I don't think they really discussed solo offline. In reality I think they realised the idea wasn't going to happen a long time ago and dropped the shoe once they'd maximised pre-sales.Avis wrote:I was under the impression even solo offline the clock was going to be ticking constantly with no re-load in much the same way as it does in Onine or Dark Souls, i.e. forcing you to live with the consequences of your actions and all that jazz.SteveMill wrote:..
Unless you simply cannot get onto the internet there's no overwhelming need for Solo Offline. apart from the mid mission thing I really doubt I could tell the difference between solo on and offline in a blind test..
It's not like the server-side implementation model appeared out of thin air Friday morning.
No doubt dropping it will enable scarce resources to be used to make a better online game. That's not the point for people. If you take people's money on the explicit understanding you will deliver something, you either deliver or offer a refund.
I mainly wanted off-line but I'm enjoying the game so I'm not personally too concerned. What I am concerned with is the trust issue. It means nothing they have said will be delivered and nothing they say in the future will be delivered is worth the paper it is written on.
Everything can go - including vaguely worded guarantees of future access. Including the no-sub model.