I am having similar issues as lumbrius here, different configuartion tho:lumbrius wrote:Beta is working mostly fine there on Gentoo on ATI Radeon HD6370M
glibc: 2.15-r3
kernel: 3.4.9-gentoo x86_64
ati-drivers: 13.1
xorg-server: 1.12.4
GeForce GT 540M
glibc 2.15-r3
kernel 3.8.5-gentoo
nvidia-drivers (proprietary): 313.30
xorg-server: 1.13.4
(EDIT: amd64, multilib)
Specifically the error I'm encountering is:
I suspect since this has been reported only by us Gentooers (as far as I can tell), it has something to do with, perhaps version mismatch of what the game executable is linked against. Should I mail the versions in use, compared against what 'ldd X3TC_main' shows? Or perhaps this can be fixed here on the user side if it is let known what exact versions have been used in the build. Maybe the game links to 64-bit build of a library here and 32-bit there, causing "stuff"?lumbrius wrote:Sometimes after warp/jump interface gets corrupted (save/load fixes that):
https://lh3.googleusercontent.com/-qi23 ... r_warp.png - see left panel
On a hunch, at least bz2, jpeg and SDL2 come to mind when related to texture skewing like this. Related:
[*] libbz2.so.1 => lib/libbz2.so.1 (0xf6231000)
app-arch/bzip2-1.0.6-r3 (/lib64/libbz2.so.1 -> libbz2.so.1.0.6)
app-emulation/emul-linux-x86-baselibs-20130224 (/lib32/libbz2.so.1 -> libbz2.so.1.0.6)
[*] libjpeg.so.62 => lib/libjpeg.so.62 (0xf61ca000)
app-emulation/emul-linux-x86-baselibs-20130224 (/usr/lib32/libjpeg.so.62)
[*] libSDL2-2.0.so.0 => lib/libSDL2-2.0.so.0 (0xf7629000)
media-libs/libsdl-2.0.0_pre7046 (/usr/lib64/libSDL2-2.0.so.0 -> libSDL2.so.2.0.0)
media-libs/libsdl-2.0.0_pre7046 (/usr/lib32/libSDL2-2.0.so.0 -> libSDL2.so.2.0.0)
EDIT 2: I haven't done this before but I'm going to see about LD_PRELOAD for lib32 variants where applicable. If I'm reading ldd right, the links are partly pointing to lib/... which is actually pointing to lib64 in gentoo multilib, while lib32 is separate. I might be completely out of the loop in this area, though.