
So, the reason I`m here is the dynamic diplomacy system. It basically stupid as it is now. Yeah, I know I could just turn it off via scripts, but that is not what I want. I have no intention to be a best friend to all of the races in space, I just don`t want to became hostile when I obviously should not.
You see, I am a pirate hunter. If, for example, I would do too many pirate hunting missions in a row for boron, those split would became hostile real soon. What the hell? I exterminate split foes (pirate) without demanding any reward from them. More, their enemy boron is paying for that, loosing economical potential. Why would split hate me for that? Why would split refuse selling me their goods, investing boron credits in their economics? Why would split attack me if I visit their sectors, instead of inviting me to do the same job I do for boron?

I really like the idea of loosing rep when you gain rep with enemy factions, but in this case isn`t it stupid?
The idea is simple: I want to reduce/remove negative impact on rep to any third race, hostile to employer race if target race is also hostile to that third race.
Is there any mod for this? Can I edit some values by myself to achieve the result?