Sector Planner v1.5 - NOW RELEASED (1 October 2005)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Grey Mark
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Post by Grey Mark »

Works fine for me.

There are two available sites from the links, and there is a known problem with one of them for certain browsers/isp's or something. I can only use the second one for some reason.

Mark
So remember, when you're feeling very small and insecure,
How amazingly unlikely is your birth,
And pray that there's intelligent life somewhere up in space,
'Cause there's b****r all down here on Earth.
LordSuch
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Post by LordSuch »

All,

Just to let you know I am moving house and will be without internet access for a week or two.

As a result the next release of sector planner will be delayed until after I have got my life in order!

Cheers

LS

<edit>This also means that the email address for getting the latest version of Sector Planner will no longer work</edit>
WPI2010
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Post by WPI2010 »

Birdman wrote: Can you or anyone tell me where to BUY the following Fabs/Facts:

Argon: 125MW shield Fab
Sector south of AH.
verylargesnake
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Post by verylargesnake »

Having probs getting the right .Net thinggy. The link takes me to a page that says the .Net downloader has been moved and then I am redirected to a screen with all types of.Net for developers. Which one do I need?
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Birdman
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Post by Birdman »

verylargesnake wrote:Having probs getting the right .Net thinggy. The link takes me to a page that says the .Net downloader has been moved and then I am redirected to a screen with all types of.Net for developers. Which one do I need?
Try here: http://www.microsoft.com/downloads/deta ... laylang=en

This is what you're looking for. :)
verylargesnake
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Post by verylargesnake »

Thanks Birdman, that worked a treat!
frymaster
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Post by frymaster »

i have a request... currently we can see the aggregate supply/demand for goods within a certain radius, however I would like to know the galaxy-wide grand total supply/demand for all goods - with mk3 traders etc. this becomes an issue.

not saying it needs to go into the sector planner, mind, but seen as how you have all the info in a sensible format anyway, I (and many many others) would appreciate knowing this :)
cybes
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Post by cybes »

Personally, I love the concept of this thing, and I really appreciate the skill and time expended on making it. I'm forced to wonder, though, why .NET ?

I mean, the Planner is less than 300K. .NET redistributables are 23 Meg.

Was it just a case of writing the ap in something you already knew, or is there some other compelling reason to use it?

Just an idle query from a fossil who still thinks a megabyte is a large unit.
"Never ascribe to malice, that which can be explained by incompetence." - Napoleon.
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Drainy
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Post by Drainy »

.net has great integration with MS access databases so Im assuming thats why

but im probably wrong :(
michaelbarthelemy
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Post by michaelbarthelemy »

Brodie wrote:Great stuff, if there are any Moderators listening, THIS NEEDS TO BE STICKIED!!!!!!!

You might wanna include a help guide for the younger players and the stupid ones like me! :gruebel: :oops: lol
:lol:
Do you like Badgers?:
www.badgerbadgerbadger.com
- And if you liked that then click here:
www.footballbadgers.com
Q. Not sure where to go on holiday?
A. www.weebls-stuff.com/toons/29/
Who needs Paul Daniels when we've got:
http://www.weebls-stuff.com/toons/37/
:D Good work fella! :D
LMFAO!!! that was one kick @ss video on www.weedls-stuff.com/toons/29/
Aime for the moon even if you miss you'll land among the stars... ;)
JamieKnowles
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Post by JamieKnowles »

cybes wrote:Personally, I love the concept of this thing, and I really appreciate the skill and time expended on making it. I'm forced to wonder, though, why .NET ?

I mean, the Planner is less than 300K. .NET redistributables are 23 Meg.

Was it just a case of writing the ap in something you already knew, or is there some other compelling reason to use it?

Just an idle query from a fossil who still thinks a megabyte is a large unit.
OK, i'm no expert, i just dabble a bit in programing, but my understanding is that the latest version of most programing languages are .NET versions, and need .NET installed to run, it'll soon become a standard, the world is just moving on.

Of course that cound be completly wrong :D
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arcana75
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Post by arcana75 »

Question. What is the "0 cr" checkbox for? I figured for closed loops but it doesn't make sense.
Darkhold
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Post by Darkhold »

It is for closed loops in order to calculate what you're really making if you're producing some of your supply for free.

I didn't think it was very useful before but now with SDS software it works well.
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arcana75
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Post by arcana75 »

Darkhold wrote:It is for closed loops in order to calculate what you're really making if you're producing some of your supply for free.

I didn't think it was very useful before but now with SDS software it works well.
But that to me doesn't make any sense. If I had a closed loop with SDS, I'm using SDS ships to "buy" and "sell" goods albeit in an automated way rite?

Eg if I had a sun oil, flower farm and spp loop, I'd set the sun oil to buy flowers at 11 and ecells at 11. The flower farm would buy at 11 and the spp would sell at 11.

The SPP sells to the 2 fabs, the flower farm sells to the refinery, money is actually changing hands albeit your own. So to calculate the profits earned by the sun oil refinery, I'd still need to set the buying prices to 11/11, instead of 0/0?

The flower farm would make 0 profit as it's burning as much ecells as it's making flowers. If the SPP buys crystals at 1684 it just breaks even to sell at 11. Hence the overall profit for this loop is calculated *not* by setting any zero values for the sun oil refinery, else it's severely bloated and incorrect profits?
Bunker
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ratios

Post by Bunker »

This is great stuff and I hate to quibble with a minor point, but the station calculator does not seem to quite use the correct ratios for xtal/EC.

You can find the zero profit point for a SPP by setting EC price at 12 and Xtal at 1620. This implies a ratio of 135:1. I'm probably mistaken but I thought it was 2 xtal to make 276 EC.

I had been trying to gather all the data together for an excel based planner. Obviously I no longer need to do this.
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

The correct ratio is 138:1. Are you sure the zero profit point at 1620 isn't just a rounding error? The proper value is, of course, 1656 at 12 or 1518 at 11.
opa
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Post by opa »

with sds software u can order the ships to bring the goods to your factory for free. So my cattle ranch supplies my cahoona bakery without any money transfer. This way u vccan built loops with one output factory that makes money. This way, the stting zero thingy is quite handy.
slartibartfas
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SectorPlanner - Reading the Savegames

Post by slartibartfas »

Kudos on Sectorplanner !

However, the fact that it can't read X2 savegames is a

SHAME - SHAME - SHAME ! ! !


Read somewhere in the readme or so that savegames ARE being
looked into, but actual implementation is unlikely :(


I would like to offer my help in fixing that.
Unless egosoft refuses to fill me in on the details of the savegame files,
I should be able to at least program an interface for you that extracts
station details and puts them into an interface file.
If egosoft in fact does refuse to reveal the structure of the saves, I'm
afraid I can't help. (Since that would mean CRACKING them, which
I'm not willing to do).

Let me know what you think!

Slartibartfas
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JungleJim
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Post by JungleJim »

Sector planner also shows that NPC SPPs produce enough ecells for 9 factories. This is incorrect. NPC SPPs only produce enough ecells to support 4.35 factories (someone has stated that the sun % does not affect NPC SPPs).

You can correct this for yourself by updating the Universe.xml file and changing the products produced value from 9 -> 4 (it only seems to accept integers).
Be seeing you,


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Logaan
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Re: SectorPlanner - Reading the Savegames

Post by Logaan »

slartibartfas wrote:I should be able to at least program an interface for you that extracts
station details and puts them into an interface file.
Well ive been looking into a script that will create a report on your empire, however, im stuck since you cant get the player ranks through scripting.

So if you want, I could modify it to create a log of every station, that could be translated for use with the sector planner. PM me if ur intrested

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