Thanks for answering so quickly as usual
My problem when I edit the Tlaser file is that if I reduce the rate of fire for the Adv MAM launcher, then the hull and shield damage done by the weapon decreases with it.
For example, if I reduce it to say 72, then it becomes just as strong as the Enhanced version. If I reduce it to 88/min, then the damage is a bit more than the enhanced version.
I guess my question in a more concise version is: how do I change the refire rate of the advanced MAM launcher without affecting the hull and shield damage values?
I don't want to create an argument over the balancing of the weapons beause after all this is your mod and I believe you have done a very good job with it and you have also been very helpful.
But I did what you said and compared the Adv and Enh. MAM launhcers and then the teladi Gauss Cannon.
Enhanced MAM launcher:
Hull damage: 5.5k
Shield Damage: 15k
range: 5.53
rate: 72/min
speed: 667
Advanced MAM launcher:
Hull Damage:22.3k
Shield Damage: 60.2k
range: 5.53
rate: 288/min
speed: 667
Teladi Gauss Cannon:
Hull Damage: 17.9
Shield Damage: 42.2
Range: 4.78
Rate: 88/min
Speed: 383
Now, if you only consider shield and hull damage then the adv MAM launcher and the Gauss cannon seem balanced.
However, you have to consider two very important things:
Rate of Fire and Bullet Speed.
The gauss cannon, with the current damage and rate of fire does:
1,575,200 hull damage /min
3,713,600 shield damage /min
at a bullet speed of 383
While in contrast, the Adv. MAM launcher does:
6,422,400 hull damage /min
17,337,600 shield damage /min
at a bullet speed of 667
Now, if you don't take into consideration the bullet speed, the damage values of the Adv MAM launcher are already roughly six times greater than that of the gauss cannon.
However, since it is a valid value that changes the amount of bullets that land in a certain period of time, we must consider that since the bullet speed of the Adv MAM launcher is roughly twice that of the Gauss cannon, then we must also multiply our previous results by a factor of 2 to achieve the actual damage per minute value.
So taking everything into consideration:
Gauss Cannon:
1,575,200 hull damage /min
3,713,600 shield damage /min
Adv. MAM Launcher:
12,844,800 Hull damage / min
34,675,200 Shield Damage /min
As you can see, the numbers speak for themselves, with the weapon the way it is now, a bank of turrets with the Adv MAM can take out any cap ship in a matter of seconds.
Again, I would never presume to dictate how your mod should be made, I just think that it would be better for me at least, if I could drastically reduce the refire rate on the Adv MAM launcher, or if that is not possible, tell me how to reduce the damage values, because I could settle for keeping this refire rate of 288/min if the damage was a lot less, that way it could keep the cool gattling gun effect.
Thank you as always for all your help!
