[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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d_ka
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Post by d_ka »

There are still laser tower factories in XRM. In fact, i had a feeling i´m seeing them way to often :lol:
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Sorkvild
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Post by Sorkvild »

Has anyone managed to complete Operation Final Fury last mission where you have to invade and conquer Khaak Sector 926 by destroying their main 3 stations ?


Seems pretty impossible to complete. You observe constant spawn of two destroyers, four sentinels, frigate p, many corvettes not to mention endless amounts of small pests. Oh and there an advanced destroyer as well. If you manage to destroy them somehow, jobs will spawn them three minutes later.

Allied ships? They're worthless and they perish in less than 3 minutes.

Crazy. Insane, Impossible.

The main objective is to destroy 9 x Guardian station (2x1GJ) and 3 x shieldless Khaak stations. Each Khaak station is protected by 3 Guardians.

What's the strategy here? I tried to escape from this mess far far away and then bombard the station from long distance. It didn't work, I was destroyed.

Game, you don't wont me to turn god mod on!


HELP


HELP



HELP



HELP
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Requiemfang
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Post by Requiemfang »

Sorkvild wrote:Has anyone managed to complete Operation Final Fury last mission where you have to invade and conquer Khaak Sector 926 by destroying their main 3 stations ?


Seems pretty impossible to complete. You observe constant spawn of two destroyers, four sentinels, frigate p, many corvettes not to mention endless amounts of small pests. Oh and there an advanced destroyer as well. If you manage to destroy them somehow, jobs will spawn them three minutes later.

Allied ships? They're worthless and they perish in less than 3 minutes.

Crazy. Insane, Impossible.

The main objective is to destroy 9 x Guardian station (2x1GJ) and 3 x shieldless Khaak stations. Each Khaak station is protected by 3 Guardians.

What's the strategy here? I tried to escape from this mess far far away and then bombard the station from long distance. It didn't work, I was destroyed.

Game, you don't wont me to turn god mod on!


HELP


HELP



HELP



HELP
I have to agree... I couldn't do this without turning god mode on. It's insane...
nap_rz
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Post by nap_rz »

Sorkvild wrote:Has anyone managed to complete Operation Final Fury last mission where you have to invade and conquer Khaak Sector 926 by destroying their main 3 stations ?


Seems pretty impossible to complete. You observe constant spawn of two destroyers, four sentinels, frigate p, many corvettes not to mention endless amounts of small pests. Oh and there an advanced destroyer as well. If you manage to destroy them somehow, jobs will spawn them three minutes later.

Allied ships? They're worthless and they perish in less than 3 minutes.

Crazy. Insane, Impossible.

The main objective is to destroy 9 x Guardian station (2x1GJ) and 3 x shieldless Khaak stations. Each Khaak station is protected by 3 Guardians.

What's the strategy here? I tried to escape from this mess far far away and then bombard the station from long distance. It didn't work, I was destroyed.

Game, you don't wont me to turn god mod on!


HELP


HELP



HELP



HELP
back then with SRM CMOD, and with previous IR mod, as well as very high combat rank, that mission greeted me with at least 10 destroyers and many more ships, I just cheated the hell out of it :lol:

or you could try with bringing a A REAL FLEET, something like 3 valhallas, escorted by 5 braggis, 10 skirnirs, 10 kvasirs, etc... something which scream massive firepower :twisted: :twisted: :twisted: :lol: o wait, on a second thought... maybe 20 pteranodon with each 36 gauss cannons will do better :P
Mizuchi
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Post by Mizuchi »

Sorkvild wrote:Has anyone managed to complete Operation Final Fury last mission where you have to invade and conquer Khaak Sector 926 by destroying their main 3 stations ?
It's difficult but not impossible: I did with just one Nagoya (and the old Cadius one to boot).

(Of course, the reason WHY those missions are harder is entirely my doing. Mwahahahaa.)

The trick is to micro-jump and try to seperate the Kha'ak ships as much as possible, and then focus on picking one off at a time until things start to go in your favor.

Make sure you bring a lot of salvage insurance as well and save after every victory you chalk up.

The real problem with the last mission is that the support the AI Alliance gives you is just dreadful. I had meant to look into that to try and beef it up somewhat, but never found the time...
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Sorkvild
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Post by Sorkvild »

Mizuchi wrote:
Sorkvild wrote:Has anyone managed to complete Operation Final Fury last mission where you have to invade and conquer Khaak Sector 926 by destroying their main 3 stations ?
It's difficult but not impossible: I did with just one Nagoya (and the old Cadius one to boot).

(Of course, the reason WHY those missions are harder is entirely my doing. Mwahahahaa.)

The trick is to micro-jump and try to seperate the Kha'ak ships as much as possible, and then focus on picking one off at a time until things start to go in your favor.

Make sure you bring a lot of salvage insurance as well and save after every victory you chalk up.

The real problem with the last mission is that the support the AI Alliance gives you is just dreadful. I had meant to look into that to try and beef it up somewhat, but never found the time...
What do you mean by micro-jump? Jumping from gate to gate in sector ? There are no gates there.

As soon as I jump in I'm fried by at least 16 G-Kyons from Advanced Destroyer and two other pineapple class destroyers.
If I manage to escape from their deadly beams - I have 1/10 of original shielding I'm pulverized by fword Thorns. There are FOUR sentinels spawning constantly, since they have unlimited amount of missiles and fword missile script they simply dominate very fleet. Maybe you can escape from kyon licks by you can't escape from Thorn - That's for sure.

I spawned me an Argon Atlas with overall 14 GJ of overall shielding. Just for an experiment. I lasted like for three minutes.

If only allied fleet had more heavier ships! While I'm trying to survive out there that bunch of morons from M148 is sit on their asses flying pointlessly. That's ridiculous :evil: They could engage the main force while I should be able to attack three Khaak bases simultaneously, all we need a massive distraction.

Meanwhile... Allied task force has: 2x Cobra's, 1xTiger, 1xWolf, 2x Shrike's. 3-4 assorted M6's and some lousy fighters. That's all. There should be at least one cap ship per race. There aren't any commonweath capital ships.
I don't who's idea (Egosoft?) was to draw such pathetic taskforce but I congratulate you - not.

@nap_rz
I made a little test. 12 M's did the job. But third wave of spawning Khaak fleet wiped out remaining ships.


PS. I'm not fond of the new missile boat script. How do I revert this to stock Ego value ?
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InFlamesForEver
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Post by InFlamesForEver »

Was the fix for crashes in certain sectors just to avoid them for a while?
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Post by paulwheeler »

Sorkvild wrote:
PS. I'm not fond of the new missile boat script. How do I revert this to stock Ego value ?
You mean disabled missile boats? Thats vanilla TC.

Even egosoft agree with the missile boat script as vanilla AP missile boat behaviour is very similar.

Maybe the sentinels need a slight rebalance and reduction in numbers, although Im not going to balance things just to make the plot playable - the xrm is balanced around sandbox play.
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Post by paulwheeler »

InFlamesForEver wrote:Was the fix for crashes in certain sectors just to avoid them for a while?
Yes. Or migrate to the superior Albion Prelude.

I do have Tiek's fix for mdmk2 which may help. I will try and upload this later. It may help.
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InFlamesForEver
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Post by InFlamesForEver »

paulwheeler wrote:
InFlamesForEver wrote:Was the fix for crashes in certain sectors just to avoid them for a while?
Yes. Or migrate to the superior Albion Prelude.

I do have Tiek's fix for mdmk2 which may help. I will try and upload this later. It may help.
Where can I find this superior Albion Prelude? I'm only using the regular one...
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vvex
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Post by vvex »

FWIW (cause I am obv. out of my depth here and not really willing to spend much time on figuring this out)

Still getting the crashes, even after completely removing all Gazz's scrpts (MDMK2, missile safety i.e. any file with ".gz.' in its name)

I think all but one of them have been in Grand Exchange where there's constant Xenon/Teladi/Yaki battling going on.

As it's not game breaking but just an annoyance I am just going to reinstall mdmk2 and play on.

(playing TC 3.2)
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Sorkvild
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Post by Sorkvild »

paulwheeler wrote:
Sorkvild wrote:
PS. I'm not fond of the new missile boat script. How do I revert this to stock Ego value ?
You mean disabled missile boats? Thats vanilla TC.

Even egosoft agree with the missile boat script as vanilla AP missile boat behaviour is very similar.

Maybe the sentinels need a slight rebalance and reduction in numbers, although Im not going to balance things just to make the plot playable - the xrm is balanced around sandbox play.
Yes, I want stock missile behaviour in that case.

Khaak M8 has 4 missile tube + 3 kyon turret's around. You can't destroy that thing with one hornet.
Each missile tube fires a swarm of 8 missiles and it is 32 missiles in one salvo. 2-3 seconds later you get another salvo of 32. 32 x 4 Sentinels =128 thorns swirling towards you.

Gooooooooood luck with surviving. God bless cheats, yeah cheats that's what you wanna use bro.
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paulwheeler
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Post by paulwheeler »

InFlamesForEver wrote:
paulwheeler wrote:
InFlamesForEver wrote:Was the fix for crashes in certain sectors just to avoid them for a while?
Yes. Or migrate to the superior Albion Prelude.

I do have Tiek's fix for mdmk2 which may help. I will try and upload this later. It may help.
Where can I find this superior Albion Prelude? I'm only using the regular one...
I assumed you were playing TC.

I have not had one single crash with xrm:ap and ive been running my current game for quite a while now. If youre getting crashes in AP, then i suspect that your culprit is not the xrm.
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Post by paulwheeler »

vvex wrote:FWIW (cause I am obv. out of my depth here and not really willing to spend much time on figuring this out)

Still getting the crashes, even after completely removing all Gazz's scrpts (MDMK2, missile safety i.e. any file with ".gz.' in its name)

I think all but one of them have been in Grand Exchange where there's constant Xenon/Teladi/Yaki battling going on.

As it's not game breaking but just an annoyance I am just going to reinstall mdmk2 and play on.

(playing TC 3.2)
In TC on several occasions playing vanilla, before i started working on the SRM, i had a single sector cause a crash. The only option was to leave that sector alone for a while. Eventually it sorts itself out. I suspect that sometimes a ship gets stuck in a loop and you have to wait for God to clean it up.
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InFlamesForEver
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Post by InFlamesForEver »

paulwheeler wrote:
InFlamesForEver wrote:
paulwheeler wrote:
InFlamesForEver wrote:Was the fix for crashes in certain sectors just to avoid them for a while?
Yes. Or migrate to the superior Albion Prelude.

I do have Tiek's fix for mdmk2 which may help. I will try and upload this later. It may help.
Where can I find this superior Albion Prelude? I'm only using the regular one...
I assumed you were playing TC.

I have not had one single crash with xrm:ap and ive been running my current game for quite a while now. If youre getting crashes in AP, then i suspect that your culprit is not the xrm.
I have no idea what's causing it but I expect its just the one sector as I have not had a single issue otherwise. An issue like the one you said about above ^^
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Eriodas
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Post by Eriodas »

The only way i survived the constant onslaught of missiles from the guardians is to get into the front turret FULL of beams and just click and hold while moving the laser to kill all the missiles and then the guardian (killed a lot using this method), but then had to jump out when all the other capitals got into range. Then repeated the procedure i don know how many times before i got bored LOL.

The ship was a Nagoya by the way (beautifull ship).
Gavrushka
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Post by Gavrushka »

paulwheeler wrote:Strange... When an escort loses its leader after a while, they fly to the nearest shipyard of their race and then de-spawn. As the Kha'ak don't have a shipyard, maybe their ships go to any available shipyard... although personally I thought they just flew off the sector map.

Alternatively it may be the RRF ships picking up strays. The code will find any nearby ships to be "commandeered" by a RRF ship if it has docking space. Maybe it picked up a bailed scout? I've removed this code from the "XRM-fixed" RRF scripts in part 2 as I just thought it was silly to see a RRF Cerberus launch a civilian ship at you!

Have another look in a few game hours and see if its still there.
8 hours of flight time is shown against it, and it is still there - At least three hours docked... - The ship has full hull but no lasers or shields onboard... Strange - I don't have RRF installed, unless that is part of XRM - All I have is XRM and Hull multiplyer.
paulwheeler
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Post by paulwheeler »

RRF is part of AP.
Jumee
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Post by Jumee »

yesterday I had quite a fun long battle when me in a Tyr, and Teladi Military Phoenix and Rail with full set of fighters (have no idea what they were doing in the Xenon sector in the firstplace) cleared out a Xenon sector (Z, 2 J's with fighters, 1 K, 2 C, 2 G, and 1 Q and a bunch of corvettes) past Scale Plate Green, of course IR 2.0 spawned a Xenon Response fleet (1 G, 1 K, 1 Q and 2 X) which made the battle even more interesting and of course Teladi fleet died in action, but the overall battle was great - tons of stuff to scavenge and even more importantly tons of fun! :D

anyways, the point I'm making is that adding bombers and M3B's to Xenon made fighting them a lot more fun, oh and btw the PSP effect is really good looking (kept meaning to say that but never had an opportunity)
Gavrushka
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Post by Gavrushka »

paulwheeler wrote:RRF is part of AP.
I am just running TC. -It's of no consequence to me, and I am just reporting it in case it tells you something of value. Everything else seems fine.

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