Any idea when the update will be included in the signed pack?
My current game just got killed because of the Terran jump beacon thing. Kinda sucks.
[SCR][TC+AP] Hephaistos Corp. Station building service (beta 0.73) [Update: 06.01.17]
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Short Answer: Never.rrfarmer wrote:Any idea when the update will be included in the signed pack?
Long Answer: It's very unlikely that there will be an update to the BP. If Egosoft releases another patch for X3TC/X3AP and my time permits it, I may try to get an updated version signed. But that includes a lot of ifs and whens.
For this very unlikely case, there's already an unsigned test version available in the BP topic (linked in the known problems and workarounds section). If you want, you can try and report back whether that version fixes your bug. That way I at least know, whether the bug is fixed already or if a have to put more work into that version.
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Update - beta 0.73

Four and a half years after the last update, version 0.73 finally answers the question of which version to install to get the latest Hephaistos Corp version.
The most relevant change is the addition of yet missing station sizes of the few Terran stations, which were added with update X3AP 3.0. These include:
I also used this update to fix some small text errors, and to add a version number to the textfile, which is checked for in the setup script. This allows you to change or add station sizes. After you made your changes, increase the version number in text id 50000 (currently 730 for beta 0.73), and save the text file. When you start/load the game the new station sizes will be loaded and used by the Hephaistos Corp in the next order process.
- - Fixed small errors in text file
- Added missing station sizes of stations added with X3AP Update 3.0
- Added check for text file version to setup script, so that station sizes can be added(changed) more easily

Four and a half years after the last update, version 0.73 finally answers the question of which version to install to get the latest Hephaistos Corp version.
The most relevant change is the addition of yet missing station sizes of the few Terran stations, which were added with update X3AP 3.0. These include:
Code: Select all
Food Preparation Facility M
Food Preparation Facility L
Matter/Anti-Matter Warhead Production Fab
Hull Plating Production Facility
Matter/Anti-Matter Mine Fab
EMP Rifle Assembly Facility
Spectre Missile Manufacturing Facility
Ghoul Missile Manufacturing Plant
Vita Kai Production Plant M
Vita Kai Production Plant L
Flavour Pack Production Facility M
Flavour Pack Production Facilities L
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
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Returning player questions: Hephasto mod.
I loved designing and building huge complexes that were symetrically flawless
and i paid close attention to the placement of each station, but since i haven't played X3:TC since 2010
i can't really recall the name of the mod that allowed me to build them.
So i've now looked up the Hephasto-mod for building complexes but there is very little
information how HOW this mod actully works, so hopefully some of you veterans
still playing the game and using this mod can answer these following questions.
1) Will i be able to actually design the complex myself or will the mod just rabble everything up?
2) Will i be able to pick stationtypes myself ? Or will the mod just pick any
type of factory on a whim?. Using small or medium Solarplants instead of Large for example.
3) Will i be able to pick the location of the complex and its dockingbay?.
(My complexes were mostly placed far above gates with the dockingbay
about 15km below/above the gate depending on complex position.
4) Is there any video or other information that is visually helpful in describing how this mod works?.
Thanks in advance. I'm currently reinstalling from my DVD, eagerly avaiting
my first Free-to-play campaign in almost 6 years.
I figure i'll own a Split Tiger by tonight...
.
and i paid close attention to the placement of each station, but since i haven't played X3:TC since 2010
i can't really recall the name of the mod that allowed me to build them.
So i've now looked up the Hephasto-mod for building complexes but there is very little
information how HOW this mod actully works, so hopefully some of you veterans
still playing the game and using this mod can answer these following questions.
1) Will i be able to actually design the complex myself or will the mod just rabble everything up?
2) Will i be able to pick stationtypes myself ? Or will the mod just pick any
type of factory on a whim?. Using small or medium Solarplants instead of Large for example.
3) Will i be able to pick the location of the complex and its dockingbay?.
(My complexes were mostly placed far above gates with the dockingbay
about 15km below/above the gate depending on complex position.
4) Is there any video or other information that is visually helpful in describing how this mod works?.
Thanks in advance. I'm currently reinstalling from my DVD, eagerly avaiting
my first Free-to-play campaign in almost 6 years.
I figure i'll own a Split Tiger by tonight...

Of all the things i've lost, i miss my mind the most.
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Please always ask questions about a script or mod in its dedicated topic.
***merged***
The majority of your questions should be answered when reading the readme or opening post of this thread. One misconception you seem to have is that the Hephaistos Corp. builds a complex, while in reality it is just a station delivery service. That means you have to still connect the stations with complex construction kits yourself and thus also have to place the complex hub. As for the placement of the stations, the stations will be placed in a cube (or cubic form). The coordinates you select within the order process will mark the lower left front corner of the complex, where the first station will be built. Depending on their station sizes the stations will then be placed in rows to the right of the first station (+x coordinate), behind the first station (+z) and above the first station (+y). This will work the best with stations of the same or similar sizes and an overall amount (8, 27, 64 etc.), which has a natural number (2, 3, 4 etc.) as its cubic root. Solar power plants will be placed above each other and behind the rest of the stations, once they have been placed. You can still move the stations, as usual, with a ship and a tractor beam, after they have been built. Although this, of course, can take quite a while.
If you want more freedom while placing the stations or want to move them easier to the position you want them at, I suggest having a look at Dusty's Factory Complex Constructor.
***merged***
The majority of your questions should be answered when reading the readme or opening post of this thread. One misconception you seem to have is that the Hephaistos Corp. builds a complex, while in reality it is just a station delivery service. That means you have to still connect the stations with complex construction kits yourself and thus also have to place the complex hub. As for the placement of the stations, the stations will be placed in a cube (or cubic form). The coordinates you select within the order process will mark the lower left front corner of the complex, where the first station will be built. Depending on their station sizes the stations will then be placed in rows to the right of the first station (+x coordinate), behind the first station (+z) and above the first station (+y). This will work the best with stations of the same or similar sizes and an overall amount (8, 27, 64 etc.), which has a natural number (2, 3, 4 etc.) as its cubic root. Solar power plants will be placed above each other and behind the rest of the stations, once they have been placed. You can still move the stations, as usual, with a ship and a tractor beam, after they have been built. Although this, of course, can take quite a while.
If you want more freedom while placing the stations or want to move them easier to the position you want them at, I suggest having a look at Dusty's Factory Complex Constructor.
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Neuauflage der fünf X-Romane als Taschenbuch
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Thanks, that's the one i recall using the last time i played, worked well with
a little more time required to build stations, but that didn't bother me.
A final question. Do i need to install that "mod manager" thing or
do i just install these mods in the X3:TC directive folder?.
a little more time required to build stations, but that didn't bother me.
A final question. Do i need to install that "mod manager" thing or
do i just install these mods in the X3:TC directive folder?.
Of all the things i've lost, i miss my mind the most.
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The archive is a .zip file, which can be extracted into the X3 Terran Conflict installation directory. It doesn't require the Plugin Manager.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
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Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!