3.0 Public Beta is now available
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Re: 3.0 Public Beta is now available
Still getting random crashes in and aroundwhat i think is certain sectors, seem's prevalent early game and may be coincidents but teladi sectors, hewa's twin 2 when nearing the data vault and also grand exchange sectors.
I used to list PC parts here, but "the best" will suffice!
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Re: 3.0 Public Beta is now available
should say basically running geforece 1080ti, clocked ecu and 64 of ram if that helps, running off a samsung SSD but i have or believe i have switched off rapid mode using samsung magician.
I used to list PC parts here, but "the best" will suffice!
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Re: 3.0 Public Beta is now available
@ dougeye: You won't get much attention or help about your CTDs in this thread as it will probably be related to your system or set up. Please post in Tech Sp with links to useful info about your game and system such as mod state, DxDiag, error messages if not in the DxDiag, Vulkaninfo, etc
A dog has a master; a cat has domestic staff.
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Re: 3.0 Public Beta is now available
Did they change the Ai in 3.0? it somehow got even dumber...
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Re: 3.0 Public Beta is now available
-Carriers recalling subordinates mid battle
-When the above issue happens recalled ships dont respond to enemy fire so they end up dead most of the time as they try to fly back to the carrier
-Carriers getting stuck for ages in recalling subordinates order
-Station subordinates (traders) flying to deep space towards some random direction (no stations there)
-Fighters boosting draining away more than 50% of their shields
-fighters boosting onto some random directions when they undock from carrier
-Capital ships ramming into each other when fighting
-Carrier subordinates getting stuck for ages in docking order
-Ships not reacting to enemy nearby presence 80% of the times
-Auxiliary ships getting stuck in 'Awaiting signal" order queues for ages
And the list is long....
Yesterday i spent a couple of hours observing the AI and my god it was abysmal.
The few rare times where the AI works as intended the game is so fun though, what a shame.
I am afraid that no matter what new content they bring, i cant have fun when i have to babysit every single ship i have due to dumb AI
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Re: 3.0 Public Beta is now available
Most of those are present in 2.6 and earlier.....Warnoise wrote: ↑Sat, 23. Nov 19, 04:12-Carriers recalling subordinates mid battle
-When the above issue happens recalled ships dont respond to enemy fire so they end up dead most of the time as they try to fly back to the carrier
-Carriers getting stuck for ages in recalling subordinates order
-Station subordinates (traders) flying to deep space towards some random direction (no stations there)
-Fighters boosting draining away more than 50% of their shields
-fighters boosting onto some random directions when they undock from carrier
-Capital ships ramming into each other when fighting
-Carrier subordinates getting stuck for ages in docking order
-Ships not reacting to enemy nearby presence 80% of the times
-Auxiliary ships getting stuck in 'Awaiting signal" order queues for ages
And the list is long....
Yesterday i spent a couple of hours observing the AI and my god it was abysmal.
The few rare times where the AI works as intended the game is so fun though, what a shame.
I am afraid that no matter what new content they bring, i cant have fun when i have to babysit every single ship i have due to dumb AI
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Re: 3.0 Public Beta is now available
Docking seems way better in 3.0 than 2.6.
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Re: 3.0 Public Beta is now available
i am impressed what i have seen on the video everything looks amazing i can't wait to see the MANUAL controls of L and XL turrets for cap ships and i can't wait to see new ships from each faction and remodel version o btw devs reminder I DON'T WANNA SEE COPY AND PASTE SHIPS IN 3.0 again hell of nice work and keep it up
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Re: 3.0 Public Beta is now available
I WAS UNDER the impression that update 3.0 could potentially allow relocating player headquarters? is this still planned?
X gamer , one at a time.
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Re: 3.0 Public Beta is now available
I really hope so... Its very important.
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Re: 3.0 Public Beta is now available
yes it is very important for me as well, bernd posted this on early janaury this year. (hence my question)
viewtopic.php?f=146&t=413180
For all updates, we are working on better missions. At the latest for 3.00 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
X gamer , one at a time.
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Re: 3.0 Public Beta is now available
'potentially' means its kind of up in the air still, like they-want-to-do-it-but-will-delay-it-if-they-have-to.
Irrational factors are clearly at work.
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Re: 3.0 Public Beta is now available
yes by itself,Sandalpocalypse wrote: ↑Mon, 2. Dec 19, 10:40 'potentially' means its kind of up in the air still, like they-want-to-do-it-but-will-delay-it-if-they-have-to.
area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
in that context and how it is written, for me it sounded as it would be here, i mean i am ok if they delay it, just want to know if it is still the plan or it got discarded entirely.
thank you
X gamer , one at a time.
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Re: 3.0 Public Beta is now available
Just went through the flight school as an old X3 player and a brand new X4 player, some notes below.
- Tooltips at the beginning don't indicate you should CONTINUE looking around...made me a little confused
- They tell you to enter Travel Mode but don't say how... it took me entering Travel Mode for the tooltip to appear.
- Take a break and let the autopilot... is there autopilot? No tooltip or instructions appeared until I looked up the controls.
- "Open logbook", no tooltip for this either.
- Hitting K to change weapons, no indicator what kind of missile is equipped
- Can we keep travel mode speed up when activating or deactivating autopilot? Or from switching from autopilot to regular travel mode
- TODO help text about the basics of this menu when looking at ship menu after docking
- Waiting 4-5 minutes to install docking software really kills the flow of the demo. Maybe make it a short install and say something about future installations taking a long time.
- Tooltips at the beginning don't indicate you should CONTINUE looking around...made me a little confused
- They tell you to enter Travel Mode but don't say how... it took me entering Travel Mode for the tooltip to appear.
- Take a break and let the autopilot... is there autopilot? No tooltip or instructions appeared until I looked up the controls.
- "Open logbook", no tooltip for this either.
- Hitting K to change weapons, no indicator what kind of missile is equipped
- Can we keep travel mode speed up when activating or deactivating autopilot? Or from switching from autopilot to regular travel mode
- TODO help text about the basics of this menu when looking at ship menu after docking
- Waiting 4-5 minutes to install docking software really kills the flow of the demo. Maybe make it a short install and say something about future installations taking a long time.
Rode my bicycle across the USA in 2014. Here's the travel blog with lots of words & pictures.
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Re: 3.0 Public Beta is now available
Is there a chance for 3.0 to be released this year?
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Re: 3.0 Public Beta is now available
@ matveich[EG]: From the opening post of this thread:
"We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations won’t, unfortunately, hit their original targeted release timeframe of Q4 2019. We're now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date."
"We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations won’t, unfortunately, hit their original targeted release timeframe of Q4 2019. We're now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date."
A dog has a master; a cat has domestic staff.
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Re: 3.0 Public Beta is now available
Just been mining crystals all this time, waiting for this to happen, Ive never understood why EGO doesnt understand its the Player's HQ and therefore I want to put it where I want it.
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Re: 3.0 Public Beta is now available
Thank you for the clarification. I watched the latest stream and was under the impression Split DLC is coming the next year and likely to be version 3.5 with 3.0 release still possible this year.Alan Phipps wrote: ↑Tue, 3. Dec 19, 22:50 @ matveich[EG]: From the opening post of this thread:
"We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations won’t, unfortunately, hit their original targeted release timeframe of Q4 2019. We're now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date."
Christmas ruined I guess.
Re: 3.0 Public Beta is now available
everytime i watch an egosoft communication i´am getting more confused on the release plans. currently i´am under the impression that egosoft is trying to stabilize the game with its current functionality and some small enhancments under version 3.0. maybe they release the propagated new mission/diplomatic functionality under 3.x version together with x4sv, only a guess from my side? but when i watch bernd lehans statments i´am under the impression that this is still ist not decided egosoft inhouse ?. looks like they try to find the best solution to satisfy all players and for aquiring new customers. Bad for me i have bought the collectors editionand i wish a bigger universum soon.matveich[EG] wrote: ↑Tue, 3. Dec 19, 23:05Thank you for the clarification. I watched the latest stream and was under the impression Split DLC is coming the next year and likely to be version 3.5 with 3.0 release still possible this year.Alan Phipps wrote: ↑Tue, 3. Dec 19, 22:50 @ matveich[EG]: From the opening post of this thread:
"We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations won’t, unfortunately, hit their original targeted release timeframe of Q4 2019. We're now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date."
Christmas ruined I guess.