Trade and resource extraction in X Rebirth presented in a new video

General discussions about X Rebirth.

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Saquavin
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Post by Saquavin »

Hello,
One question about trading prices.
What if I queue those 2 orders (buy then sell), and something from outside happen :
- I buy goods (lets say energy cell) from station A at 12 credits each. (Order, 15min to achieve)
- I sell it to station B at 14 credits each (order, another 10min to reach station).
What if station B receive full cargo of energy cell after I've bought but before I sell ?
Prices drop to 8 and I loose money ?
Captain tell me prices have dropped and I'm stuck with goods on my hands ?

Hope I'm clear enough. :)
stilgarpl
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Post by stilgarpl »

Saquavin wrote: Prices drop to 8 and I loose money ?
Captain tell me prices have dropped and I'm stuck with goods on my hands ?

Hope I'm clear enough. :)
Yes, you are. I think trading is now entirely different from X3. You don't race others to sell your products, but sign a contract to deliver specific amount of specific goods (there might also be a time limit). So, it might be more similar to getting a trade mission in X3.

As trade ships are now big and slow, it would be impossible to play trading game, as prices would change faster than you could react.


Or, stations request amounts so large, that trading ships cannot affect prices in such short time.
Saquavin
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Post by Saquavin »

Thanks for answer. Can't imagine my TL (not called like that anymore) going to sell, and another NPC in view "omg, that enemy TL is faster, he's going to deliver before me !". Or, I could shut off his engines :D
With contracts, this make sense and will be more interesting !
Ulfarus
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Post by Ulfarus »

jasonbarron wrote: In my business (moderately large construction contractor) I have a smart phone jammed full of contacts for various products/services that I can call at a moments notice when in need...but I also had to do a lot of research and personally meet face to face with a lot of people before I was able to load up my phone book with useful contacts as it were. Without doing some legwork, how is a business man supposed to know who to call in the first place?
I have a list of contractors on my phone that I use regularly, I didn't however drive round where I live to find them, I looked on the internet or the phone book.
nap_rz
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Post by nap_rz »

stilgarpl wrote:
nap_rz wrote:distance : 0G - 0J

:?: :idea: :?:
0 gates, 0 jumps, it means it's in the same zone.
and what is the difference between jumps and gates?
stilgarpl
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Post by stilgarpl »

nap_rz wrote:
stilgarpl wrote:
nap_rz wrote:distance : 0G - 0J

:?: :idea: :?:
0 gates, 0 jumps, it means it's in the same zone.
and what is the difference between jumps and gates?
Solar systems are divided into sectors and sectors into zones. In Rebirth, Capital Ships (including TL) can't use highways, so they have jumpdrives. Jumpdrives work only for in-system jumps.

Solar systems are connected with gates.

So, as I understand it, 2G, 5J would mean that ship would have to fly though 2 gates and make 5 jumps. Or, maybe just 2 jumps, but pay more fuel for them (just like in X3, where you have distance in "jumps", but you only need to do one jump)
RichardDaborn
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Post by RichardDaborn »

Well the whole trade thing won't bother me much, all the X games I played the explorer/ scavenger/ bounty hunter/ smuggler/ pirate type of roles.

I just hope all this 'loading' unloading business attracts lots of pirates and rivals I can hunt and kill...
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Mike2988
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Post by Mike2988 »

I wonder what would happen if u place a big capital ship in front of a highway would the ships coming in smash into the capital ship like bugs on a windshield or there is a collision alert system in the highway where it throw out the ships to avoid this like pathway blocked ?

Saves alot of trouble shoting them :)
Ulfarus
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Post by Ulfarus »

RichardDaborn wrote:Well the whole trade thing won't bother me much, all the X games I played the explorer/ scavenger/ bounty hunter/ smuggler/ pirate type of roles.

I just hope all this 'loading' unloading business attracts lots of pirates and rivals I can hunt and kill...
It does however limit or drastically reduce your options as a scavenger/smuggler/pirate when you cargo hold is limited in what it can carry.
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Post by stilgarpl »

Mike2988 wrote:I wonder what would happen if u place a big capital ship in front of a highway would the ships coming in smash into the capital ship like bugs on a windshield or there is a collision alert system in the highway where it throw out the ships to avoid this like pathway blocked ?

Saves alot of trouble shoting them :)
Since capital ships can't use highways, they shouldn't be allowed to fly near them. Because, you obviously can't use it, why are you flying there?

Highway defenses should shoot you if you block exit.
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Post by RichardDaborn »

Ulfarus wrote:
RichardDaborn wrote:Well the whole trade thing won't bother me much, all the X games I played the explorer/ scavenger/ bounty hunter/ smuggler/ pirate type of roles.

I just hope all this 'loading' unloading business attracts lots of pirates and rivals I can hunt and kill...
It does however limit or drastically reduce your options as a scavenger/smuggler/pirate when you cargo hold is limited in what it can carry.
As someone said you will have to grab what you can and if its illegal wares, run if the cops show. :) Its similar to an old game called Hardwar. You played a jumpjet style fighter in a huge crater city. You had cargo pods aof different sizes to choose from ranging from small to XL. The ships you flew were all fighter sized, you could swap between them but you couldnt fly any bigger.
In hardwar you could find yourself in a huge multi plane fight which would result in a lot of debris and wares to salvage. You had to grab what you could and often run for it before more pirates showed up or cops. Cops would fine you for smuggling and if you didnt pay a fine they would come gunning for you as you went up the bounty boards.

I'm hoping XR will be something similar.
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Liquidpinky
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Post by Liquidpinky »

Ulfarus wrote:
jasonbarron wrote: In my business (moderately large construction contractor) I have a smart phone jammed full of contacts for various products/services that I can call at a moments notice when in need...but I also had to do a lot of research and personally meet face to face with a lot of people before I was able to load up my phone book with useful contacts as it were. Without doing some legwork, how is a business man supposed to know who to call in the first place?
I have a list of contractors on my phone that I use regularly, I didn't however drive round where I live to find them, I looked on the internet or the phone book.
But those contractors will visit their suppliers for better deals though, as Jasonbarron already stated he does. As does my own contractor firm and countless others.
They need to go one further and have salesmen from stations paying you visits to try and keep you interested in the products.
BTW
Contractor = Ship
Supplier = Station.
A5PECT
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Post by A5PECT »

Mike2988 wrote:I wonder what would happen if u place a big capital ship in front of a highway would the ships coming in smash into the capital ship like bugs on a windshield or there is a collision alert system in the highway where it throw out the ships to avoid this like pathway blocked ?

Saves alot of trouble shoting them :)
Except highways accelerate travelling ships to relativistic speeds. It doesn't matter if a ship is 1/1000 your mass, if it's traveling fast enough when it hits you it's going to hurt.
Ulfarus wrote:
RichardDaborn wrote:Well the whole trade thing won't bother me much, all the X games I played the explorer/ scavenger/ bounty hunter/ smuggler/ pirate type of roles.

I just hope all this 'loading' unloading business attracts lots of pirates and rivals I can hunt and kill...
It does however limit or drastically reduce your options as a scavenger/smuggler/pirate when you cargo hold is limited in what it can carry.
Even when playing a pirate in TC/AP I kept a transporter on hand to carry around any valuables I acquired. I don't see how Rebirth will be any different in that regard. In fact, I'm actually more interested if I have to use certain ships to carry certain wares; it adds another layer of logistics to piracy and actually makes the gameplay style deeper.
Last edited by A5PECT on Sun, 29. Sep 13, 23:07, edited 1 time in total.
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A5PECT
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Post by A5PECT »

Double post.

IGNORE ME.
Last edited by A5PECT on Sun, 29. Sep 13, 23:08, edited 1 time in total.
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Ulfarus
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Post by Ulfarus »

Liquidpinky wrote:But those contractors will visit their suppliers for better deals though, as Jasonbarron already stated he does. As does my own contractor firm and countless others.
They need to go one further and have salesmen from stations paying you visits to try and keep you interested in the products.
BTW
Contractor = Ship
Supplier = Station.
You mean you don't pick up the phone and just speak to your suppliers to see what they can quote for goods or services. How quaint.

But using this for X rebirth doesn't hold water, you have to fly around the outside of each station for multiple offers. Surely each station would have a bulletin board or a communal area for traders to gather in.
A5PECT wrote:Even when playing a pirate in TC/AP I kept a transporter on hand to carry around any valuables I acquired. I don't see how Rebirth will be any different in that regard. In fact, I'm actually more interested if I have to use certain ships to carry certain wares; it adds another layer of logistics to piracy and actually makes the gameplay style deeper.
This also seems wrong to me, pirate attacks should be quick, get in, force target to drop cargo or blow them up for it, load up and get out before law enforcement turn up.

The fact you have been able to wait for a TS so it can either scoop the cargo up or you have scooped it then off loaded it shows that in previous games race responses haven't been up to scratch. This will be even more relevant given the slow ass nature of cargo ships in Rebirth.

Also if this was anything like reality any ship carrying cargo would load a shit load of missiles and blow your TS up, et voila you have no way of stealing their cargo. This again is more relevant to Rebirth as cargo ships are massive and appear to have more weapons/surface elements.

You may like the changes but this isn't an X game anymore and as such will not be buying until I see MODS that bring back my preferred gameplay, I don't think I will be alone in this.

I hope the game meets the expectations of the rest of you who like the way it is going.
A5PECT
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Post by A5PECT »

Ulfarus wrote:This also seems wrong to me, pirate attacks should be quick, get in, force target to drop cargo or blow them up for it, load up and get out before law enforcement turn up.
There are different types of heists. Yeah, you can knock over some random bystander on the street for his wallet and the whole operation will conclude in short order. But if you're stealing piles of money from a highly-guarded bank, you need planning, personnel, and a suitable getaway vehicle.
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Post by Santi »

It makes sense to shoot some cargo drones/ships to pieces and while you deal with the security forces, your cargo ship that was "casually" hanging around in the area, scoop some profitable wares.
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Post by DaMuncha »

A5PECT wrote:
Ulfarus wrote:This also seems wrong to me, pirate attacks should be quick, get in, force target to drop cargo or blow them up for it, load up and get out before law enforcement turn up.
There are different types of heists. Yeah, you can knock over some random bystander on the street for his wallet and the whole operation will conclude in short order. But if you're stealing piles of money from a highly-guarded bank, you need planning, personnel and a suitable getaway vehicle.


Thats his point, who's going to rob a bank in a push cart.
Mike2988
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Post by Mike2988 »

i was wondering if u cant get out of the ship i mean go in space in the space suit how u can capture ships that the pilot left so they save their lives and one more thing will there be hacking stations or other ship ingame not by missions like it was in other x3 games but u can hack depending on upgrade of the ship software and your current skill u can have multiple options like steal some creds or my favorite get discounts on that station or sabotage life support of station or ship or eject pilot has a chance of 5% to success or 10% if your elite hacker if fail the authorities will be alerted and your notoriety will increase and so on
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Post by ThommoHawk »

^ the space suit question has been politely ignored be every official Egosoft person to date. (one of my questions in Bernd's Reddit session) No denial, not confirmation either.

Egosoft has so far in past games understood this most fundamental level of existing in space by having space suits in most previous XUniverse games. (highlighted in the scene in X2 where your suit visor cracks from minute space debris).

I am hopeful that this has not been ditched (or a least will make a reappearance at a later stage).

Just watch the upcoming movie Gravity to see the reality of what wearing a space suit can be. ("Brilliant movie, the first 'real' space movie since 2001 Space Odyssey"). A good space game must enable use of space suits imo.

And I like being a SPACE TRUCK DRIVER too! Making direct trades with large bulk shipments. And that has now been killed in Rebirth, because, well, because. So big changes everywhere and now I've got my game on order, will soon see what goes on.
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