[SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015
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Missing Command
Hmm. Seems to work okay...stuff is available for sale.
Have command in Navigation for Advanced Jump which takes me to another menu which has many choices.
However AUTO JUMP is missing from the section it should be in (I think)..the section just below the commands for the turrets. Pretty sure this is Ship Additional Commands. I have other commands in there but AUTO JUMP is not there....I looked to see if one of my other mods/scripts uses the same command line (1236) but cannot find any. Also checked the forum for coflict info but only your's was listed for 1236. Ship is equiped with Jumpdrive, Advanced Jumpdrive, FTL ??, Jumpdrive accelerator, and the one that makes jumps energy cell free.
Help, this command is REQUIRED for my UT's, and other ships.
Have command in Navigation for Advanced Jump which takes me to another menu which has many choices.
However AUTO JUMP is missing from the section it should be in (I think)..the section just below the commands for the turrets. Pretty sure this is Ship Additional Commands. I have other commands in there but AUTO JUMP is not there....I looked to see if one of my other mods/scripts uses the same command line (1236) but cannot find any. Also checked the forum for coflict info but only your's was listed for 1236. Ship is equiped with Jumpdrive, Advanced Jumpdrive, FTL ??, Jumpdrive accelerator, and the one that makes jumps energy cell free.
Help, this command is REQUIRED for my UT's, and other ships.
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Not sure this is where to ask but
Will any large ships (like TL's) be able to form "permanent" jumpgates to link any two sectors that I want to link. One program I was using did this and it also paid me credits for any ship going thru the TL maintained jumpgates (one for each end of the link).
ANd it was a great help...ships could keep my central and VERY well protected capital production area supplied with ore and silcon (and energy when I finished New Home and got the 300% energy creating sector).
On another matter do you have any idea as to when you will be adding the Auto Jump feature?
ANd it was a great help...ships could keep my central and VERY well protected capital production area supplied with ore and silcon (and energy when I finished New Home and got the 300% energy creating sector).
On another matter do you have any idea as to when you will be adding the Auto Jump feature?
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Hello Cycrow
I updated this script today but got 3 blank_ware_custom along with the FTL Jumpdrive and the Energy Generator. I de-installed and reinstalled it and now only one ware related to this script appears in the station, still a blank_ware, and this one is the regular advanced Jumpdrive I believe. All other Adv. Jumpdrive wares disapeared.
Any idea on what went wrong? And better even, on how to solve this?
I updated this script today but got 3 blank_ware_custom along with the FTL Jumpdrive and the Energy Generator. I de-installed and reinstalled it and now only one ware related to this script appears in the station, still a blank_ware, and this one is the regular advanced Jumpdrive I believe. All other Adv. Jumpdrive wares disapeared.
Any idea on what went wrong? And better even, on how to solve this?
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1.20 spk 1.41 script 1.25
yep, blank as in ZA_EMP_BLANK_WARE_CUSTOM20_15/19_12/16_9
I believe one of those must be the advanced navigation software by the way, as it is not to be find anywhere.
I just don't get why some of these wares appears correctly and the others not. Note that I updated SRM too in the same time, maybe there's something to do with this...
yep, blank as in ZA_EMP_BLANK_WARE_CUSTOM20_15/19_12/16_9
I believe one of those must be the advanced navigation software by the way, as it is not to be find anywhere.
I just don't get why some of these wares appears correctly and the others not. Note that I updated SRM too in the same time, maybe there's something to do with this...
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Hi Cycrow!
There are a few issues.
1. the german and russian text files (7539-L049 and 7539-L007) are quite incomplete and make this mod pretty much unusable. Some of the ids are different, too, so its probably broken. It caused the EMP BLANK problem in my german version and the menu was filled with readtexts. I just fixed the german file and put it here so you can include it in the spk. I'm afraid I don't speak russian, though :)
2. If both the vanilla jump drive and the generator are installed, it still wants to burn up energy cells, even though the advanced jump menu says there is unlimited energy.
3. It is possible to jump while docking at a station, in which case the ship enters the warp as usual, but when the screen goes black it never wakes up again and I have no choice but to press alt+f4. The vanilla drive always undocks first and then jumps!
There are a few issues.
1. the german and russian text files (7539-L049 and 7539-L007) are quite incomplete and make this mod pretty much unusable. Some of the ids are different, too, so its probably broken. It caused the EMP BLANK problem in my german version and the menu was filled with readtexts. I just fixed the german file and put it here so you can include it in the spk. I'm afraid I don't speak russian, though :)
2. If both the vanilla jump drive and the generator are installed, it still wants to burn up energy cells, even though the advanced jump menu says there is unlimited energy.
3. It is possible to jump while docking at a station, in which case the ship enters the warp as usual, but when the screen goes black it never wakes up again and I have no choice but to press alt+f4. The vanilla drive always undocks first and then jumps!
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[quote="Valadis"]Hi Cycrow!
2. If both the vanilla jump drive and the generator are installed, it still wants to burn up energy cells, even though the advanced jump menu says there is unlimited energy.
3. It is possible to jump while docking at a station, in which case the ship enters the warp as usual, but when the screen goes black it never wakes up again and I have no choice but to press alt+f4. The vanilla drive always undocks first and then jumps![/quote]
2. Don't seem to have this problem. My ships jump even when I have NO energy cells present and I get no messages about needing energy cells.
3. I was inside a shipyard when I ordered my ship to jump to another sector. Instead of leaving the shipyard I jumped immediately into the black screen. However, waited 10 minutes (had to leave the computer for RL issue) and finally it came out of the black screen on its own. I had noticed that my other ships had been jumping directly from dock position without undocking first. I now undock first before giving my ship a FTL or jump command...to prevent the immediate jump. I still give jump commands to my other ships while they are docked. At least it prevents my oddly shape ships from destroying themselves while they undock when I'm IS.
In a separate issue. When I order a docked ship to use FTL drive in a sector it undocks immediately to a "far" out location nowhere near where I wanted it and proceeds to the position I want using Move to position instead of the FTL drive.
Don't know if this is how it is suppose to work but when I use Jump to Position my ship jumps to the center of the target sector and then to the desired position. Apparently you cannot use Jump to Position to change location in the same sector (nothing happens).
2. If both the vanilla jump drive and the generator are installed, it still wants to burn up energy cells, even though the advanced jump menu says there is unlimited energy.
3. It is possible to jump while docking at a station, in which case the ship enters the warp as usual, but when the screen goes black it never wakes up again and I have no choice but to press alt+f4. The vanilla drive always undocks first and then jumps![/quote]
2. Don't seem to have this problem. My ships jump even when I have NO energy cells present and I get no messages about needing energy cells.
3. I was inside a shipyard when I ordered my ship to jump to another sector. Instead of leaving the shipyard I jumped immediately into the black screen. However, waited 10 minutes (had to leave the computer for RL issue) and finally it came out of the black screen on its own. I had noticed that my other ships had been jumping directly from dock position without undocking first. I now undock first before giving my ship a FTL or jump command...to prevent the immediate jump. I still give jump commands to my other ships while they are docked. At least it prevents my oddly shape ships from destroying themselves while they undock when I'm IS.
In a separate issue. When I order a docked ship to use FTL drive in a sector it undocks immediately to a "far" out location nowhere near where I wanted it and proceeds to the position I want using Move to position instead of the FTL drive.
Don't know if this is how it is suppose to work but when I use Jump to Position my ship jumps to the center of the target sector and then to the desired position. Apparently you cannot use Jump to Position to change location in the same sector (nothing happens).
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Nho, which is the SRM mod, and do you know if it includes a wares file at all ?
Valdis, i have included the text file in the new version, thanks.
when you jump using the standard jumpdrive + genertor, are you doing it via the jump menu, or the standard jump command ?
the standard one wont currently do energy free jump, only if you do it via the advanced jumpdrive, this requires an edit to the original jump scripts, which will be released as a seperate addon
I will make sure all the commands undock from the station first in the next release
Valdis, i have included the text file in the new version, thanks.
when you jump using the standard jumpdrive + genertor, are you doing it via the jump menu, or the standard jump command ?
the standard one wont currently do energy free jump, only if you do it via the advanced jumpdrive, this requires an edit to the original jump scripts, which will be released as a seperate addon
I will make sure all the commands undock from the station first in the next release
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[quote="Cycrow"]Nho, which is the SRM mod, and do you know if it includes a wares file at all ?
I will make sure all the commands undock from the station first in the next release[/quote]
Well, this is good. But now whenever I command my TL Spaceparks to jump, FTL or move to a position I will have to be OS as they collide with whatever shipyard/equipment dock they are docked with when undocking. But carrying up to 10 stations (160K Cargo) make them usefull. Or I will just have to buy MORE traditionally shaped and sized TL's.
I will make sure all the commands undock from the station first in the next release[/quote]
Well, this is good. But now whenever I command my TL Spaceparks to jump, FTL or move to a position I will have to be OS as they collide with whatever shipyard/equipment dock they are docked with when undocking. But carrying up to 10 stations (160K Cargo) make them usefull. Or I will just have to buy MORE traditionally shaped and sized TL's.
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Ship Rebalance Mod http://forum.egosoft.com/viewtopic.php?t=271003Cycrow wrote:Nho, which is the SRM mod, and do you know if it includes a wares file at all ?
There is a types/TWareT.pck if this is what you mean, but this one haven't changed with the last update, it was fake patch + scripts + director update only.
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I've tried both. The advanced jump menu burns energy cells like the standard command. Without energy cells, it doesn't work at all.Cycrow wrote: when you jump using the standard jumpdrive + genertor, are you doing it via the jump menu, or the standard jump command?
The advanced jumpdrive works the way it should.