[MOD] EFS (Exodus Fleet Ships) 12-08-07 V5.51
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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hey,
@jakesnake5
my only intention was to HELP !!!. my native languige is not english, therefor i beg pardon if anything of "misunderstandings" may occur.
@all
docking at venegance would be available by inserting following line in dummies.txt section "sdtype_animated":
10495; ANIMATEDF_DOCKPORT_FIGHTER|ANIMATEDF_DOCKPORT_UDBACK;0;
(don´t forget to set the counter from 11 to 12)
and no vanegance should be present in a savegame, otherwise a cdt may occur after altering the dummies.txt !!
ps: @jakesnake5
yes, the venegance is not really in service in the efs mod, but it is inside, and it is real. and it is a hell of a ship !
therfore everyone who got smell of this ship, he wants to get and to use it.
greetings
@jakesnake5
my only intention was to HELP !!!. my native languige is not english, therefor i beg pardon if anything of "misunderstandings" may occur.
@all
docking at venegance would be available by inserting following line in dummies.txt section "sdtype_animated":
10495; ANIMATEDF_DOCKPORT_FIGHTER|ANIMATEDF_DOCKPORT_UDBACK;0;
(don´t forget to set the counter from 11 to 12)
and no vanegance should be present in a savegame, otherwise a cdt may occur after altering the dummies.txt !!
ps: @jakesnake5
yes, the venegance is not really in service in the efs mod, but it is inside, and it is real. and it is a hell of a ship !
therfore everyone who got smell of this ship, he wants to get and to use it.
greetings
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As I've mentioned before, it'll be a bit different once I make it 'active'. It will have the following specs:
Class: M7
Cargo Type: XL
Cargo Min: 2,070
Cargo Max: 6,345
RelVal: 1,057,514 (85,363,884 Credits)
Speed: 89 - 178 m/s
Reactor 12,549kw
Hull: 205,985
Shield type: 1GJ
Max Shields: 8
Weapons Energy: 61,145W
Weapons Recharge: 1,834W/s
Gun count: 34 - 12 Main, 8 front turret, 4 top/bottom/rear turrets
Class: M7
Cargo Type: XL
Cargo Min: 2,070
Cargo Max: 6,345
RelVal: 1,057,514 (85,363,884 Credits)
Speed: 89 - 178 m/s
Reactor 12,549kw
Hull: 205,985
Shield type: 1GJ
Max Shields: 8
Weapons Energy: 61,145W
Weapons Recharge: 1,834W/s
Gun count: 34 - 12 Main, 8 front turret, 4 top/bottom/rear turrets
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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- Posts: 599
- Joined: Thu, 1. Sep 05, 09:00
hi,
@jakesnake5
more than one month has gone since the latetest post. therefore i feel encouraged to kindly ask about the progress of the mod.
of course, there are a lot of things to do to make the mod perfect, but a status report would tell the fans of the mod that it will be still in progress.
greetings
@jakesnake5
more than one month has gone since the latetest post. therefore i feel encouraged to kindly ask about the progress of the mod.
of course, there are a lot of things to do to make the mod perfect, but a status report would tell the fans of the mod that it will be still in progress.
greetings
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- Joined: Mon, 4. Sep 06, 19:27
Jakesnake5 wrote:

12+8+4+4+4 = 32 - at least that's wot i woz taut ....
Hmm ...seems maths have changed since I was at skoolGun count: 34 - 12 Main, 8 front turret, 4 top/bottom/rear turrets

12+8+4+4+4 = 32 - at least that's wot i woz taut ....

In Space No-One can hear you AAAAAAAAAAAAAAARRRRRRRRRRRRGGGGGGHHHHH!
Pentium D Dual Core 3.0Ghz
Corsair XMS 4GB kit (2x2048MB) Memory
BFG nVidia 8600 GTS 256MB Graphics card
2 x 250GB Maxstor Sata 2 Raid 0
Abit Fata1ty Mobo NVidia 650i chipset
SoundBlaster X-Fi sound-card
Vista x64 Ultimate
Pentium D Dual Core 3.0Ghz
Corsair XMS 4GB kit (2x2048MB) Memory
BFG nVidia 8600 GTS 256MB Graphics card
2 x 250GB Maxstor Sata 2 Raid 0
Abit Fata1ty Mobo NVidia 650i chipset
SoundBlaster X-Fi sound-card
Vista x64 Ultimate
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There is no Spanish text files, so you will get a ReadText. Only 44 and 49 language files are part of the mod.
The reason you don't seen any .xml files in the T directory is 2 fold:
1) .pck files are just compressed .xml files, and some modders do compress theirs
2) The Exodus language files are in the mod files themselves. You'd have to use DoubleShadows X3 Editor or Mod Manager to get at them.
The reason you don't seen any .xml files in the T directory is 2 fold:
1) .pck files are just compressed .xml files, and some modders do compress theirs
2) The Exodus language files are in the mod files themselves. You'd have to use DoubleShadows X3 Editor or Mod Manager to get at them.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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I gave a try launching 17 traders at the same time. Didn't cause any problems. However, I did, some time ago, find an error in Gene's scene file which I had corrected concerning the launching bays.
I'll see about updating the mod to include that fix in a bit.
Working on X3TC is causing a serious slowdown in Exodus (and The Syndicate Mod) work.
Hopefully, Exodus will make the transition to TC without too much pain
I'll see about updating the mod to include that fix in a bit.
Working on X3TC is causing a serious slowdown in Exodus (and The Syndicate Mod) work.
Hopefully, Exodus will make the transition to TC without too much pain

Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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@coroneljota
hi,
the freeze during energy-cell production will happen due to a missing "wait" statement in the efs.bc.ai.prod.ecells script. if the genesis encounters an enemy the script will run into an infinite loop.
solution: just insert a "else" followed by a "wait" (ie 2000 - 10000) into the last if - statement.
greetings
hi,
the freeze during energy-cell production will happen due to a missing "wait" statement in the efs.bc.ai.prod.ecells script. if the genesis encounters an enemy the script will run into an infinite loop.
solution: just insert a "else" followed by a "wait" (ie 2000 - 10000) into the last if - statement.
greetings
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- Joined: Fri, 17. Feb 06, 04:55
Which script in particular did the wait need to be placed?
There are at least 3 I know of.
There are at least 3 I know of.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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SWEET! i remember this when andras was sitll online on a fairly regular basis. ive uninstalled x3 a few times to play other games that eat up my time (damn w.o.w). finally decided i want to build some factories and see whats new. thought of this mod. and POOF here it is. actually now that i think about it, the fact XTM and this mod were uncompatible actually was the reason i stopped playing last time lol. xtm was alright, but now im gonna be trying this one out 

You can build a man a fire and keep him warm for a day. You can set a man on fire and keep him warm for the rest of his life...
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You, Sir Squallus, are probably a FireFox user. FireFox doesn't behave right with normal file downloads. (ie. if it doesn't know what to open it with, it just opens it as a text file).
Right click the link and "Save As", or get IE Tabs and use the IE emulator in FF. Either of these methods will work.
Right click the link and "Save As", or get IE Tabs and use the IE emulator in FF. Either of these methods will work.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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hallo
ich lass es mal lieber hier englisch zu posten, denn dann wuerde man nichts verstehen was ich schreibe
zuerst meinen vollen respekt fuer die arbeit.
nun hab ich ein flagschiff und keine ahnung was ich damit machen kann
hab etwas rumprobiert und nun springt der frachter munter in der gegend rum. keine ahnung was der treibt.
zwischendurch kam ne meldung von kahn das er 10kk credits will. grosszuegig wie ich bin hab ich zugesagt. hatte eh nurnoch 8kk. jetzt hab ich seinen frachter mit ihm als piloten und meine 8kk auch noch. soll das nun heisen das er fuer mich arbeitet bis er 10kk verdient hat
(hab ihn erstmal als unihaendler losgeschickt da er lvl 22 hat)
ich benoetige dringend eine reparatur anleitung fuer die Genesis. die beschreibung die zudem in englisch ist hilft mir nicht viel. da steht ja nicht drin wie ich das schiff wieder zum laufen bringe. es hat zwar irgendwas internes repariert nachdem ich was besorgt habe, aber irgendwie ist da immernoch was kaput. einen m3 frachter hat Genesis auch schon gebaut. auch wenns mich fast in den ruin gestuertzt hat
in den posts hier steht irgendwas von mehreren schiffen. muss ich die alle bauen lassen damit die A.I sich weiter reparieren kann? ne Glaymore kann ich nicht bauen. auch kein breitschwert. die stiletto hat auch keine e.f.s erweiterung die is ja im eimer. wie bekomm ich das nun da rein?
ich weis fragen ueber fragen aber es gibt kein deutschen traed mehr fuer die exodus mod. mein englisch ist ja leider fast null. was in den textmeldungen stand hab ich geraten(vermutet, zusammengereimt). daher steh ich nun recht ratlos mit meiner Genesis rum.
ich lass es mal lieber hier englisch zu posten, denn dann wuerde man nichts verstehen was ich schreibe

zuerst meinen vollen respekt fuer die arbeit.
nun hab ich ein flagschiff und keine ahnung was ich damit machen kann

hab etwas rumprobiert und nun springt der frachter munter in der gegend rum. keine ahnung was der treibt.
zwischendurch kam ne meldung von kahn das er 10kk credits will. grosszuegig wie ich bin hab ich zugesagt. hatte eh nurnoch 8kk. jetzt hab ich seinen frachter mit ihm als piloten und meine 8kk auch noch. soll das nun heisen das er fuer mich arbeitet bis er 10kk verdient hat


ich benoetige dringend eine reparatur anleitung fuer die Genesis. die beschreibung die zudem in englisch ist hilft mir nicht viel. da steht ja nicht drin wie ich das schiff wieder zum laufen bringe. es hat zwar irgendwas internes repariert nachdem ich was besorgt habe, aber irgendwie ist da immernoch was kaput. einen m3 frachter hat Genesis auch schon gebaut. auch wenns mich fast in den ruin gestuertzt hat

in den posts hier steht irgendwas von mehreren schiffen. muss ich die alle bauen lassen damit die A.I sich weiter reparieren kann? ne Glaymore kann ich nicht bauen. auch kein breitschwert. die stiletto hat auch keine e.f.s erweiterung die is ja im eimer. wie bekomm ich das nun da rein?
ich weis fragen ueber fragen aber es gibt kein deutschen traed mehr fuer die exodus mod. mein englisch ist ja leider fast null. was in den textmeldungen stand hab ich geraten(vermutet, zusammengereimt). daher steh ich nun recht ratlos mit meiner Genesis rum.
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hallo,
the ships look wonderful!
But i have a small problem. I started the production of one broadsword on board of the genesis. Then i got a message, that i need 70756 units of ore.
And now the problem:
ore has 8 units of volume. So total needed volume: 70756*8 = 566048 units.
But the maximum load volume of genesis is 450000 units.
What can i do???
bye
Gunther
PS: sorry about my english
the ships look wonderful!
But i have a small problem. I started the production of one broadsword on board of the genesis. Then i got a message, that i need 70756 units of ore.
And now the problem:
ore has 8 units of volume. So total needed volume: 70756*8 = 566048 units.
But the maximum load volume of genesis is 450000 units.
What can i do???
bye
Gunther
PS: sorry about my english
