Zen and the Art of Running away.. {spoilers guaranteed}

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zombat
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Post by zombat »

Wings have a Dock At... and return home commands don't they?
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JoeVN09
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Post by JoeVN09 »

I'd just get 'em to follow me -- simplest command, and as long as I'm far away from the heat it takes them out of danger long enough to put them back in their storage TM :)
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Orion1632
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Post by Orion1632 »

Yeah it's strange that wings with capital ships take so long to jump out. And in the Xenon sectors with Q's jumping in everywhere it's easy to suddenly lose a ship. Those Q's can really do a lot of damage.

Last time I did it with a fleet I had to move the whole fleet off to a corner of a sector, so that they would be safe to dock fighters and jump out while I kept the Q's busy.
shanrak
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Post by shanrak »

I think its just ships under fire take longer for some stupid reason. Once I had a Q enter a sector right next to my zephyrus (I was in my fighter at the time and half a sector away). I immediately told it to jump out (1 sector away), and started counting to 10. Got all the way up to 50 before it finally died to the Q, tried it on more time, succeeded in distracting the Q, it took over two minutes to jump out (WTF?)

After that I tried just having it jump to a different gate in the same sector, only took 10 seconds.
ecniv
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Post by ecniv »

So seems to have an override. See I asked my fighter once to run away. It started to run away but got hit by fire. Turned around and began attacking. So ai = thick. Needless to say the fighter died.

On a previous go the so had an m6 fully equipped. It died against an m3 with hepts x2.
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LTerSlash
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Post by LTerSlash »

Maybe you could start blowing up 25mj fabs? so you can get one...
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JoeVN09
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Post by JoeVN09 »

I don't think there are that many 25MJ Fabs to blow up :)
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andrewas
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Post by andrewas »

The same method should apply to medium shield complexes - although you'd probably need to use the script editor to make them produce what you want, the game does not properly handle multi-product fabs.
Gothsheep
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Post by Gothsheep »

You know...after being killed twice within 1 hour in TC, both times by jumping into a system, and being rammed by a M6-M7 in 0.1 seconds, I'm starting to wonder if that ever happened to N-S, and he just decided that it's such a terrible end to the story that he'd break his 'DiD' rule and reload it. :wink:
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JoeVN09
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Post by JoeVN09 »

I don't think I'd mind, to be honest... No way does that count as sufficiently "dead" :P
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Llama8
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Post by Llama8 »

JoeVN09 wrote:I don't think I'd mind, to be honest... No way does that count as sufficiently "dead" :P
Being smeared over the front of an M1/2 doesn't count as dead? I would have thought that being reduced to the consistancy of crunchy salsa by several megatonnes of "friendly" shipping would be pretty much dead.
shanrak
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Post by shanrak »

I've never had any trouble like rear ending a m1/m2 when exiting a gate, maybe I'm just lucky?

One time I came close because I was stupid and idling in front of a gate I just exited while manipulating some traders, a TL appeared right in front of me just as I hit boost, but I swverved just in time.
Targ Collective
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Post by Targ Collective »

A collision immediately on exiting a gate would not be player error, so a reload should be legal. Even so, Nuklear Slug if I recall correctly kept an eye on the other side through his fleet back in the early days.
googlemeier
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Post by googlemeier »

would have thought that being reduced to the consistancy of crunchy salsa by several megatonnes of "friendly" shipping would be pretty much dead
That's Soylent Green, also called Protein Paste. Scraped off the hull and collected by Advanced Freight Drones. :thumb_up:
Rick James
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Post by Rick James »

Fortunately I only seem to hit ships now that im in my HPC, and they always come off worse. Still a rep hit I could do without though.
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JoeVN09
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Post by JoeVN09 »

Targ Collective wrote:A collision immediately on exiting a gate would not be player error, so a reload should be legal. Even so, Nuklear Slug if I recall correctly kept an eye on the other side through his fleet back in the early days.
Exactly what I meant by ”not sufficiently dead”.  :)
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Gothsheep
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Post by Gothsheep »

shanrak wrote:I've never had any trouble like rear ending a m1/m2 when exiting a gate, maybe I'm just lucky?

One time I came close because I was stupid and idling in front of a gate I just exited while manipulating some traders, a TL appeared right in front of me just as I hit boost, but I swverved just in time.
I didn't have trouble for days and days and days of playing...Then I died like that 3 times in 2 days. So yeah, it's weird.
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Fallen-Angel
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Post by Fallen-Angel »

No risk, no fun .. Not knowing what's waiting on the other end of the jump makes things exciting!? :lol:
Eine bessere Zukunft ist nur eine Entscheidung weit weg ...

Es ist einfach kein X in Rebirth .. Kein anspornender Trade, kein herausforderndes Think, kein freies Build und nur anspruchsloses Fight.
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Olterin
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Post by Olterin »

Hmm... two days without any update... I'm getting worried here... Then again, I guess Mak deserves a holiday in the Yaki holiday resort :)

Also, about jumping through gates - never had any problem with it so far, not a single crash (in any ship size). Either I'm very lucky, or there's something strange going on in your game... I did have a few close calls with traders though.
"Do or do not, there is no try"
"My Other Overwhelming Mixed Assault Fleet is a Brigantine" -Seleucius, commenting on my ship naming scheme
Gothsheep
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Post by Gothsheep »

Olterin wrote:Hmm... two days without any update... I'm getting worried here... Then again, I guess Mak deserves a holiday in the Yaki holiday resort :)

Also, about jumping through gates - never had any problem with it so far, not a single crash (in any ship size). Either I'm very lucky, or there's something strange going on in your game... I did have a few close calls with traders though.
If the next update ends with, "emerged from the jumpgate just in time to see a Shrike trying to enter it. THE END."

Then I apologize.

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