Modding & Scripting Requests!, This Includes Requests For Mods If They Have No Forum

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

What Would You Like To See In X2 Mods?

Combat Overhaul: New Combat Ships, Weapons, Shields?
5
14%
Economy Overhaul: New Trade Ships, New Wares, New Factories?
2
6%
Realism Overhaul: More Ships In Sectors, Race Wars?
7
20%
Ship Overhaul: Variety Of More Ships? Specific Job Related Ships?
6
17%
Graphic Overhaul: New Graphics, Different Sectors, Different Universe?
6
17%
Mission Overhual: New Missions, More Guilds, More Events?
4
11%
Faction Overhaul: New Factions, New Factions With Storylines, New Organisations?
3
9%
Difficulty Overhaul: Stronger Enemies, Weaker Enemies?
2
6%
 
Total votes: 35

Mufgatar
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Post by Mufgatar »

seriously i cant wait to see what this pirate stuff turns out to be one day :b

if they were only somewhat smarter and more they would be the same threat lvl as the khaak is in the storyline,

and well on top of that if there comes more reasons like better illegal trade and more risks ofc its gonne be a lot of fun imo,

and well id so love to see it in pandora when it comes :b on top of all the other great stuff i hear is comming in it
dathion
Posts: 355
Joined: Sat, 31. Jul 04, 22:55
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Post by dathion »

Mufgatar
I for one have to agree whith everything I've read up on Pandora I very excited. the mod I've used the most is Deadly's ship and station mod, but I sure Pandora will raise the bar in my oppinion. :D
Lord Dakier
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Joined: Fri, 8. Dec 06, 13:45
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Post by Lord Dakier »

It will be interesting to see its release.
Mufgatar
Posts: 13
Joined: Sat, 12. Nov 05, 17:31
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Post by Mufgatar »

ive been unable to really find any of the mods :b all the links are broken or summin, so that just makes me more excited about pandora xD actually my game just broke so i have to reinstall but im on vista so its a pain :D
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Chris Gi
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Post by Chris Gi »

Many mods are still available on Baubsmyth's Archive.

And thanks for all the praise. We hope to meet your expectations.
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Lord Dakier
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Post by Lord Dakier »

As long as the Xenon or Khaak get a nice new superweapon they can blow up my fleets with I'll be happy.
Jonson27
Posts: 170
Joined: Thu, 3. Jun 04, 14:08
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Post by Jonson27 »

Mufgatar wrote:seriously i cant wait to see what this pirate stuff turns out to be one day :b

if they were only somewhat smarter and more they would be the same threat lvl as the khaak is in the storyline,

and well on top of that if there comes more reasons like better illegal trade and more risks ofc its gonne be a lot of fun imo,

and well id so love to see it in pandora when it comes :b on top of all the other great stuff i hear is comming in it
Risk vs Reward. I personally don't think vanilla pirates are very risky... thus the reward for being a pirate is quite likely debatable. For example, i've been hunting down pirate/split traders to get their cargo, but I really haven't made enough profit to warrant it - even including selling the ships I capture. I haven't tried selling space fuel, but I have to wonder whether it would be worth it. So based on my own experience, it doens't seem like raiding traders as a pirate would get me much profit - 240 warheads becomes 24 warheads after attacking them.... and that's assuming they eject cargo.... that's sucky profit - you often need another ship in the sector to grab the cargo too. Anyway, I'm wondering where the profit is???? And flying an M3, i've never had any trouble taking out m3 pirates - peice of cake.

I won't say that I know for sure that being a pirate isn't profitable enough, I could be wrong. For example, i've never captured anything other than a pirate ship so far. Maybe I'll change my opinion if and when I start capturing other ships. I also have only attacked split or pirate ships, and this will probably have a big impact on my results.

I make more money mining asteroids, moving people between stations, and building new stations. So doing hte right thing is very profitable. But in real life you can get rich quick by cheating or by being a bad guy - like becoming a drug dealer or ignoring human rights or polluting excessively.

But making lots of money in RL is often a combination of doing the right thing and doing the wrong thing. On the other hand, there're grave risks you take being a bad guy in RL. Overall, I think there should be more opprtunities to be a bad guy while also being seen as a good guy. For example, I might make secret contracts with pirates. Maybe i'd secretly trade with them too? (this would give hte more resources with which to build more ships) Or I might grab the highest profits possible even though it's making other people poorer - this is example of exploitation. Or I might demand tax from local stations - extortion.

So... in x2... it seems like you're either good or you're bad, but I think being good is more profitable than being bad in x2. And in RL, I think the most profit is made by being good and by being bad, and doing it without other people noticing. I'd like to see more of that in x2 or x3.

And note this is just my opinion - there's a lot of x2 I'm not familiar with yet. Since I tend to do the right thing anyway because my conscience won't allow me to excessively cheat even non-players, this means I might not be very familiar with being a bad guy yet. I know it sounds silly that I don't like to cheat non-players (they're not real right), but that's how I am. I'm just relating to you my experience raiding split and pirate ships.
Hello there!! (Jumping up and down)
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Chris Gi
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Post by Chris Gi »

It's pretty much my experience: being a pirate is not lucrative at all.

Changing the prices for illegal goods may be a good start. But we need better concepts for pirates if we want to have better profits for pirate activities. I don't know much about pirates. Pirates in X2 seem to be very unorganized and anarchic. Because of this, a "secret contract" seems to be not a very good idea at first.

But what about a more organized sub-group of pirates, based on economic principles - a sort of mafia. I mean, what are slaves used for? They could work in stations producing stuff. Now I could make a secret contract, and I could get resources from such stations much cheaper. Of course, there is a risk to get detected (this should have some consequences).
Or I could produce space weed for the pirates, carrying the full risk of being detected, but get some cool weapons in turn...

We can even think about long term implications of this: if the economic sub-group of the pirates can make good profits, it's strength and influence will grow. This in turn can organize the more or less anarchic pirates, resulting in a stronger enemy, because pirate activities are organized in several sectors at once, leading to big pirate fleets....
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dathion
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Post by dathion »

like that Idea Chris. using slaves, space weed, spacefue;, for a production
resource is a good idea :D
Lord Dakier
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Post by Lord Dakier »

Kind of like the Yaki from XTM?

Well yes, a mafia group of pirates seems a good idea. Perhaps there should be two which could be at war with each other. Constant fights could breakout in Farnhams Legend for example where the southern X universe mafia meets to fight the north.
Lord Dakier
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Post by Lord Dakier »

Anybody know of a Khaak like custom start. I tried a race notoriety cheat but it didnt work with the Khaak. I only want to be allied to them and against everyone else lol. Not fussed about the actual storyline.
dathion
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Post by dathion »

so for those of us that can't read German. what are the requests on that side?
Lord Dakier
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Post by Lord Dakier »

www.dictionary.com - Now you can read German, and even use their online translator lol.

I know over there they want to see Realism improvement I think it was... Ask Chris or Shadow.

What do you think of the starting as a Khaak idea?
dathion
Posts: 355
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Post by dathion »

starting as **** is only capable in X-3R maybe TC but I'm not sure.
I think that start would be to boring for me. no trading only capping to boring :P .
Lord Dakier
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Post by Lord Dakier »

Well I should imagine it can be done within X2 as well. X2 map with Khaak as the goodies and everyone else as baddies... should work I imagine.

The challenge is there though. You cant just fly through the Wall now as the Collossus would shoot you down. You would have to trade between pirates and use that lol. Would be much more challenging.
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Chris Gi
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Post by Chris Gi »

dathion wrote:so for those of us that can't read German. what are the requests on that side?
There are no new ideas in the german forum, they are the same as here. The biggest news from the german forum is the official announcement of mmbecker, that he's working on a Trade Competitor script (that's the guy I was talking about).
Lord_Dakier wrote:Anybody know of a Khaak like custom start.
I don't know if something like this is possible. If the notoriety change really doesn't work, it's impossible to do it. Besides, it could only be done in a mod, because the Khaak stations need some work before docking or anything is possible.
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Lord Dakier
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Post by Lord Dakier »

It would be good to see through a mod. I've been rather bored of the 'normal' human perspective lol.

Damn only if I knew how to script and mod lol. I do want to have a crack at customising my own ships though, when my new computer comes through I do want to try it out.
Lord Dakier
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Post by Lord Dakier »

By the way CHris can you try and get that competitor script translated. Anything that you dont get accurately im sure I could change.

I thought Top Gun was translated into German?
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Chris Gi
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Post by Chris Gi »

Sure. I already told mmbecker of the interests here, and I think it gave him some motivation. But like me, he has not much free time, and it can take some time before he finishes his ambitious project.
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Lord Dakier
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Post by Lord Dakier »

Thats alright, I think we are used to patience here in the X2 forums lol.

Reckon you could give me a hand with making a Khaak custom start :D

Setting it out properly I think the quick way would be to make it so that you can only use your ship you are given, the rest you must capture and you should even have to try and improve relations with the races.

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