dholmstr wrote: ↑Tue, 12. Mar 19, 08:21
Roger L.S. Griffiths wrote: ↑Tue, 12. Mar 19, 08:02
dholmstr wrote: ↑Tue, 12. Mar 19, 07:41No I don't miss the point, I do understand than the mechanics and maths done by the engine is vastly different and need to be written over, but the player do not see that. Nor should he care. For example a good old shortcut to command a wing to "attack my target", I don't care how many lines of code it takes it just should be there. That function has been in many other games than just X and long before X4, why can't it be in the game? We know it is a good thing/concept/function. I know Egosoft will keep adding and writing new codes and polish, but sometimes it feels they try to reinvent the wheel, this time with carbonfiber instead of steel. I don't care if its steel or carbon, just have it in the game.
The point is what can be considered reasonable levels of expectations given the situation in play thus such factors need to be kept in mind - especially when considering porting features from one product to another.
dholmstr wrote: ↑Tue, 12. Mar 19, 07:41But I think we can agree on disagree? This is about carriers and what should be done to them.
Ok, but I fundamentally disagree with the premises some are asserting - Carriers are anything but the white elephant that some are trying to portray them as.
Carriers in X4 may not fill exactly the role that some may wish they did but the role they do fill is consistent with current the current state of play with the X-Universe game lore.
What is the role they are filling, that is current state of play within the game lore? Is it the role Egosoft is aiming for? Driving around with small ships in the belly? Again I think many players see that the fighters will get to said area faster than the Carrier will. And bringing firepower to the field?
Indeed damaged fighters can dock into safety, but without repairs and the pricetag on one fighter is nothing you'll just let it die and buy 10 more. And the docking is not automated so you need to give that order to that fighter to "dock damnyou DOCK!", wich probably is too late. Could this be automated for carrier wings?
WRT travel times - that is actually fundamentally flawed reasoning in general, sure I can send 40 drones across the gate network but they may not take the same route nor will they necessarily arrive at the same time - more likely they will arrive in dribs and drabs. That is not a subjective assessment either, it is based on current in-game experience. The benefit of carriers in the main is that they can be tuned for travel drive speed and the fighters tuned for cruise/boost speed. In such a circumstance, the carriers will be able to get from point A to point B faster and more consistently than the ships flying individually - especially when there is not a highway to benefit from for a large portion of the fastest route. The fastest route is likely to be different for both travel cases. For L/XL craft, the fastest route is also the shortest route but for S/M craft there is highway usage/availability to consider.
WRT repairs - ships in general have support for self-repair courtesy of on-board service crew, no need for specific repair facilities on carriers. Repair of docked ships using the carrying ship's crew if done should be a universal feature of all ships that can dock other ships. Ultimately, such a feature is unnecessary and would be a waste of resources at Egosoft for them to implement IMO. If own-ship repairs work reliably enough then that would be sufficient.
WRT order execution in general, no-one is disputing that the baseline behaviours need more work from Egosoft but fundamentally that is still a work in progress - For example, V2.20 is slated to address at least some of the concerns.
As for role fit where X4 Carriers are concerned - they are essentially more defensively focused than Destroyers where own weapons are concerned and can both launch and recover the ships they can carry faster than the corresponding same-race Destroyer. On top of this they have the largest baseline missile capacity of all ships, not sufficiently larger than other ship capacities to justify rearm facility though. Carriers are essentially moving armed bases of operations that can support both military and civilian activities, they are balanced in a way that makes them weaker than destroyers in some ways, and stronger in others. Carriers can not do everything destroyers can as well as a destroyer can nor can destroyers do everything carriers can do as well as carriers can. There is a significant degree of overlap in capabilities between X4 Destroyers and X4 Carriers but that is not entirely unexpected given the state of the X-Universe where resources are (and more significantly were for a long time - during the gate network shutdown period) at a premium (or at least limited).
The X4 role fit mapping is similar (but not identical) to X2 in many ways - X3 Carriers (with some specific notable exceptions) did not have a significant TS/TP internal carrying capability for example while X2 did. The TS/TP carrying capability from X2 maps reasonably well onto the X4 M-size vessel carrying capability. Only ONE destroyer of the 3 primary types (Behemoth, Odysseus, and Phoenix) can carry M-size vessels and that comes at the cost of launch and recovery speed for both S and M sized vessels.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
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