While discussing the grand scheme of things, I would humbly say not to tunnel vision solely on what happened during WW2, a lot of technologies were on their novelty, nations tried and retried sometimes with huge losses.
There are instead millenias worth of stories before that, with literal empires warring at each other to control the trade routes.
I had in mind the HMS Victory, Santisma Trinidad and l'Océan that did lead their own front.
GCU Grey Area wrote: ↑Mon, 3. Feb 25, 08:12
Nerwesta wrote: ↑Mon, 3. Feb 25, 03:50
Again, please tell me how the hell do you attack a station with a Ray ? How this Destroyer is anything close to the Behemoth or the Rattlesnake, despite bearing the same class. ( Destroyer ! )
I just use several of them, albeit a few more than if I was using Behemoth or Rattlesnake, etc. In my current Boron-only game the business end of my demolition fleet consists of 14 Rays, in 2 groups of 7, which work their way around enemy stations in opposite directions. If I was playing with other destroyers I'd need fewer of them (typically 8-10) but the approach I use would be identical. If I recall correctly when I was playing as a Terran my demolition fleet consisted of 4x Osaka & 4x Syn. Did try adding a couple of Asgards to the fleet but they were so slow to manoeuvre into position that they'd generally only fire a couple of shots while the rest of the fleet did the bulk of the work. Found them too annoying to work with & ended up repurposing them as permanently docked turret batteries for my HQ instead. Rays however are my firm favourites for demolition work. Their main gun may be a bit on the weak side but their instant travel drive make them exceptionally swift to reposition as the demolition job progresses.
Interesting.
May I say 14 Rays is a massive amount of ships, not just several of them. I use one or two Osaka to that task, with their S/M fleet.
This means exactly the point I was trying to make, you print a lot of Rays to get the output another Destroyer could have, this also means Destroyers have to be printed ( no matter what anyway ) and are fundamentally different to each others.
Battleships shouldn't be printed, and should serve as an ultimate weapon, not a force of quick intervention. I can sling Osakas wherever I want in comparison.
Nanook wrote: ↑Mon, 3. Feb 25, 10:35
flywlyx wrote: ↑Mon, 3. Feb 25, 07:57
I still don’t understand why people are so fixated on this power creep assumption when no one here is asking for battleships as strong as the Asgard.
Sure they are. That's exactly what most players who want them would expect. The Asgaard is a battleship and that's what some people want for the other factions. They aren't asking for battlecruisers.
LameFox wrote: ↑Mon, 3. Feb 25, 09:12tbh I suspect a lot of it is working backwards from "I don't want battleships". The idea that people will pour out of the woodwork to insist on Terran supremacy
It's not "people will pour out of the wordwork", it's that people want the lore to be consistent. Every other major faction suddenly possessing such ships without the Terrans responding goes against all the lore. Maybe in a future game set much further in the future, the other races could have the time and tech to build their own. But expecting them suddenly to possess battleships in X4 is lore-breaking, IMO.
From reading carefully people who want more Battleships, I've yet to see anyone who defends that idea. I got the sence you're trying to put words on people's mouths.
Everyone agrees the Asgard lore wise should be the most powerful one.
Lore being 115% consistent to you should stop certain features of gameplay on a game set to add anyway more content, no matter what ?
May I ask how lore is less consistent than say, Argon designs on Boron ships and stations ? Those stand out to me, and kind of got explained via a direct dialogue.
Also, does this mean the lore should stay intact no matter which DLC gets added( Borons barred from the universe if you didn't buy Kingdom End's etc ) and what the players does ?
Triggering a weaponry escalation
before the Terrans can react is perfectly doable, especially if late game pushes towards factions being united, and the Xenon crisis.
In fact this should be a non-problem here, Terrans aren't forced to build yet another ship on this timeframe.
Egosoft can't make everything squared like a novel, but it's net plus for those asking these ships, without butchering the stories.
I got the sense a lot of arguments are just there just to avoid other factions ( and people ) to get somewhat the same tools as the Terrans. They already have a perfect economy, and very capable offensive capabilities, players doing "Terran" only playthroughs should wipe anything they meet, that includes the PIO start since they are intertwined.
Split are on literal ICU on most of my seeds, unless I artifically help them.
edit :
Sadly most of the mods adding newly designed Battleships are for the Terrans, looking at the "Osaka" Nagoya makeover or that mod :
https://www.nexusmods.com/x4foundations/mods/1330