Early details for next X³: Reunion patch - 1.3
Moderator: Moderators for English X Forum
-
- Posts: 46
- Joined: Tue, 9. Aug 05, 13:51
-
- Posts: 61
- Joined: Fri, 9. Dec 05, 18:24
-
- Posts: 2027
- Joined: Wed, 6. Nov 02, 20:31
I'm finally downloading my patch now. it's working.
DZorro,

DZorro,
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
-
- Posts: 61
- Joined: Fri, 9. Dec 05, 18:24
Okay, so I guess now is the time to thank Egosoft for the early release. They had till saturday to release it right 
Merci !

Merci !
Last edited by cooldoud on Thu, 22. Dec 05, 16:43, edited 1 time in total.
You can't catch them using strength,
eels are like women, if you hold them down forcibly, they'll just run away
eels are like women, if you hold them down forcibly, they'll just run away
-
- Posts: 552
- Joined: Fri, 23. Sep 05, 08:04
-
- Posts: 7
- Joined: Wed, 17. Mar 04, 17:35
-
- Posts: 68
- Joined: Sat, 26. Nov 05, 18:03
-
- Posts: 61
- Joined: Fri, 9. Dec 05, 18:24
X³: Reunion 1.3 Readme updates
THIS UPDATE REQUIRES VERSION 1.2.1 OF X3 TO BE INSTALLED!
Additional functionality
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner
Performance and options:
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you
)
- Several plot stages have better balance
- Other minor balancing improvements
Bug-fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- if the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved
Savegame compatibility is maintained from all previous versions to 1.3

THIS UPDATE REQUIRES VERSION 1.2.1 OF X3 TO BE INSTALLED!
Additional functionality
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner
Performance and options:
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you

- Several plot stages have better balance
- Other minor balancing improvements
Bug-fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- if the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved
Savegame compatibility is maintained from all previous versions to 1.3

You can't catch them using strength,
eels are like women, if you hold them down forcibly, they'll just run away
eels are like women, if you hold them down forcibly, they'll just run away
-
- Posts: 46
- Joined: Tue, 9. Aug 05, 13:51
-
- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29