Told you it's not possible. =Psemiliterate wrote:the repair is working, but it seems like the goblins are doing it by script - none of them have repair lasers fitted. what's going on?
Anyway, every ship is doing everything "by script". Every single bullet that was ever fired was a script action.
Yes. Without the need for "software emulation" it will be considerably less... wasteful.i don't mean to sound ungrateful... just that this amazing new feature is eating way more cpu cycles. did you say with the tships it should be easier?
You see, without this it would have been yet another "add 10 hull points per second" repair script.
A simple loop! Preposterous!
Once installed, the script will auto detect the mod and start using it without any fuss or special messages.
It doesn't even have to be "the" mod. Adding the repair laser (mining laser) to all 3 fighter drones will do.
But even with the mod it seems that the repair laser itself is not quite optimised for widespread use.
Then again, maybe it's the "Kyon beam" slowdown I faintly remember. Been ages since I updated my gfx drivers...