HQ Construction chart

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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mazzox
Posts: 21
Joined: Thu, 27. Apr 06, 17:53

Post by mazzox »

Dave Toome wrote:
mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ?
Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can add your own rows to the spreadsheet, all you need to do is add a row,
& fill in the columns with the relevant data.

ie (* means not necessarily required for the calculations)
*col A = race
*col B = name
*col C = variant
*col D = class
col E = 25000 for M1, M2, M6, TL : 16666 for M3+, M3 : 12500 for M4 : 10000 for M5 : 5000 for TS
*col F = ship ID
col G = NPC RelVal (use doubleshadow's X3Editor-TextResourceEditor util to find this out
http://forum.egosoft.com/viewtopic.php? ... 61#1254261
ie load TShips.txt from your mod cat file \types directory)

The program only showed a bunch of "*.pck" files where you told me to look. So I opened up TShips.pck. But it didnt work. Only Blank screen..

Also, columns D to E are hidden..

Much thanks to all for quick replies and Info!
Deleted User

Post by Deleted User »

To show hidden column E,
double click just to the right of the vertical column divider to the right of 'E'
ie when the cursor changes to the double vertical bar, then repeat twice to show columns F & G :
[ external image ]

[ external image ]

[ external image ]

The TShips.pck should look for example like (click on the image to get a readable image):
[ external image ]

If you're getting a blank for your mod cat, try opening the E.Soft file 09.cat\types\TShips.pck, if this shows blank
then it might be worth posting on doubleshadow's thread to ask.
eladan
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Post by eladan »

mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ? Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can also use the HQ ScrapYard: Report Build/RE costs command in the special menu with the ship docked at the HQ. You won't need a blueprint to use this command. It's not 100% accurate, but it will be very close - it uses the values Dave worked out for his spreadsheet.
mazzox
Posts: 21
Joined: Thu, 27. Apr 06, 17:53

Post by mazzox »

eladan wrote:
mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ? Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can also use the HQ ScrapYard: Report Build/RE costs command in the special menu with the ship docked at the HQ. You won't need a blueprint to use this command. It's not 100% accurate, but it will be very close - it uses the values Dave worked out for his spreadsheet.
Many thanks to Eladan, Dame Toome & everyone else for the quick, informative and very helful replies!
Cound't get the editor to work but that special command did the trick for me, thanks!

What I don't get is that (according to my estimation) many big ships require way more resources that will fit into the HQ at any one time.. How is this possible ?
The resource requirements for bigger ships especially are absolutely insane anyway, but I guess thats just my opinion.. :?
Deleted User

Post by Deleted User »

eladan
I should have though of that,
moggy2's script 'Scrap Ship at Player HQ' is now part of the bonus pack,
but I haven't had a reason to use it yet, so it didn't come to mind.

mazzox
I thought the HQ capacity was 500,000, that is easily enough for the resources
of any ship I know of.
eladan
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Post by eladan »

It's my script, actually. :wink: moggy's done great work to get it in the bonus pack though.

I actually got the idea from this thread - I used the values you calculated for the spreadsheet to determine the amounts returned from scrapping. Thanks for that - I did give you credit in my original script thread (link in sig.)

@mazzox, Dave's right - the HQ should be able to fit at least two times the amount of each resource for the most expensive (in terms of resources) ship in the vanilla game. As to why they use so many resources, it's all based on the relative values of the ships (~cost of the ship - not exactly, but close enough for the purpose of this explanation.)
Deleted User

Post by Deleted User »

Oops, sorry eladan, I should have read the post in S&M a bit more carefully :oops:

Wish there was a way to get an operating HQ in a plot-disabled game-start though (I'm playing an XTM custom start).
eladan
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Post by eladan »

NP - I doubt many people know or care who writes the bonus scripts, as long as they do the job! :)

The Bala Gi missions are available in most non-plot games, but you're right - the custom XTM starts are apparently the exception. I seem to recall seeing something on the XTM forums about a workaround for that though. Can't remember what form it took.
mazzox
Posts: 21
Joined: Thu, 27. Apr 06, 17:53

Post by mazzox »

Dave Toome wrote:Oops, sorry eladan, I should have read the post in S&M a bit more carefully :oops:

Wish there was a way to get an operating HQ in a plot-disabled game-start though (I'm playing an XTM custom start).
Dave you can try this:
http://www.thexuniverse.com/viewtopic.p ... adquarters

@ Eldadan and Moggy: Thanks dudes! I never used that script before but since I Cap a lot with HCF (Im playing XTM) I can use those ships to fill those (insanely high) resource stocks up so I can build stuff! Yayyyy!! :)

You guys just gave new life to both my HQ and my game in general! *hugs u both* :D

Now to build a Nvidium mine and start building up a Khaak armada.. *muahahaha*

Edit: Xenon cap ships are also are super cheap to build :o
alex aus trier
Posts: 401
Joined: Tue, 13. Feb 07, 19:39
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Post by alex aus trier »

mazzox wrote:
This is a German page about X2 and X3 :arrow: www.seizewell.de

I think the page ist very good ! :thumb_up:
And the ship ressurces can you see here :arrow: http://www.seizewell.de/resourcen.html
Deleted User

Post by Deleted User »

mazzox wrote:Dave you can try this:
http://www.thexuniverse.com/viewtopic.p ... adquarters
Great, thanks for that,
I had just gone & LV-Scripted in a free one but it didn't feel right being
totally free somehow, also I'd have to script in every M3+ (cos it takes
too long to build even them at the PHQ) & it'll be nice to be able to buy Hyperions :)

alex aus trier: interesting site ....
The table of ship resource requirements looks to agree with figures in
this spreadsheet but presumably were actual figures from the game
(it's also very purple :))
exogenesis
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Joined: Sun, 9. Sep 07, 15:39
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Back again

Post by exogenesis »

Just to let anyone who's interested that the link to the HQ Chart was down, & is now back up.
See *click for post* in this thread.
Last edited by exogenesis on Tue, 6. Nov 07, 21:17, edited 1 time in total.
Deathshade
Posts: 19
Joined: Mon, 5. Nov 07, 20:26

Post by Deathshade »

Can anyone tell me how and where i get the HQ?
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

Have a read of this sticky thread.
Deathshade
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Joined: Mon, 5. Nov 07, 20:26

Post by Deathshade »

Thanks. Now it's time for another question: I've seen many offers on Terran defense and weapons technology. Does this give you the blueprints for their ships? If it doesn't, is there some way to gain access to them?
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Carlo the Curious
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Post by Carlo the Curious »

Deathshade wrote:Thanks. Now it's time for another question: I've seen many offers on Terran defense and weapons technology. Does this give you the blueprints for their ships? If it doesn't, is there some way to gain access to them?
No, and no (in vanilla).
Spoiler
Show
You just see 'Hammerhead missile' instead of 'unknown object' (and maybe IDs other terran weapons as well, I've never checked).
fud
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Post by fud »

No.

The Terran specs are just that, specs, not blueprints.

If you want to build one, you first have to capture one, which sadly in the "vanilla"/unmodified game, won't happen.

The Terran ships in "vanilla" are messed up anyway (cockpit positions, etc), as they were never intended for the player to have them. Besides that, they only fit Terran weapons, which are also impossible to find, unless you get *real* lucky and they're dropped after killing one...
exogenesis
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Post by exogenesis »

A thread on this topic:
http://forum.egosoft.com/viewtopic.php? ... 16fae34252

The forum 'Extra Search' is a bit hit+miss, try using
http://www.google.co.uk/advanced_search?hl=en

put the below text in the Domain box
http://forum.egosoft.com

and your search text in the 'with all of the words' box
e.g. Terran Blueprint
this gives a much better search result
snotrohmit
Posts: 25
Joined: Tue, 7. Nov 06, 05:27

Post by snotrohmit »

Does the Cloth Rimes Quantum Tubes Computer Components column mean the ship needs all of those?

For example, if it says 50 in this column, does it need 50 cloth rimes, 50 quantum tubes, AND 50 computers componets?
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Carlo the Curious
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Post by Carlo the Curious »

Yep.

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