Hi apricotslice,
Thanks for the scripts

I'll be using the "hard" Hub requirements MD file in my game.
One thing, though... these MD files contain the "Bulletproof Billy" bug, aka the indestructible Enhanced Dolphin. Not your fault, sir; entirely Egosoft's.
I'm quite a scripting noob, but not completely helpless

the problem is that the MD file contains:
Code: Select all
<set_invincible object="L2M007.MaShip" invincible="1"></set_invincible>
But there's no corresponding reset of the flag @ the point where Mahi Ma ejects from the Dolphin.
I threw one in @ the point where Mahi Ma ejects, and that does indeed make the Dolphin killable... the question for you (if you happen to know the answer) is whether that's all there is to it, or is there further tinkering I should do in there in order to avoid unintended consequences.
I tried to have a look at 2.0's MD file, but the X3 editor is confounding me a bit (like I said, noob).
Thanks.