EGOSOFT and Deep Silver announce X Rebirth (updated 2011-07-29)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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perkint
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Post by perkint »

OnlineKenji wrote:Dude, link us!!! LIIINK UUUUUSSSSS!!! Seriously, give us a link :)
Posted by Skeeter a few hours ago in this thread & the What we know about X:Rebirth thread: Link!

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Post by Nanook »

LeGrand wrote:...
Bernd Lehahn: ...step out of your ship and stand on plat­forms....
:D

Finally.. Walking out of the ship :D...
No, he said step out and stand. That's a far cry from actually 'walking'. All it means is you click on the 'exit' icon (door/hatch) and magically appear standing on a platform. I see nothing where he said you can actually walk around.

And again, when he said 'move around in your ship' that only means changing 'rooms', not walking. Don't read more into it than there is. :wink:
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Post by LeGrand »

Dude, link us!!! LIIINK UUUUUSSSSS!!! Seriously, give us a link :)[/quote]




http://www.thegamersblog.com/2011/09/14 ... interview/
Last edited by LeGrand on Thu, 15. Sep 11, 01:29, edited 1 time in total.
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Post by perkint »

Nanook wrote:No, he said step out and stand. That's a far cry from actually 'walking'. All it means is you click on the 'exit' icon (door/hatch) and magically appear standing on a platform. I see nothing where he said you can actually walk around.
I agree - walking has not (as far as I know) been properly confirmed (except some comment which I now think may be a translation issue). And to be honest, I hope it isn't in there! I hate the thought that they've spent the time to develop an engine that allows you to walk around, unless it has (for example) been updated to allow you to take part in boarding operations. Which I suspect would have been shouted from the roof tops if it was in there!

The amount of time and effort it would have taken to develop something like that if it is only a means to explore your ship and move from meeting room to bridge (etc) would be absolutely ridiculous!

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Post by OnlineKenji »

What do you guys think of the "Talk­ing to NPCs is a big and impor­tant way of con­trol­ling the game and a step to mak­ing things eas­ier (less com­pli­cated menus and sim­pler conversations)." part?

I'm worried that this means controlling ships like we currently control rented TLs... :cry:
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Post by costi »

Nanook wrote:
LeGrand wrote: Finally.. Walking out of the ship :D...
No, he said step out and stand. That's a far cry from actually 'walking'. All it means is you click on the 'exit' icon (door/hatch) and magically appear standing on a platform. I see nothing where he said you can actually walk around.

And again, when he said 'move around in your ship' that only means changing 'rooms', not walking. Don't read more into it than there is. :wink:
That's your assumption, it was not confirmed or denied either way.
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Post by Nanook »

I'm only stating that walking has never even been mentioned by the devs, and until it is, people shouldn't assume walking is in, as LeGrand seemed to think.

Well, technically, it has been mentioned, when Bernd said
Nanook wrote:....
Krawall.de: Can we now actually exit the ship and maybe even walk around stations?

Bernd Lehan: No. You won't be able to walk around the stations.
This was in the post that was translated by NetHawk....
So if you go by that particular interview translation, it's pretty definite that 'walking around' is definitely out.
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Post by Raize »

I wish they'd post official updates. All this trawling around for info was fun the first time, but speculation is getting a bit too rampant if you ask me.
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Post by Nanook »

Judging from Bernd's comment in the quote a few posts up, it sounds like more information is rather imminent. Or maybe that just means Soon™. :lol:
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Post by Mightysword »

Hum, imagine if you can get out of the ship and "stand" on top of the cockpit as your ship charge into battle ... that will be a new definition of badass.
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Post by frankzappa »

Mightysword wrote:Hum, imagine if you can get out of the ship and "stand" on top of the cockpit as your ship charge into battle ... that will be a new definition of badass.
LOL with a parrot on your shoulder? :)
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Post by unknown1 »

About half of month until we get some fresh info.Hopefully it will be something new.
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Post by Aydan »

frankzappa wrote:
Mightysword wrote:Hum, imagine if you can get out of the ship and "stand" on top of the cockpit as your ship charge into battle ... that will be a new definition of badass.
LOL with a parrot on your shoulder? :)
The true Split Warrior does this since X2, but he'll wield his handheld PPC and firing at bypassing ships instead of trying to look smart with a parrot in a spacesuit on his shoulder ;)

Anyway, it sounds like the engine may be a step ahead, and that is definately a plus, regardless which DX version is supported. In the end, for the modding community it'd important to fall back on enough ressources, as truely creating new content is a lot more complex than editing existing ones. And as it sounds like we will see a some new technical things.

Speculating on the technical side is that with the already mentioned XML based MD in Rebirth, the game need to have a lot of similar hooks for managing the scripts. That'd lead to a similar arranged system in "types" like we have seen since X2. It'd be normal to assume that there is a TShips, TBullets, TLaser and so on, as there's a lot of talking about upgrading your ship.
What would be interesting to see is how the internal accessible cockpits to visit the crew will be handled. I suspect that they are handled as turret positions, with a view into the ship body, where the bodies are hidden from outside view. While this can be simply adapted when changing the player ship to bigger ones, it'd be problematic on fighters due to the limited size. If it's realised in a different way, like with 2d graphics it'd be a bit off i think. On the one hand, as fighters are piloted by only one person, on the other, because the internal view may not fit into the body itself.
If the fighter classes are replaced by drones, it wouldb't be nescessary, but the game itself would loose some features in how to develop a personal career.

Anyway, the one ship only strategy is not only limiting in terms of gameplay, but i think it'll prove to be a major headache on modding existing content a bit more than just maxing out and overtuning the player ship, or to introduce scripts. As it looks like according to the rare informations we have, it would be possible to change things around the player happening to the universe as such, but it looks like that the limitations on things the player can directly control is problematic, since several of those commands seems to be tied to the crew. Judging about the game after this speculation, it seems like Rebirth gets more in the direction of n RPG than a shooter. You can talk to the crew and give orders, to your station manager and give orders, you can play around with the turret commands and your ship commanding officers, but you can not control all that directly. You have been just given that sword/fireball spell which is of limited use but looks cool.

What is missing in the announcements and interviews from my point of view is the diversifacation in roles the player can access while playing this game. In every other game the player is able to choose roles, especially in shooter games. You can choose the way to play by accessing your weapons, filling the role of a sniper, a frontline assault, or even an engineerr/medic. But you can change them while playing and adapt to the enemies and strategies.
Even in RPGs you're able to define yourself first, as a magician, a warrior or something like that. You're tied to this role the whole game long. And if we look back to the Rebirth informations we have until today, it looks more like the RPG way, than a shooter.
Modding a more role play game would require a lot of different thinking in terms of gameplay.

But this is speculation, i think we need to see the game itself working before any judgement about moddability can be made. So it'll take probably some month before we see the first real mods. Cheatscripts and some adjusted script packages will be easy, the rest is uncertain and depends largely on documentation, and eventually tools.
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Action Possibilities!

Post by David Howland »

A view of three Action aspects we have learnt:-
1. We have learnt that the magical SETA has been replaced by a multi-lane light highway thingy. The most exciting use anyone suggested for this is to park a ship across the road, cause a motorway pile-up and grab the resulting loot. Well if I was a criminal, suicidal, phsycopath who could get pleasure out of such a concept, I have a car, there is a motorway nearby, I could do it for real, besides the looting aspect has unpleasant associations with the recent riots.
2. We are to have a female copilot hmm! If I wanted to interact with a woman who enjoys telling me what we should do, I can get the wife to nag me. So I suppose this game is aimed at the young, single, geek, who has not met the woman of his or her dreams yet?
3. We can wander around corridors of our ship and step out on to a platform in space! Walk down a corridor, would that be a recreation of the boring activity many have to undergo at work everyday, great! Step on a platform in space gee whiz, would that be like an even more mind numbing version of standing on a station platform awaiting the always late train. I do not know about you but I play space sims to explore the infinity of space, I expect the producers to put in plenty of interesting things, like strange aliens and planets to interact with and maybe even fight, which Egosoft has produced in abundance in the X universe. Am I alone in being struck by how Earthbound these new action features seem to be.
I had a terrible nightmare over the weekend, I was playing Rebirth for the first time and it ended with me trapped eternally in the corridors of a CONSOLE GAME! I do hope Egosoft have not lost their way, LOST IN SPACE, now that's a blast from the past?
Last edited by David Howland on Thu, 15. Sep 11, 16:25, edited 2 times in total.
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Re: Action Possibilities!

Post by supahfly »

David Howland wrote:The most exciting use anyone suggested for this is to park a ship across the road, cause a motorway pile-up and grab the resulting loot. Well if I was a criminal, suicidal, phsycopath who could get pleasure out of such a concept, I have a car, there is a motorway nearby, I could do it for real, besides the looting aspect has unpleasant associations with the recent riots.
I think everyone is missing the point with that "block the highway" idea. I am absolutely positive that once you're near the "road" you will be prompted "are you ready to travel?" or something and will be on your way an in no way would you be able to get anywhere near this space lane without being "sucked" into it
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Post by Shootist »

frankzappa wrote:
Mightysword wrote:Hum, imagine if you can get out of the ship and "stand" on top of the cockpit as your ship charge into battle ... that will be a new definition of badass.
LOL with a parrot on your shoulder? :)
Arrr, matey

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Long post reply

Post by Rudinho »

I've read 30 of 80 pages of this topic.

Many thigs have been said, i'll quote some of them.

The main problem i see i the ONE SHIP thing.

Keep away the lack of choice, a VERY SIMPLE EXAMPLE:

I dunno how much shield the X shuttle or AP gunner can have -(if it's less that 500 MJ then it's already a crap)

I 'm attacked by 5 M3 pirate fighters, no shields and with 30 % of hull of my shuttle, i have my own 2 M4 escorts fighting.

In X3R, I used to beam to another ship if i could, when jumpdrive was destroyed, and avoid DEATH in my M4 and flee away.

So this high tech "space sim",so i can beam to a station

BUT i can't beam to another ship. No lifepods...

So in X:R you CAN'T afford to have your ship being destroyed. I ejected in X3R so many times and asked a freighter jump 7-8 gates to pick me up.

The simpliest feature of x series shitf+E has been removed. If i cant eject from my ship how i repair another ship? Let's say a freghter if i don't have a repair laser.

I understand you have ONE ship that's a part of your character - but even HAN SOLO was able to leave his ship to pick a hijacked Lambda-class T-4a shuttle.

As an example look at Silent Hunter 5, it's a sub sim. In SH3 you have several subs to pick during the campaign. In SH5 you have only one, but can travel throu the ship an talk with crew. YES it added some immersion, but lost the challenge to get a better one as a reward of your efforts.
It was a selling disaster compared to SH3 and SH4.


The other problem is the ship itself, i used to fly M6 and m7 for incursion missions. That means 1 to 4 GJ of shield + a nice pack of firepower. For the time being we have no info at all about the specs of the AP gunner/X shuttle. But personally i'm affraid that we'll end up with a modified M3+ like in teladi start plot of TC.

A M3+ is not enought to face a wing of M4-M3 pirates! And you can forget to survive a M6 encounter.
BTW it removes the possibility to be a pirate, i liked to possibility to buy a pirate m6 before havin rep with argon to buy a centaur.

If you can't fly a M7 how you gonna fire your pod with marines????
That was a sricpt for X3R, vanilla script in X3TC. If it was made vanilla in TC it's beacause it was a very nice feature that we asked for.
The fact big ships have several elements that can be damaged i hoped you can immobilise it until you bring a M7 to capture it, i can't imagine an AI do it properly. STILL we don't even know if boarding is possible.

Can we reclaim a ship? Like the one is savage spur? Dunno

If i can't fly other ships what's the point of having a HQ that can reverse engineer a ship to we can produce it. My fear is we won't be able to have HQ in X:R

How i'm supposed to win a race if my x shuttle can't keep up with other uber speed M5?


Now the travel high ways, or Oblivion teleort style thing. I feel it's a good thing. How many time you couldn't travel faste because one station is attackeb by pirates. IMHO it should be a WARP system from EVE ONLINE. You get a mission, coordinates and then activate WARP to the location in the sector.


my 2 cents
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Post by Buzz2005 »

there are probably no fighter clases like in previous games, so you getting attacked my 5 M3 fighters is not going to happen in X:R

I think its all drones now, like different classes of drones but all of them are smaller then the AP gunner, a class like the AP gunner that other AI controls including there drones and you have huge capitals that in any case should GTFO when they attack, or get your own in the mix

At the end of the trailer you can see the AP gunner leaving some station and 2 drones following, probably fighter drones
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Re: Long post reply

Post by PTR »

Rudinho wrote:...
You're looking at X:R as X3:TC with some features removed/added. You should let go of this way of thinking, it looks like Egosoft redesigned the entire game. The M/TS/TP/TL classification system is gone (it at least seems like it) and replaced with drones designed to do different tasks. You will take control of a drone during a fight, and if you're destroyed you jump to the next.

It looks like the player ship can 'evolve', so you start in a basic ship, and end in a much better one.
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Post by Bobucles »

I think everyone is missing the point with that "block the highway" idea. I am absolutely positive that once you're near the "road" you will be prompted "are you ready to travel?" or something and will be on your way an in no way would you be able to get anywhere near this space lane without being "sucked" into it
The ships could simply go through anyone not on the highway.

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