mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ?
Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can add your own rows to the spreadsheet, all you need to do is add a row,
& fill in the columns with the relevant data.
ie (* means not necessarily required for the calculations)
*col A = race
*col B = name
*col C = variant
*col D = class col E = 25000 for M1, M2, M6, TL : 16666 for M3+, M3 : 12500 for M4 : 10000 for M5 : 5000 for TS
*col F = ship ID col G = NPC RelVal (use doubleshadow's X3Editor-TextResourceEditor util to find this out http://forum.egosoft.com/viewtopic.php? ... 61#1254261
ie load TShips.txt from your mod cat file \types directory)
The program only showed a bunch of "*.pck" files where you told me to look. So I opened up TShips.pck. But it didnt work. Only Blank screen..
To show hidden column E,
double click just to the right of the vertical column divider to the right of 'E'
ie when the cursor changes to the double vertical bar, then repeat twice to show columns F & G : [ external image ]
The TShips.pck should look for example like (click on the image to get a readable image): [ external image ]
If you're getting a blank for your mod cat, try opening the E.Soft file 09.cat\types\TShips.pck, if this shows blank
then it might be worth posting on doubleshadow's thread to ask.
mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ? Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can also use the HQ ScrapYard: Report Build/RE costs command in the special menu with the ship docked at the HQ. You won't need a blueprint to use this command. It's not 100% accurate, but it will be very close - it uses the values Dave worked out for his spreadsheet.
mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ? Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can also use the HQ ScrapYard: Report Build/RE costs command in the special menu with the ship docked at the HQ. You won't need a blueprint to use this command. It's not 100% accurate, but it will be very close - it uses the values Dave worked out for his spreadsheet.
Many thanks to Eladan, Dame Toome & everyone else for the quick, informative and very helful replies!
Cound't get the editor to work but that special command did the trick for me, thanks!
What I don't get is that (according to my estimation) many big ships require way more resources that will fit into the HQ at any one time.. How is this possible ?
The resource requirements for bigger ships especially are absolutely insane anyway, but I guess thats just my opinion..
eladan
I should have though of that,
moggy2's script 'Scrap Ship at Player HQ' is now part of the bonus pack,
but I haven't had a reason to use it yet, so it didn't come to mind.
mazzox
I thought the HQ capacity was 500,000, that is easily enough for the resources
of any ship I know of.
It's my script, actually. moggy's done great work to get it in the bonus pack though.
I actually got the idea from this thread - I used the values you calculated for the spreadsheet to determine the amounts returned from scrapping. Thanks for that - I did give you credit in my original script thread (link in sig.)
@mazzox, Dave's right - the HQ should be able to fit at least two times the amount of each resource for the most expensive (in terms of resources) ship in the vanilla game. As to why they use so many resources, it's all based on the relative values of the ships (~cost of the ship - not exactly, but close enough for the purpose of this explanation.)
NP - I doubt many people know or care who writes the bonus scripts, as long as they do the job!
The Bala Gi missions are available in most non-plot games, but you're right - the custom XTM starts are apparently the exception. I seem to recall seeing something on the XTM forums about a workaround for that though. Can't remember what form it took.
@ Eldadan and Moggy: Thanks dudes! I never used that script before but since I Cap a lot with HCF (Im playing XTM) I can use those ships to fill those (insanely high) resource stocks up so I can build stuff! Yayyyy!!
You guys just gave new life to both my HQ and my game in general! *hugs u both*
Now to build a Nvidium mine and start building up a Khaak armada.. *muahahaha*
Edit: Xenon cap ships are also are super cheap to build
Great, thanks for that,
I had just gone & LV-Scripted in a free one but it didn't feel right being
totally free somehow, also I'd have to script in every M3+ (cos it takes
too long to build even them at the PHQ) & it'll be nice to be able to buy Hyperions
alex aus trier: interesting site ....
The table of ship resource requirements looks to agree with figures in
this spreadsheet but presumably were actual figures from the game
(it's also very purple )
Thanks. Now it's time for another question: I've seen many offers on Terran defense and weapons technology. Does this give you the blueprints for their ships? If it doesn't, is there some way to gain access to them?
Deathshade wrote:Thanks. Now it's time for another question: I've seen many offers on Terran defense and weapons technology. Does this give you the blueprints for their ships? If it doesn't, is there some way to gain access to them?
No, and no (in vanilla).
Spoiler
Show
You just see 'Hammerhead missile' instead of 'unknown object' (and maybe IDs other terran weapons as well, I've never checked).
The Terran specs are just that, specs, not blueprints.
If you want to build one, you first have to capture one, which sadly in the "vanilla"/unmodified game, won't happen.
The Terran ships in "vanilla" are messed up anyway (cockpit positions, etc), as they were never intended for the player to have them. Besides that, they only fit Terran weapons, which are also impossible to find, unless you get *real* lucky and they're dropped after killing one...