Early details for next X³: Reunion patch - 1.3

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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pmg102
Posts: 46
Joined: Tue, 9. Aug 05, 13:51
x3

Post by pmg102 »

Excellent timing.

Finished work for Christmas 45 minutes ago...

And I think whilst I'm waiting for the file to become available I'll reinstall X3 from scratch. Best to run these things against a clean install - don't you think? (Although the 1.0 to 1.3 is about twice the size of the 1.21 to 1.3)
cooldoud
Posts: 61
Joined: Fri, 9. Dec 05, 18:24
x3

Post by cooldoud »

generalkorrd wrote:ITS UP ITS UP. 61 MEGS OF PATCH COMIN TO MEEEEEEEE
My... precious :)
You can't catch them using strength,
eels are like women, if you hold them down forcibly, they'll just run away
generalkorrd
Posts: 68
Joined: Sat, 26. Nov 05, 18:03
x3

Post by generalkorrd »

hehe wooo hooo
teki
Posts: 252
Joined: Mon, 19. Dec 05, 04:32
x3tc

Post by teki »

Its downloading :D

Thank you Egosoft! :)
D_Zorro
Posts: 2027
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by D_Zorro »

I'm finally downloading my patch now. it's working. :D


DZorro,
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
lonewolfgk
Posts: 18
Joined: Sun, 3. Oct 04, 11:47
x3

Patch

Post by lonewolfgk »

Well guys i am busy downloading the patch, it is definitely out and ready. The servers are just over worked. hehe
cooldoud
Posts: 61
Joined: Fri, 9. Dec 05, 18:24
x3

Post by cooldoud »

Okay, so I guess now is the time to thank Egosoft for the early release. They had till saturday to release it right ;)

Merci !
Last edited by cooldoud on Thu, 22. Dec 05, 16:43, edited 1 time in total.
You can't catch them using strength,
eels are like women, if you hold them down forcibly, they'll just run away
RagX
Posts: 552
Joined: Fri, 23. Sep 05, 08:04

Post by RagX »

do the servers and mirrors a favor and try an odd-numbered mirror :) lets balance the load and enjoy the Xmas gift of Egosoft.

Merry Xmas Egosoft, and thanks for not letting us down :D
flynnstone
Posts: 7
Joined: Wed, 17. Mar 04, 17:35
x3

Post by flynnstone »

Well i must say that suprised me, lets see if it works now.

(gota love ultra broad broadband :) )
generalkorrd
Posts: 68
Joined: Sat, 26. Nov 05, 18:03
x3

Post by generalkorrd »

readme says the khaak have been rebalanced.... intersting
cooldoud
Posts: 61
Joined: Fri, 9. Dec 05, 18:24
x3

Post by cooldoud »

X³: Reunion 1.3 Readme updates

THIS UPDATE REQUIRES VERSION 1.2.1 OF X3 TO BE INSTALLED!


Additional functionality
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner

Performance and options:
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders

Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you ;-))
- Several plot stages have better balance
- Other minor balancing improvements

Bug-fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- if the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved


Savegame compatibility is maintained from all previous versions to 1.3

:D
You can't catch them using strength,
eels are like women, if you hold them down forcibly, they'll just run away
pmg102
Posts: 46
Joined: Tue, 9. Aug 05, 13:51
x3

Post by pmg102 »

Thanks for the patch info.

33.3 Meg and rising...
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 »

Thanks for the readme info cooldoud ....
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
CBJ
EGOSOFT
EGOSOFT
Posts: 54282
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

Patch discussion continues here. ;)

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