Cargobay contaiins: 75t Fluffy Dice.Gazz wrote:I propose: Fluffy Dice.

I've settled on renaming them 'Scrap' for now, seems kinda appropriate. You shouldn't be seeing any instances of these unless you have save-games from beta5 or earlier, where you'll still encounter them occasionally on ships spawned before the fix, they wont equip them however. If any get dropped in cargo pods you can pretend like you're salvaging scrap and sell at the nearest trading station or equipment dock.
Supporting ES forums:
Ok guys, I guess an explanation is needed here. I'm sorry I haven't given the ES forums the attention it needs with Cmod over the past months. As my post count and join date suggest, I've been Inactive here for years and sadly didn't know just how many people were asking after Cmod3 here, I also had no clue it was going to get so popular, and for one person it's kinda difficult to manage a mod after it reaches a certain level of interest. Some say that I chose not to post any Cmod3 info/support here because I'm A) trying to make people join the TXU community in order to post questions and B) too lazy to support my own work.
It's fair enough, I can see why people might think that, but is not true. TXU is simply my home base and has been for years because I made a lot of friends there, there's no secret scheme to get people to join. The forums are open and viewable for the public just like here. As for supporting this mod in multiple threads and forums, it's not a matter of being too lazy, rather the opposite - of finding enough time. The CMod3 thread over at TXU currently gets about 10,000 hits per month and about 3-10 posts per day that need individual attention. Until recently I was developing, supporting, updating and patching this by myself while also working with the Xtm team at the same time.
SSwamp_trooper stepped in to help when I lost my job over Christmas and my dad had a heart attack, which is why I couldn't be found anywhere for a couple of months. I'm very grateful to him for adding support here and bring my attention to how many people were asking after this mod.
I'm trying not to defend myself too much, all I ask for a is little patience and understanding while I try and keep all these plates spinning.

Update News - CMod3 V1.01
Version 1.01 changes.
* Size of Ion Shard Railgun Projectile reduced by 60% to lessen dazzle effect on fighters. Recolored white.
* Disabled Alpha PPC weapon now renamed 'Scrap', sell your scrap at trading stations and equipment docks.
* Protoype Starburst Projectile ID fixed.
* Reduced shield damage of Ion shard Railgun by 20% to 1,000 per hit
* Reduced Max range of Ion Shard Railgun to 2.5km so fighter pilots can escape faster.
Some tweaks to the Ion Shard Railgun this time, attacking a Xenon P head on in anything less than a corvette was too scary even for me. The trick is to get behind them - if you live that long. ISR is still a scary weapon but shouldn't blind you nearly as much or wipe out your shields as quickly, you also now have a fair chance to put at least 2.5km distance between yourself and a relentless ISR barrage before your shields give out.
Protip: As always the best way to counter anti fighter weaponry is to overwhelm it with swarms of stuff, drones, wasps, anything that draws fire. Flying a lone fighter without support against anti-fighter/flak weapons is asking for a a world of hurt, use alternative strategies.
The Old buggy Alpha PPC is now renamed "Scrap", both officially and ingame. If you still have these in your inventory please sell them at equipment docks or trading sdtations as I'll make a working Alpha PPC conversion available soon.
UPDATING - will upload after 5pm GMT.
V1.01 now available:
http://www.eutharan.com/ulfius/CMOD_3/C ... 0v1.01.spk
Ulfius.[/url]