Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
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Military Suppliers Job Script Update
0.7b:
- Sets the "it's ok guys, I got this one" flag on a target ship to null if an outpost can't be found, allowing others to take over if an outpost becomes available.
If your game has no military outpost belonging to the race ATF, the military suppliers will not supply! By default, there are no ATF stations, but one can easily be cheated in.
0.7b:
- Sets the "it's ok guys, I got this one" flag on a target ship to null if an outpost can't be found, allowing others to take over if an outpost becomes available.
If your game has no military outpost belonging to the race ATF, the military suppliers will not supply! By default, there are no ATF stations, but one can easily be cheated in.
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I'll link this post to paulwheeler in his SRM thread. He may find it worthwhile to add an ATF Military Outpost to one of his factory packs.Litcube wrote:Military Suppliers Job Script Update
0.7b:
- Sets the "it's ok guys, I got this one" flag on a target ship to null if an outpost can't be found, allowing others to take over if an outpost becomes available.
If your game has no military outpost belonging to the race ATF, the military suppliers will not supply! By default, there are no ATF stations, but one can easily be cheated in.
Here's hoping.

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It's not really Paul's domain. The outpost for the ATF already exists in data, it just needs an instantiation. It's weird, but that doesn't fall into the realm of anyone's dutys, these days. To spawn something like that requires a script, an MD file, or a new map. Easiest is to have a script, but I can't think of whose umbrella under which this lame task would fall:builder680 wrote:I'll link this post to paulwheeler in his SRM thread. He may find it worthwhile to add an ATF Military Outpost to one of his factory packs.
Paul: Ships/Weapons
Roger: Armament Scripts
Vkerinav: Jobs/Sexual Ambiguity
Jack08: Entertainment
Litcube: Janitor
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Meh, you're probably right. Worth asking anyway though. If he decides against it, it isn't too hard to ask someone else. If no one wants to, we can always keep using the cheat package.Litcube wrote:It's not really Paul's domain. The outpost for the ATF already exists in data, it just needs an instantiation. It's weird, but that doesn't fall into the realm of anyone's dutys, these days. To spawn something like that requires a script, an MD file, or a new map. Easiest is to have a script, but I can't think of whose umbrella under which this lame task would fall:builder680 wrote:I'll link this post to paulwheeler in his SRM thread. He may find it worthwhile to add an ATF Military Outpost to one of his factory packs.
Paul: Ships/Weapons
Roger: Armament Scripts
Vkerinav: Jobs/Sexual Ambiguity
Jack08: Entertainment
Litcube: Janitor
Quite frankly I don't know why you guys just don't collaborate and combine CMOD, IR, SRM, Bounce, Jobs, EES or CWP, Saturn Complex Hub/FCC/Complex Cleaner (pick one), and Missile Boat into one big total conversion mod. Would make things SO much easier. At least for me, not necessarily for you guys.

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Why not just have it as a standalone MD script? I can knock something up to that end the only question is where to put the ATF Military Base?builder680 wrote:Meh, you're probably right. Worth asking anyway though. If he decides against it, it isn't too hard to ask someone else. If no one wants to, we can always keep using the cheat package.Litcube wrote:Easiest is to have a script, but I can't think of whose umbrella under which this lame task would fall:
Paul: Ships/Weapons
Roger: Armament Scripts
Vkerinav: Jobs/Sexual Ambiguity
Jack08: Entertainment
Litcube: Janitor
I think that Jack08 and others are working on something along the lines you are suggesting in the form of XTimelines.builder680 wrote:Quite frankly I don't know why you guys just don't collaborate and combine CMOD, IR, SRM, Bounce, Jobs, EES or CWP, Saturn Complex Hub/FCC/Complex Cleaner (pick one), and Missile Boat into one big total conversion mod.
In the general sense, probably the main reason that all this mods/scripts exist independently is to give people choice. I am in full support of the giving people options approach (total conversion approach is ok but it leads to a more fragmented community - and probably more duplication of effort towards the same ends). The mix-n-match approach is probably the best way in the long run and allows people to get the exact game experience that they want.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Keep them separate for those who want it separate, and combine them for those who want it combined. BAM, choice for everyone!Roger L.S. Griffiths wrote:Why not just have it as a standalone MD script? I can knock something up to that end the only question is where to put the ATF Military Base?builder680 wrote:Meh, you're probably right. Worth asking anyway though. If he decides against it, it isn't too hard to ask someone else. If no one wants to, we can always keep using the cheat package.Litcube wrote:Easiest is to have a script, but I can't think of whose umbrella under which this lame task would fall:
Paul: Ships/Weapons
Roger: Armament Scripts
Vkerinav: Jobs/Sexual Ambiguity
Jack08: Entertainment
Litcube: Janitor
I think that Jack08 and others are working on something along the lines you are suggesting in the form of XTimelines.builder680 wrote:Quite frankly I don't know why you guys just don't collaborate and combine CMOD, IR, SRM, Bounce, Jobs, EES or CWP, Saturn Complex Hub/FCC/Complex Cleaner (pick one), and Missile Boat into one big total conversion mod.
In the general sense, probably the main reason that all this mods/scripts exist independently is to give people choice. I am in full support of the giving people options approach (total conversion approach is ok but it leads to a more fragmented community). The mix-n-match approach is probably the best way in the long run and allows people to get the exact game experience that they want.
Why won't you guys (and vkerinav) do this all on your own time and for free!? Right now! WAHHH!

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[OT]
That is in part where I am coming from with my design approach for Changeling... to allow easy end-user merging of creative material.[/OT]builder680 wrote:Keep them separate for those who want it separate, and combine them for those who want it combined. BAM, choice for everyone!
If I were a betting man, I would lay money on the CTD problem being due to a resource that has been installed, used, and then "un-cleanly" uninstalled. If this is the case then the given game save is effectively corrupted. It may be possible to recover from such a state by destroying all AI ships in the universe and letting them repopulate again.Litcube wrote:Hm. These logs seem to point all over the place. MARS, freetrader, barrage, etc., etc. I've just been over both scripts and I can't see anything that would cause a crash or an infinite loop.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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I mean that I can add an ATF facility, but I don't know if this script will automatically pick it up and use it without an update.builder680 wrote:@ Litcube:
Here is paul's response. Not sure what he means by "altering" your script though.
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The last one reporting "MARS crashes" found that it was all good if he used some sort of XP compatibility setting on his Win7...Litcube wrote:Hm. These logs seem to point all over the place. MARS, freetrader, barrage, etc., etc. I've just been over both scripts and I can't see anything that would cause a crash or an infinite loop.
Crashes are practically always engine or mod related.
OTOH, MARS is unlikely to "work well" with this script.
It suspends the missile turrets of AI ships and has them fire barrages - from a lot further out than the ridiculously short ranges that vanilla missile turrets fire.
Also spreads the love so a single target doesn't receive 800 missiles. That way an M7M can fire multiple barrages before the enemy comes into laser range.
It's really a pretty simple script so I wouldn't consider it good enough for use on playerships.
Without a helping hand like this, AI missile boats were just... soft targets.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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That's a bet you'd lose, twice, given that the CTDs persisted across multiple games, and that nothing was uninstalled at all.Roger L.S. Griffiths wrote:I were a betting man, I would lay money on the CTD problem being due to a resource that has been installed, used, and then "un-cleanly" uninstalled.

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Mizuchi wrote:That's a bet you'd lose, twice, given that the CTDs persisted across multiple games, and that nothing was uninstalled at all.Roger L.S. Griffiths wrote:I were a betting man, I would lay money on the CTD problem being due to a resource that has been installed, used, and then "un-cleanly" uninstalled.
Did you get the crash without the script installed?
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Access violations are typically caused by the game trying to access resources that do not exist (at least from general experience to date). This is typically down to a resource currently referenced in a save that no longer exists in the game tree. Normally this happens when a script is removed while it is active in game, but other missing resources have been known to cause CTDs.Mizuchi wrote:That's a bet you'd lose, twice, given that the CTDs persisted across multiple games, and that nothing was uninstalled at all.Roger L.S. Griffiths wrote:I were a betting man, I would lay money on the CTD problem being due to a resource that has been installed, used, and then "un-cleanly" uninstalled.
From my own script/mod development work, I have known scripts accessing "null" objects to bomb out but not for them to cause a CTD. (EDIT: One possibility could be perhaps an object getting destroyed while a script is operating on it - if this is the case then disabling/enabling interrupts around the relevant segment of code may help)
As a thought, could the CTD be caused by too many missiles being in flight at the same time? Or too many missile hits happening simultaeniously?
Last edited by Sam L.R. Griffiths on Mon, 16. May 11, 20:36, edited 1 time in total.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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- Joined: Fri, 20. Oct 06, 19:02
Mizuchi has nearly confirmed the cause of the issue is in the supply script. I can't replicate the issue on my end, as I have 3 weeks of play time with the script and haven't experienced a single CTD. I'm relying on him to provide further data.Roger L.S. Griffiths wrote: As a thought, could the CTD be caused by too many missiles being in flight at the same time? Or too many missile hits happening simultaeniously?
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litcube I totally love this script my nagoya thanks you, I was wanting to ask would you consider adding a missile defense into the script kind of like mosquito defense I use USC ships so cant use mosquito defense, again totally love this...
*edit
...oops forgot to say please and thank you
*edit
...oops forgot to say please and thank you

PhenomII X4 940 black edition
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8GB DDR2
ATI HD4890
Windows 7 64bit
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