I'd say leave it completely to the player to control or make it a global option (ie. -Disable npc trading while stations are under player control on/off).Logain Abler wrote:When a station is under FDN control it's allow trade with NPC is set to No. Or should I leave this to player control?
I'm not sure there are any big problems with having only 1 point for all npc's to trade with in a sector but it's nice to at least have the option not to.
Also I noticed that in some cases (while using SETA) the 3*resources per cycle every 3 minutes was not enough to keep a station completely supplied (the script must have skipped or the station had an unlucky timed cycle?)
Either way would it perhaps be an idea to have a global (or whatever) option to control the 'multiplier' of resources needed per cycle that is maintained every 3 minutes?
I was toying with the suggestion of an option to 'keep a station fully stocked on resources' but couldn't really find concrete arguments to support it (apart from 'other' trade script behavior).
However it's nice to at least increase/decrease the stock that is maintained if the players want a little more (or a little less) slack.