amirite wrote:I'd agree with the thing about Pirate Sectors, and especially Unknown sectors. Since everyone is against the pirates it makes it difficlt for me to hole away with them in my pirate game.
I do see the logic though - maybe you could approach the takeovrs of Pirate sectors in a different way? For instance, let's say the Pirates start to get more aggressive than normal. The other races could declare a 'War on Terror' to react to the first action of the pirates.
Personally, I also think the pacing of sectors getting taken over is way too fast. I get a message at least once every 10 minutes, at this rate the galaxy is going to be changing so fast that I won't have any clue where I am, where to get certain gear, etc. It's mostly a personal preference issue I guess.
Maybe you could restrict the flexibility of the takeovers a little bit? Give each race's erritory a 'leash' of some kind so that their forces get weaker the further they are from the original sectors.
So yeah, the mod isn't really to my liking quite yet, and needs a lot of refining, but keep doing what you're doing. Your concept is really solid and I think the basics of the systems you have in place are perfect.
Yeah, pirate secors go Argon and all Space Fuel and Weed are in big danger.
The nly way to keep some pirates secors is making the m Core sectors, but it wont make sense.
I think the solution is to EXCLUDE form invading algorythm some sectors so the script dont see them while targetting a sector.
BTW in my game paranid took over Presidents end, its quite far from a Paranid Core or even border sector.
And alliance between Xenon khaak and other races should never happen.
It not logic compared to the whole story
0,02 cents
EDIT :
Game crashes
Once in presidents end - conflict Cerberus tried to desroy paranid equip dock, engaged seta x7 .... loop music ctrl al del...
Second time took a assasination mission - jumped to Loomaknstrat Legacy... the screen didnt appear whe exitint from gate music loop - Reset Button.
In Cycrow manager i desactivated the script, captured pirates sectors by Argon remained argon, same for Presidents End for Paranid.
The Conflict fleet units ramained in the game!
Question : how the game will get back to old sectow ownage status? The God will send invasion task force?
What will happen if a destroy that paranis equip dock.
I have a feeling that RRF are better even not that agressive, can set a gression level and they are more balanced.
This a nice script but IMHO it need some major tweaking before it will give us joy to the full extend of it's possibilities.
Putting it on wait and see mode.
Keep up the good work!