfly missiles and 20 fighter drones - It took 350 missiles and some help from the local police for anyone that's interested!
VincentTH
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Post by VincentTH »

Ketraar wrote:
VincentTH wrote:- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bug
OP wrote:ALPHA 3.5 OUT NOW
  • 6 randomly generated and positioned sectors (more below)
So its probably not a bug.


Ketraar
Then there is a bug in the unknown sector generation. There is already a pirate sector between Rolk's Legacy and 3rd Redemption. It should not generate a new Unknown sector there?

Regarding combat.
Since I chose a rather difficult start, where money is hard to come by, I could only do combat between my Kestrel and other M5, and a Buster. I notice that collision is now deadly, as would expect in an M5 fight.
I can also stay on the Buster tail, and it cannot shake my Kestrel. (Same behavior as in XT, fixed in X3 I believe).

There is virtually no drop in guns, only missiles. In my start, I virtually live off the missile drop in X347, but there are no gun drops.
Ghost-1-0-1
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Post by Ghost-1-0-1 »

lol about the feedback on fights ..lol think every1 busy tryin to trade against the cutthroat AI lol....but yea it is a lil bit harder to make money...even for a spaceweed/spacefuel entrepreneur like myself lol...right i got a nova plannin 2 buy m6 ....gonna test out the nova in few fights..will get back to you...
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Ketraar
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Post by Ketraar »

VincentTH wrote:Then there is a bug in the unknown sector generation. There is already a pirate sector between Rolk's Legacy and 3rd Redemption.
Fixed it for next update.
think every1 busy tryin to trade against the cutthroat AI
:fg:

Fight shouldn't be one-shot-kills (except for very small crafts like M5).
Just try to get a general feeling of it, is it more fun now, as a fight tends to last longer.
Of course the major difference will be in capitol ships as there, unlike vanilla, the hull will make a ship survive for quite some time, even after the shields are down.
Give us your opinion. :-)

MFG

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VincentTH
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Post by VincentTH »

The problem with testing fight, or the lack of it, is because there is no way to make 50+ million in the short time frame, given:

(1) AI ships are faster, thus make it real hard to find deals
(2) Most missions have been nerfed both in time and rewards. I may have missed something, but the bread-and-butter mission - the BUILD mission is gone in ND.
The dilemma is: if you use a large ship, you won't make it in time, but if you use a small ship, you don't have the firepower or the cargo to do the mission.

There ought to be a way to artificially increase the tester 's credits so that he/she can afford an M7 or above to test capital ship fights.

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