EGOSOFT and Deep Silver announce X Rebirth (updated 2011-07-29)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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OnlineKenji
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Post by OnlineKenji »

I like the focus on combat. I'm curious if anyone has news on the economy? I haven't read much at all said about the economy in the literature, of course the literature is usually not in english or spanish, which happen to be the only languages I speak. :)

So any news on the economy?

I love the destructable hardpoints concept. I've always wanted to be able to disable a ship. I wonder if the fact that you can target guns, jumpdrives, and engines means that boarding is allowed? I mean think about it, why defang and disable a ship if you can't then jack it?

I'm starting to really look forward to this release.
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perkint
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Post by perkint »

Nanook wrote:Really? I'd like to know how they were able to do such a preview.
To be fair, when I read it the only thing that seemed new was the walking in stations, which by the sound of it may have been down to translation descrepancy...
Nanook wrote:I have to go by what Bernd said in a tranlated interview in your own thread:
Krawall.de: Can we now actually exit the ship and maybe even walk around stations?

Bernd Lehan: No. You won't be able to walk around the stations.
Er - yeah. Good point...

:oops:

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Advent1s
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Post by Advent1s »

Require more info... |:
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Gazz
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Post by Gazz »

OnlineKenji wrote:So any news on the economy?
I gather they added some more wares.

That the economy is in any way connected to the remainder of the game - I have not seen that mentioned.
The ingame economy having a meaning would be a complete break with the earlier parts of the series but to me that would be a lot more important than 2 or 50 new kinds of mineral.
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Post by pwnstar23 »

Some more awesome from deep silver damn they are good.
http://www.xxlgaming.com/jokerscorner.asp?cornerID=5
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Cadius
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Post by Cadius »

Ya know when Ego mentioned having crew members on board and the ability to walk around your ship I assumed it would be something like in Silent Hunter. Not necessarily something that would boil down to an FPS or Mass Effect.
LTerSlash
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Post by LTerSlash »

Im still feeling we are lossing much more than we are getting...

Been stuck with only 1 ship, not directly controling anything but drones, and those "trade lanes" or wharever its name for "fast travel", that I BET every AI controlled ship was to fly in one of them to get to any place, so yeah no collisions.

There better to be a very good reason to do all of that, i dont see why we are forced to play that way.

Also, what about boarding????! there no mention to it so i assume is out too.

I wonder why there cant be a "classic mode"?!

So far we are getting:
-Modular stations(yay, but it already done as a mod)
-Subsystem targeting (it remains to be seem if usefull at all, if a can destroy a destroyer in 2 second its pointless, and if boarding is out is even more pointless)
-Station managers (mmmm and they do what? the same thing we can do in two seconds in the old menu?)
-Good plot(i need to see it with my own eyes to judge)

We cant just get that modular stations system, subsystem targeting, a drone system for carriers and a good plot as a DLC for X3TC? no offense.

I known Egosoft doest do demos, but this time they will HAVE TO... there is no other option here, its buying blind, i have no idea of what im getting.

Im seeing a lot of forced options here, i need no one to make decisions for me, once i used a TS to hunt down others TS, why? because I WANTED to, im flying in a Boreas and killing everything, and its boring, but i doing it becase i WANTED TO, you guys need to give me OPTIONS, challenges, not force me to go that way(the so-called "hand holding", you know what could have been a good idea to have in X3TC? the opcion to switch sides on missions, like the option to switch side on a station defence, joining the attacking forces and fighthing other defenders and destroy the station in X time).

in TC i can take my M8 and make a whole sector disapear, WHY? because i can, and the AI has no defence or reaction at all. That means M8 have to be removed from game? because its "boring" to do that? or we can put a competent AI intro the game that doest really allow the player to easily do that? removing M8 its easier.

About "better" ships, if we have some ships that are MUCH better than others its because its intended to, or no balancing was done at all, still IT IS player decision to use to "superior" ships or no... And only once owned a Boreas or the spingblosson in the whole game.

The whole point in the X Universe was not "hey they are using only the 'best' ship in game, so we can use only 1 ship in the game", the point was that the player had the choice to use it or not, if EVERYONE was choicing to do that, them something else is failling.

Anyway, what the use, its like yelling at a falling wall "please stop falling", its gona fall anyway.
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Post by Mightysword »

LTerSlash wrote: -Modular stations(yay, but it already done as a mod)
Not really, at least no in the same manner that XR seem to do. Most modular station mods meant to save the player from the ultra bad complexes, they're there for the convience, but themselves do not change anything. What I see so far in XRebirth is a complete different beast.
-Subsystem targeting (it remains to be seem if usefull at all, if a can destroy a destroyer in 2 second its pointless, and if boarding is out is even more pointless)
It could mean attacking capital ships is a more elaborated process now. Frankly being able to take out a M2 in your M3 might make your ball feel big, but at the end of the day that just proves the current capital ship model are very badly implemented in more way than one.


And I'm not so hot on the Boarding either. I like the idea of boarding, but the current way of doing it don't sit well with me. The pod are incredible cheesy while the space walk don't make a damn sense. If boarding makes a comeback, they're better be helluva-lot different.
David Howland
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Classic Mode!

Post by David Howland »

LTerSlash,
You answered the question,'why no classic mode' yourself!
You cannot have a classic mode on a game which:-
1. Has totally different game engine. A classic mode requires a certain amount of commonality and compatibility with previous games.
2. So different content, half the action content has disappeared and one or two little bits of totally new action introduced.
3. Graphics and animation is at a totally different level to previous X as to be incompatible.
You also mention features of previous games such as boarding, STOP THIS NOW! Little solid information has come out about the action side of Rebirth but what has been said by Egosoft staff over and over, is REBIRTH IS NOT X4, X5 or X anything. Do not buy Rebirth thinking you can play a better X, if you want to do that, continue playing the old games.
We are just lab rats here to perfect the game for the real money earner, the console release!
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Post by PTR »

pwnstar23 wrote:Some more awesome from deep silver damn they are good.
http://www.xxlgaming.com/jokerscorner.asp?cornerID=5
DeepSilver is going by "All publicity is good publicity". I think they're marketing geniuses over there. Hype a game (Dead Island was greatly anticipated) and to increase publicity once more they screw up patches! Genius!

I hope the allow Egosoft to wait for release until they have a bug-free (or at least bug-scarce) game. But at least Egosoft’s first-day patches are really patches… :wink:
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BigBANGtheory
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Post by BigBANGtheory »

santi wrote:Officially nobody said there is no docking at stations, they said that you don't need to dock to trade. I presume, that is the docking computer replacement feature. The being 5 km away and suddenly being docked wasn't really immersive. On the other hand manual docking it is, and is fun when you want to do it, so hopefully will be in the game.
Yes I completely agree, though I would go further to suggest that manual docking is mandatory until you get a docking computer and that the upgrade not be cheap or easy to aquire you have to earn it. That way you add immersion (guiding players to land on the pretty stations) and add a real gameplay goal early on..... as learnt in 1985.

This is the type of thing X series players can help Egosoft make X:R a better game if they choose to tap into the community more.
Yapa
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Post by Yapa »

I think most of us are here becuase we like what the X games are, this new game..... welll honestly it does not seem like an X game now.

True, its not an X game, but hey why are we all here?

Because we like X style games... and this new thing seems like a simplfied, cut down, simple version of what we all love.

Unfortunately this will not be a day 1 purchase for me :(
Yapa
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Post by Yapa »

santi wrote: Yes I completely agree, though I would go further to suggest that manual docking is mandatory until you get a docking computer and that the upgrade not be cheap or easy to aquire you have to earn it. That way you add immersion (guiding players to land on the pretty stations) and add a real gameplay goal early on..... as learnt in 1985.

This is the type of thing X series players can help Egosoft make X:R a better game if they choose to tap into the community more.
I'm pretty sure X:BTF or X:Tension had this, maybe even X2? Where you had to buy an auto docking computer.

It added A LOT of immersion having to guide your ship in slowly, ask for permission to land.... who remembers how cool it was when you could see freighters lining up to enter a space station...

or how cool the landing guidance/approach lights where?

This is the stuff that made the game great (apart froma tonne of other stuff too!).... it gave the game life and realism and atmosphere.

This is all gone with the no landing/docking system, and dont even get me started on the "super highways" .... that is a total failure.
Forget about seeing freighters all over the sector, they will just be sheep stuck in 1 lane...
supahfly
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Post by supahfly »

Yapa wrote:who remembers how cool it was when you could see freighters lining up to enter a space station...

or how cool the landing guidance/approach lights where?
Damn, I remembered the models of all stations playin' X-Tension, knew where to fly to reach the docking hangar quicker whenever I approached any station from any angle :D

Playing TC is nothing like it.
Yapa
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Post by Yapa »

supahfly wrote:
Yapa wrote:who remembers how cool it was when you could see freighters lining up to enter a space station...

or how cool the landing guidance/approach lights where?
Damn, I remembered the models of all stations playin' X-Tension, knew where to fly to reach the docking hangar quicker whenever I approached any station from any angle :D

Playing TC is nothing like it.
Yep thats exactly what I'm talking about.... good gameplay, I too knew most stations because you had to get close to them, not so in X3 even and now with Rebirth we dont even have to look at them, just fly say 2 or 3k and press the trade button.

Ohh lets not forget the awesome station announcements which the fan community submitted for X3 I'm pretty sure... doubt anything like that will be around now that we are stuck in ONE ship...
dholmstr
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Post by dholmstr »

I'm wonder about the sound and music. Is Egosoft going with the same composer as now or something new? I'm not against nor for change, the music so far has been good and in many places it did put the mood in a sector. But if new style/genre/whatever would be used, may one propose to use/abuse different composers for this game? Liike Rob Dougan... :) if you don't know who he is..just google ;)
Skeeter
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Post by Skeeter »

Still alex whats his name iirc.
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Buzz2005
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Post by Buzz2005 »

Yapa wrote: Yep thats exactly what I'm talking about.... good gameplay, I too knew most stations because you had to get close to them, not so in X3 even and now with Rebirth we dont even have to look at them, just fly say 2 or 3k and press the trade button.
WHERE do you all get this info????
WHERE do they say NO DOCKING???
since im here
WHERE do they say no boarding???

Well you can say they dont say anything ( more info!!!!!!!!!!!! :evil: Egosoft, please )

A lot of you are totaly insane about this game you now almost nothing
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Post by X2-Illuminatus »

WHERE do you all get this info????
There are various pieces of information linked in this topic here, translated reports of game sites, interviews, the X-Universe news, video footage from the GamesCon and so on. If you don't want to look around for the info on your own, you should have a look at perkint's What we know about X-Rebirth-topic, where he collects most of the already confirmed info.
WHERE do they say NO DOCKING???
In the X-Universe News number 43:
What can one do there? - Loads. How trade is done is even different. There's no landing to pick up wares and take them elsewhere. You now overfly the station and see what's on offer.
WHERE do they say no boarding???
No idea.
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Skeeter
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Post by Skeeter »

I reckon you will be able to go in stations. You hover yes if you want to check stock levels and all that but to actually get the wares i still think you dock as the only info out is you dont have to dock now to find out info in the station.
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