I use Background and Big Sectors mod and in sector hyper drive is some times cheaper than a quantum drive. When moving to a station I normally only use hyper drive as it mostly ends up in docking computer distance of a station.
I believe that the two drives are balanced ok in respect to each other.
- Quantum drive has no delay to initiate.
Hyper drive has 60 second delay.
Quantum drive is increasingly inaccurate over longer distances
Hyper drive nearly always within docking computer range of target station.
Quantum drive is mostly cheaper than hyper drive.
The cost needs to depend on ship size. I recommend adding the current in sector jump (zero range) costs to the standard jump costs.
In my TS an in sector jump (zero range) costs 10 e-cells so a any hyper drive jump should have an addition charge of 10 e-cells.
I believe the standard jump cost formula is
Code: Select all
( Jump Range + 1 ) * Ship size cost
Where Ship size cost = 10 for a TS
Code: Select all
( Jump Range + 1 + Hyper drive factor ) * Ship size cost
I recommend that the Hyper drive factor = 1
Code: Select all
Max cost of Quantum Drive = ( 1 + Hyper drive factor ) * Ship size cost
- Quantum drive can't initiate if to close to a large mass eg stations, big ships, roids.
Drives can not be used if shields are damaged
Quantum drives use shield energy
Quantum drives need a cool down period between uses

Issues with Auto Jump command.
Auto Jump ship command causes the explore commands to not work correctly.
Map.sector script misses stations.
I think its cause it uses quantum jump to return to the the origin of the search. This does not give enough time for the game to detect stations that are in scanner range. Manual exploring using Move to Position works well.
Pass.gate script.
If close to the target gate to fly through the ship hyper jumps to destination sector and passes back through gate returning to the current sector. Should not be able to jump to unknown sectors.

If far from the target gate the ship quantum jumps to the gate and stops with order as none . It does not fly through the gate.

I recommend that Auto Jump not do anything if the Map.Sector or Pass.Gate are on the script stack.
In the meantime I turn off Autojump when exploring .
