Still no sign of cockpits

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Slocket
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Post by Slocket »

Maybe the issues with X3 would not be there if they did not spend such a time consuming drastic changes to the engine mechanics and extreme graphics; which were working just fine in X2.

That took alot of time and left nothing for really improved gameplay.

X2 patched to 1.4 was fine. I would have added onto to it. More content/features and some more graphics (includign cockpit), but not over do it. that is where you can run into problems.

THEN do a X3. Cash made from an expanison to X2 would have been good to finaince that big of a project.

Of course, you have to make the balance against a rehashed game.

I think, speculate, they were going to make a new game instead of an expansion trying to capture part of the Console game market. They were speaking about alll along. later things were not working out, so they dumped the Console version. Now the code is all strangled due to the influence of the consolitis it suffered, and the final product is found wanting.

I do hope they can fix it up to run. I am not spending 500 $ to get a new card again. I will wait for a rolling demo to see if my computer can run it with a decent frame rate.

In the end, it is not about the cost of the game, that is small, it is the super computer to run it with the high graphics, else the gameplay is hardly better than X2 for as I read people complaining. Promised features dropped too.

But this is all speculation. No one knows except the creators of the game. I would have been happy with the expansion The Return which was cancelled. Later when things quite down, I will try out X3 (maybe it will be cheaper and I have a Super video card by then).
Darkon
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Post by Darkon »

Furthermore, cockpits are relevant for a lot of people, I admit, but it doesn't stop the game from working properly. We can complain about the lack of time and point fingers around all we want, but fact is, Egosoft didn't have the time. And given the issues present, Im glad they didn't take time to insert cockpits if it meant there would be even more game-crippling performance issues.

'working properly', yes it works properly(sortof), but so did freelancer (no offence to freelancer fan), but just working doesn't make it a good game.
However, I dislike the fact that people refuse to accept any form of explanation from Egosoft. Why is it so hard to do? They didn't have time to make every individual cockpit, so they didn't do it.

'Nuff said, we can hope they are in future versions (I for one find X3 fine without cockpits, so i am no longer really that fussed... yes it would be nice, but no I won't moan/lose sleep over it), but I would rather see other things take precidence.

'They didn't have time', that's fine, I accept that explanation.
Now I hope Egosoft accepts my explanation that I didn't buy X3 because it didn't have cockpits.
Of course, those whom want cockpits will want those to take preference over other items - but I guess it all depends upon sheer timescale to complete the project. How long would it take Egosoft to do such a thing, and why should they do that intead of including alot of other items instead (based upon the principle it will take more time to complete than many other aspects of gameplay... after all, a different cockpit and interface being redone again could be quite time consuming I guess )

Would cockpits be more important than other issues people are currently listing about the game?

Not to sound cocky here, but Egosofts time constraints are not my concern, I want a game I'll enjoy, a game I am willing to spend my money on. So this basically comes down to a choice.
Half finished, lacking game now or Great Game (what egosoft usually does) later.
Hmm, I choose later.
X2 patched to 1.4 was fine. I would have added onto to it. More content/features and some more graphics (includign cockpit), but not over do it. that is where you can run into problems.

THEN do a X3. Cash made from an expanison to X2 would have been good to finaince that big of a project.

To be honest if Egosoft had released X2-The Return as originally planned, I would have bought it without a thought, because it wouldn't have changed anything in X2, mearly added to an already great game.

I stopped playing X2 a while ago in preparation for X3.
But after I read this thread and realising I was going to have to wait for X4, I re-installed it and have since been having a ball.



There was nothing terribly wrong with X2, all that needed to be done was a "small" graphics increase, fix a few problems and add some new stuff.
As said before, the X series is a Niche game, which in most cases means we as a group are not as dependant on graphics as others. Niche games thrive of engaging gameplay not graphics, and this is where Egosoft's focus should have been.

Now I have read most of the threads coming through, and there are alot of problems with X3 (mainly bugs), but nogame is perfect and bugs are to be expected with games these day.
This I wouldn't have worried about as Egosoft has always been great on Post Release Support.
But to leave something out that was in the previous game is just "Wrong".


So to recap X2 - Great Game.
X3 - Just doesn't make the Grade.
X4 - We Hope they get it right this time.........
soleseacher
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Post by soleseacher »

:o WOW! now thats what I call a thread 51353 views,1160 post well 1161 now :lol:
Well Egosoft think u have dropped one hell of a big clanger on this subject don't you :oops:
yes and on the subject I am also a supporter of cockpits :evil:
mrrix
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Post by mrrix »

Well, i like to say that we should have the option to switch on or off cockits, tbh, its like playing a game say a first person shooter with no jump key, this is a flight sim with no cockpit, hrm what the hell is that all about hey?

ive been playing since game is out, but would be nice to see a cockpit.

makes me laugh tho with no cockpit, really is mind blowing the fact we dont have the option. even tho i heard, it blocks your view, well i think it up to the user to decide.

Rix
thrangar
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Post by thrangar »

When they first said there would be no cockpits,I went :o but it wasnt a big deal(to me)I agrred with their reasoning that it was/would just get in the way,so for the life of me I just dont understand why they stuck that god awfull target box in it place...just totally and utterly baffled by that decission :!:




Cheers/Thrangar
Mr Wolf
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Post by Mr Wolf »

Just got the game.

I must say, that if I had found out that there were no cockpits before I bought it, I would not have bought x3.

A flight sim with no cockpit? What the hell is that all about?

Totally ruins the immersion of the game, to be floating around somewhere behind my ship.

Being in the cockpit is one of the strengths of the x games. I am totally confounded as to why they took them out.

I have played many many space sim games, since the good old days of Elite, and I have never ever played a good space sim with no cockpit.

I love the x games, and have been looking forward to this x3, now I feel like someone just took a dump on my birthday cake.

A cockpit helps the suspension of disbelief, which is necessary for any good story, film, game.

Give us a choice, that is all I ask.
"Any sufficiently advanced technology is indistinguishable from magic."-Clarke's third law.
Galaxy613
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Post by Galaxy613 »

Mr Wolf wrote:Just got the game.

I must say, that if I had found out that there were no cockpits before I bought it, I would not have bought x3.

A flight sim with no cockpit? What the hell is that all about?

Totally ruins the immersion of the game, to be floating around somewhere behind my ship.

Being in the cockpit is one of the strengths of the x games. I am totally confounded as to why they took them out.

I have played many many space sim games, since the good old days of Elite, and I have never ever played a good space sim with no cockpit.

I love the x games, and have been looking forward to this x3, now I feel like someone just took a dump on my birthday cake.

A cockpit helps the suspension of disbelief, which is necessary for any good story, film, game.

Give us a choice, that is all I ask.
But did you try X3 AT ALL? Did you put X3 on the shelf when you saw this thread? Please install X3, play the combat simulation, and tell us how badly you miss the cockpit.
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Xaffax
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Post by Xaffax »

Well the way it is now just suck, it feels like playing with a mamba between your legs. And when you seen no hull al the ships are the same.

Actualy I think that if they drop the cockpit they better go all the way to a third person kind of game. Not my type of game but even freelancer is better than this.

The way it is now my X3 is just going to be a dustcollector.
Xaffax out!
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Duriel_LOP
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Post by Duriel_LOP »

I cannot believe it, who started this up again? Oh well everyone is just repeating the same points over and over again that have


ALREADY BEEN EXPLAINED BY EGOSOFT!


Ok I shouldn't have shouted, but it is extremely obvious that some of you have just read the last page, saw reactions and then got upset and posted, the problem is that these things have already been talked about, now please if you don't like cockpits, don't buy X3, there is nothing you can really do except go to the modding comunity for X3 and see what they have planned. Bernd Lehahn said so himself that they were not going to do cockpits, not now and most likely not for an expansion either!


So please give it a rest!
HAR HAR HAR, It be here!!!!

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Mr Wolf
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Post by Mr Wolf »

I fully intend to do so.

If I had have known before, I wouldnt have bought it out of anger.

But I did, and I am not going to take it back without giving it a chance.

I loved the other x games, and I intend to love this one too, dispite its most annoying flaw.

I play the online space game, EvE-online, and I love it. It also has an outside view of the ship at all times.

I will still enjoy both games, but I know I would enjoy them soooo much more if I had a cockpit.

I understand that the dicision may have been a rational one given the limitations of game developing, but I still feel the need to rant that I think it was a bad decision.
"Any sufficiently advanced technology is indistinguishable from magic."-Clarke's third law.
Greb Jnnayr
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Post by Greb Jnnayr »

Mr Wolf wrote:Just got the game.

I must say, that if I had found out that there were no cockpits before I bought it, I would not have bought x3.

A flight sim with no cockpit? What the hell is that all about?

Totally ruins the immersion of the game, to be floating around somewhere behind my ship.

Being in the cockpit is one of the strengths of the x games. I am totally confounded as to why they took them out.

I have played many many space sim games, since the good old days of Elite, and I have never ever played a good space sim with no cockpit.

I love the x games, and have been looking forward to this x3, now I feel like someone just took a dump on my birthday cake.

A cockpit helps the suspension of disbelief, which is necessary for any good story, film, game.

Give us a choice, that is all I ask.
LOL, the best space sims I have ever played didn't have cockpits I have yet seen a Space combat sim beat the gameplay and the battles of Freespace 1 and 2.
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Cycrow
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Post by Cycrow »

y does everyone keep brining elite into this
elite didn't have a cockpit
seikou
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Post by seikou »

Greb Jnnayr wrote: LOL, the best space sims I have ever played didn't have cockpits I have yet seen a Space combat sim beat the gameplay and the battles of Freespace 1 and 2.
Wrong! The best space sim ever HAD cockpit. geez, nub, u should try X2. :roll:
soleseacher
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Post by soleseacher »

Greb Jnnayr wrote:

LOL, the best space sims I have ever played didn't have cockpits I have yet seen a Space combat sim beat the gameplay and the battles of Freespace 1 and 2.

Wrong! The best space sim ever HAD cockpit. geez, nub, u should try X2.
Well said Seiqou :lol:
karvala
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Post by karvala »

Cycrow wrote:y does everyone keep brining elite into this
elite didn't have a cockpit
That depends on your interpretation. It DID have the ship's readings on screen in a panel below the outside view window, which gave many people the sense of being inside the ship looking out, as opposed to floating in space with no sign of instrumentation anywhere except superimposed through the HUD.
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Faulcon deLacy
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Post by Faulcon deLacy »

Wow...what a thread... :o

And here was me with a barely audible "aww..." when I realised within the first 5 minutes that you couldn't land on planets!

Maybe I shoulda started a thread on why I shouldn't have bought the game, how I now hate the dev team for utterly devastating my life, and dramatically leave the forum as if people actually care... :evil:

...but nah, I've played the game non-stop and it's bloody excellent! :D
Slocket
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Post by Slocket »

52,000 views. I would say someone cares, one way or the other side of the fence.

Sorry: 51841 to be exact. :P
JustCookie
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Post by JustCookie »

No offence to the designers of the game, but i thought the whole point of designing a game is to get it perfect. not cutting corners. If the customers said the cockpits where ugly, i woulda thought they meant do em up and make em as the rest of the game. as for time issues, just tell the producers and directors where to stick it and tell em that getting it right is better than rushing out a product that still feels like a beta.

No offence meant. thats just the way i woulda hoped u guys did things by now. :(
CBJ
EGOSOFT
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Post by CBJ »

JustCookie wrote:as for time issues, just tell the producers and directors where to stick it
And no offence to you, but I'm afraid you don't really know how businesses work if you think that is an option.
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Brianetta
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Post by Brianetta »

I reckon Egosoft should sack their publisher. The imposition of that deadline has damaged Egosoft's reputation. It might be to a greater or lesser extent, but damage has been done.

Despite what's been said, I still feel that cockpits were left out because of time constraints, not gameplay decisions. It's for the same reason that destroyers look like carriers, and M4s look like M3s. Numerous other issues which have been claimed as "design decisions" look an awful lot like bugs due to lack of time to me.

I'm still playing X2. While I really want to like X3, I don't. While there are loads of features I like about it (flight model, launch tubes, economy, pirates, new style of capturing) there are many, many more that I don't like (external docking, cockpits, repeated models, overly limited docking (on carriers and at stations), the new interface, the frame rate). Add to this the limitations imposed on my style of game play by lack of mobile mining and the lack of ability for TS ships to dock at any kind of carrier (particularly the TL) and X3 just sits on the shelf.

I wish it were otherwise.
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