Importing TC plots into AP (its like a patch for TC!)
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You use the X3 editor 2 to open cat files.
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The map filse are all there. Seems the TC director files lack a load instruction for the 2.0 file so not sure what normally loads it. Ive added a director file to 0.4.1 to load in that file.
Once everything is stable I'll call it a 1.0.0 and work on bridging the gap to AP for v2.
@dillpickle. Could be useful to work together on this. I was thinking of adding back the AP starts once I got everything in the same set of game files happily (so the startup files for them would put the game in the right state, and provide alternative access methods to some TC plot specials).
http://willnewbery.com/downloads/tc_for_ap_0.4.1.7z
Once everything is stable I'll call it a 1.0.0 and work on bridging the gap to AP for v2.
@dillpickle. Could be useful to work together on this. I was thinking of adding back the AP starts once I got everything in the same set of game files happily (so the startup files for them would put the game in the right state, and provide alternative access methods to some TC plot specials).
http://willnewbery.com/downloads/tc_for_ap_0.4.1.7z
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Server not responding. I'll try back later.SyncViews wrote:http://willnewbery.com/downloads/tc_for_ap_0.4.1.7z
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Thanks for that .SyncViews wrote:The map filse are all there. Seems the TC director files lack a load instruction for the 2.0 file so not sure what normally loads it. Ive added a director file to 0.4.1 to load in that file.
...
Once everything is stable I'll call it a 1.0.0 and work on bridging the gap to AP for v2.
http://willnewbery.com/downloads/tc_for_ap_0.4.1.7z
Downloaded.
Will try later

I really must get back into coding etc again.
Meanwhile I'll continue game testing

....Been Testing.
Files in vs.0.4.1
Scripts
TC for AP (Dat/Dat)
Change list
Is this part of the above files, or did you forget to include it in 0.4.1 ?Changes 0.4.1:
- Added addon\director\TC for AP.xml to load xuniverse_2 map patch and updated mdfiles.txt as required.
Scrips merged with scripts folder.
cat/dat numbered 03.
Still no Yaki Shipyard.
The Yaki are fairly central to my style of early/mid game play.
Have gone back to my main game.
Yaki Station is in place in Vanilla.
Same folder as copied for this Mod.
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I merged the 2.0 stuff into x3_universe, added the X3:AP unknown sectors, Harmony of Perpetuity and added the stock exchanges (replacing existing standard trade stations as in AP). Some stock exchanges were not included, since the sectors are not claimed at the start of TC (these would be built at the relevant plot position).
http://willnewbery.com/downloads/tc_for_ap_0.5.0.7z
http://willnewbery.com/downloads/tc_for_ap_0.5.0.7z
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- EGOSOFT
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Not sure how you are trying to do it here but I fear you are addressing it to light hearted. Its a fail waiting to happen.
You cannot just take the TC Plot files and copy them over and hope it all goes well.
Examples:
1. Kha'ak plot will have all Kha'ak specific sectors missing since they were ALL removed.
2. Terran Plot will have issue when trying to spawn an Odin in Ocean of Fantasy in Chapter 3/4 given the sctors does no longer exist. Same for the major Battle in the former US next to Zyarth's Dominion (now Zyarths Stand) given its pretty much cluttered and a core split sector.
3. A New Home sector assets will get loaded IN ADDITION to the existing CEO's Wellspring objects, given it uses the same slot.
These are just a few as the list goes on and on. Just c&ping the files over is sloppy and lazy IMO, sorry. If you want the plots to work in AP (for whatever reason) then some more effort is required.
Just saying, feel free to ignore.
MFG
Ketraar
You cannot just take the TC Plot files and copy them over and hope it all goes well.

Examples:
1. Kha'ak plot will have all Kha'ak specific sectors missing since they were ALL removed.
2. Terran Plot will have issue when trying to spawn an Odin in Ocean of Fantasy in Chapter 3/4 given the sctors does no longer exist. Same for the major Battle in the former US next to Zyarth's Dominion (now Zyarths Stand) given its pretty much cluttered and a core split sector.
3. A New Home sector assets will get loaded IN ADDITION to the existing CEO's Wellspring objects, given it uses the same slot.
These are just a few as the list goes on and on. Just c&ping the files over is sloppy and lazy IMO, sorry. If you want the plots to work in AP (for whatever reason) then some more effort is required.
Just saying, feel free to ignore.
MFG
Ketraar

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new start with 0.4.1SyncViews wrote:Director files go in the cat/dat. You started a new game?
No Yaki Shipyard
New start with 0.5.0



Thankyou

What is the difference between the Director files placed in The Director Folder ,(eg Sunny Place DLC),and director files in cat.dat ?
@ Katraar and other well knowns that are watching this...
I am just play testing,so I can't advise the modder on what to do or how to do it . But if any of you are not too busy to lend a hand,I am sure he would welcome your assistance.

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- EGOSOFT
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Seriously, I dont see the point in spending that much effort in properly porting old plots that most have done numerous times already. If you want the goodies, just cheat them in, done.
Time is much better invested in making new stuff than fiddling with old stuff. Besides if you really want to play them, just fire up TC and play them, then move on to AP. Really cant see the point in this tbh.
Still anyone is free to wreck up their game as they see fit, don't let me discourage you.
MFG
Ketraar
Time is much better invested in making new stuff than fiddling with old stuff. Besides if you really want to play them, just fire up TC and play them, then move on to AP. Really cant see the point in this tbh.
Still anyone is free to wreck up their game as they see fit, don't let me discourage you.
MFG
Ketraar

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The main reason I'm interesting in this is because I want the features in X3:AP (stock markets, graphs, etc) but I'd like to play through the plots of X3:TC (again, for most of them, though I haven't played some of the new ones like A New Home yet) before continuing on to the AP plot. Besides, I think a proper plot to connect the two games would be cool and worth the time to create.
Langy the Mutant Dwarf
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Relax Ketrarr....seriously.Ketraar wrote:Seriously, I dont see the point in spending that much effort in properly porting old plots that most have done numerous times already. If you want the goodies, just cheat them in, done.
Time is much better invested in making new stuff than fiddling with old stuff. Besides if you really want to play them, just fire up TC and play them, then move on to AP. Really cant see the point in this tbh.
Still anyone is free to wreck up their game as they see fit, don't let me discourage you.
MFG
Ketraar
dillpickle and syncviews are not JUST copy/pasting. Read the posts maybe?
This is for those of us who like to PLAY the TC plots but want the new and needed changes brought by AP. This is the S&M forum. Please feel free to script and mod how you wish. We all have a right, including you, to tweak the game as we wish.
It doesnt help anyone to write a post like that. Its antagonistic and derails the spirit of the thread.
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Hes only saying that this is no easy task, and is a lot harder to do then most people think, the same things I said when this idea was first mentioned in the X-uni forum.
Both me and him see no reason to spend soo much time on doing this but that is our choice, no one is stopping you lot from carrying on, just giving some words of warning.
Giving Ketraars knowledge of MD and the missions I would at least take what he says in.
Both me and him see no reason to spend soo much time on doing this but that is our choice, no one is stopping you lot from carrying on, just giving some words of warning.
Giving Ketraars knowledge of MD and the missions I would at least take what he says in.

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You would both have a point if all that was going on was copy/pasting. Dillpickle is also a MD scripter so whats your point?killerog wrote:Hes only saying that this is no easy task, and is a lot harder to do then most people think, the same things I said when this idea was first mentioned in the X-uni forum.
Both me and him see no reason to spend soo much time on doing this but that is our choice, no one is stopping you lot from carrying on, just giving some words of warning.
Giving Ketraars knowledge of MD and the missions I would at least take what he says in.
Why not spend time importing TC plots to AP for those who like the TC plots but want what AP brings to the game such as fixed OOS battles and a much improved UI?
Whats weird is your opposition to it. Why make ship trails? Whats the point of spending time when they already exist in the game?
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Ketraar wrote:Seriously, I dont see the point in spending that much effort in properly porting old plots that most have done numerous times already. If you want the goodies, just cheat them in, done.
Time is much better invested in making new stuff than fiddling with old stuff. Besides if you really want to play them, just fire up TC and play them, then move on to AP. Really cant see the point in this tbh.
Still anyone is free to wreck up their game as they see fit, don't let me discourage you.
MFG
Ketraar
Ketraar wrote:Introducing the X-Btf Plot is an Idea that I like a lot. I like it that much that I'm currently working on something that has most of all plot lines (Btf until TC), including the Universe expansion and some tech evolution (like no JD until X2 )
Not wanting to hijack this thread but maybe one could avoid double efforts.
MFG
Ketraar

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Sorry but you are mistaken, there is no opposition to it. I clearly stated anyone should feel free to do as they see fit. My point is that given a lot of the TC Plots content and location are missing or already there, which would make it difficult to simply port it from TC to AP, thus the heads up.joelR wrote:Whats weird is your opposition to it.
I know dillpikle is a good MD coder and he'll do it, just think its a waist of talent, that's all.
@dillpikle
Your quoting of old out of the blue statements dont say nothing, sorry. Unless you show me how you can play the BTF plot in TC, I don't see any relation to what I said now and the quoted statement. If you own AP you ALLREADY have the plots working in TC unlike the btf plot.

Needless to say I did not do them yet anyway...

Again, carry on if you must.
MFG
Ketraar

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Ketraar wrote: Your quoting of old out of the blue statements dont say nothing, sorry. Unless you show me how you can play the BTF plot in TC, I don't see any relation to what I said now and the quoted statement. If you own AP you ALLREADY have the plots working in TC unlike the btf plot.
Needless to say I did not do them yet anyway...![]()
Again, carry on if you must.
MFG
Ketraar
He quoted from this thread
http://forum.egosoft.de/viewtopic.php?t=274713
Which is basically the same as THIS thread you are posting in.
You are contradicting yourself. Am I not reading what you wrote correctly?
Last edited by joelR on Thu, 29. Dec 11, 19:59, edited 2 times in total.
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Ketraar wrote:Sorry but you are mistaken, there is no opposition to it. I clearly stated anyone should feel free to do as they see fit. My point is that given a lot of the TC Plots content and location are missing or already there, which would make it difficult to simply port it from TC to AP, thus the heads up.joelR wrote:Whats weird is your opposition to it.
I still think you are misunderstanding the point of the project. Your reply has very little to do with it.
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