[MOD iP] New Dimensions [Alpha 4.2] (Update 06/09/10)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@Ghost-1-0-1
If you move out of sector, these junk will be removed.
Anyway what version of ND are you running?
If you move out of sector, these junk will be removed.
Anyway what version of ND are you running?
Passierschein A38.5 gefunden!
[ external image ]
"Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind." Albert Einstein
[ external image ]
"Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind." Albert Einstein
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- EGOSOFT
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So basically you have it wrong I'm afraid.
Remove delete all alpha 3 files or override them with alpha 3.5 files.
You should follow instructions from OP, installing New Dimensions as mod (as in mods folder) may not work properly, best is to have it as fake-patch as suggested in OP.
The bug you report about L1 fabs was fixed in A3.5 afaik.
MFG
Ketraar
Remove delete all alpha 3 files or override them with alpha 3.5 files.
You should follow instructions from OP, installing New Dimensions as mod (as in mods folder) may not work properly, best is to have it as fake-patch as suggested in OP.
The bug you report about L1 fabs was fixed in A3.5 afaik.
MFG
Ketraar

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- EGOSOFT
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Nope, that you have a 11.cat was actually my bad (and the fact that you downloaded it too quickly
). In current DL the cats are named 10 again, thus overriding A3.
Now if you have the cats in the mods folder you only can select one so assuming you selected the 11 you should be fine. Unless you have unpacked files in folders as they have highest priority and therefore overriding the cats.
The idea is to have this as fake-patch (in X3TC root folder), that's how its designed to be used.
MFG
Ketraar

Now if you have the cats in the mods folder you only can select one so assuming you selected the 11 you should be fine. Unless you have unpacked files in folders as they have highest priority and therefore overriding the cats.
The idea is to have this as fake-patch (in X3TC root folder), that's how its designed to be used.
MFG
Ketraar

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- EGOSOFT
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Here is my bug report:
- Start Tormented Teladi
- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bug
- When I completed the Tormented Teladi mission (paid the fine), I received no ship!!!! Bummer!!!!
This is vanilla X3YC2.5+ND-A3.5
- Start Tormented Teladi
- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bug
- When I completed the Tormented Teladi mission (paid the fine), I received no ship!!!! Bummer!!!!
This is vanilla X3YC2.5+ND-A3.5
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- EGOSOFT
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0/0 is Kingdom EndGhost-1-0-1 wrote:how does the whole coordinate work ?
0/1 is Rolks Drift
1/0 is Three Worlds
So X (first number) move to the right, Y move down.
VincentTH wrote:- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bug
So its probably not a bug.OP wrote:ALPHA 3.5 OUT NOW
- 6 randomly generated and positioned sectors (more below)
Noted, will look into it an fix for next update, thanks for reporting.VincentTH wrote:- When I completed the Tormented Teladi mission (paid the fine), I received no ship!!!! Bummer!!!!
There is litle to no feedback about fights, we could use some. Does not need to be capital vs capital.
MFG
Ketraar

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I'll put my Gauntlets on this weekend, buy an M3, M4 and M5 and try it out.Ketraar wrote:There is litle to no feedback about fights, we could use some. Does not need to be capital vs capital.
Most of the fighting I have seen to date has been multiple ships versus the Long Suffering Dukes. Unless a Capital ship gets involved the battle will last 5 minutes or more In Sector. (result inevitable)
Khaak Corvettes are no where near as lethal as they once were- I watched three paranid M3s slowly grind it down to dust without a real threat of destruction of any of the attacking ships. I selected an M3 as target and watch it unfold from that view - The battle lasted at least 10 minutes.
I'll try the fighter categories this weekend and also try putting my superfreighter in the firing line too. - I have already taken down a 'Q' using just Dragonfly missiles and 20 fighter drones - It took 350 missiles and some help from the local police for anyone that's interested!
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Then there is a bug in the unknown sector generation. There is already a pirate sector between Rolk's Legacy and 3rd Redemption. It should not generate a new Unknown sector there?Ketraar wrote:VincentTH wrote:- Noticed that there are 1 TOB and 1 gate in Third Redeption (and the unknown sector North of it). is this intentional or a bugSo its probably not a bug.OP wrote:ALPHA 3.5 OUT NOW
- 6 randomly generated and positioned sectors (more below)
Ketraar
Regarding combat.
Since I chose a rather difficult start, where money is hard to come by, I could only do combat between my Kestrel and other M5, and a Buster. I notice that collision is now deadly, as would expect in an M5 fight.
I can also stay on the Buster tail, and it cannot shake my Kestrel. (Same behavior as in XT, fixed in X3 I believe).
There is virtually no drop in guns, only missiles. In my start, I virtually live off the missile drop in X347, but there are no gun drops.
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lol about the feedback on fights ..lol think every1 busy tryin to trade against the cutthroat AI lol....but yea it is a lil bit harder to make money...even for a spaceweed/spacefuel entrepreneur like myself lol...right i got a nova plannin 2 buy m6 ....gonna test out the nova in few fights..will get back to you...
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- EGOSOFT
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Fixed it for next update.VincentTH wrote:Then there is a bug in the unknown sector generation. There is already a pirate sector between Rolk's Legacy and 3rd Redemption.
think every1 busy tryin to trade against the cutthroat AI

Fight shouldn't be one-shot-kills (except for very small crafts like M5).
Just try to get a general feeling of it, is it more fun now, as a fight tends to last longer.
Of course the major difference will be in capitol ships as there, unlike vanilla, the hull will make a ship survive for quite some time, even after the shields are down.
Give us your opinion.

MFG
Ketraar

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The problem with testing fight, or the lack of it, is because there is no way to make 50+ million in the short time frame, given:
(1) AI ships are faster, thus make it real hard to find deals
(2) Most missions have been nerfed both in time and rewards. I may have missed something, but the bread-and-butter mission - the BUILD mission is gone in ND.
The dilemma is: if you use a large ship, you won't make it in time, but if you use a small ship, you don't have the firepower or the cargo to do the mission.
There ought to be a way to artificially increase the tester 's credits so that he/she can afford an M7 or above to test capital ship fights.
(1) AI ships are faster, thus make it real hard to find deals
(2) Most missions have been nerfed both in time and rewards. I may have missed something, but the bread-and-butter mission - the BUILD mission is gone in ND.
The dilemma is: if you use a large ship, you won't make it in time, but if you use a small ship, you don't have the firepower or the cargo to do the mission.
There ought to be a way to artificially increase the tester 's credits so that he/she can afford an M7 or above to test capital ship fights.