Introduction
For those new to the project, this is a thread discussing a signed "bonus plugin" script that makes turrets much more effective. You can hire gunnery crews to man your turrets. It also makes some AI capital ship turrets more effective, thus making the AI more difficult to defeat in certain cirsumstances.
Resources
- The official plugin english readme is available from my web server for those who want the latest updates or want to read what it's all about without installing the plugin.
- Download the plugin from: http://www.egosoft.com/download/x2/bonus_en.php
- For those who are upgrading from the earlier unsigned versions, please also download the special upgrade here and read the instructions included with it.
- A FAQ is available - please read it before posting questions. Anyone posting a question that is covered in the FAQ will have the super-secret destruct mode activated in their gunnery plugins, causing all the turrets in ships they own to shoot their own ships. Ok, this won't happen, but you will make me sad.
- 19 Dec 2004: Version 3.01 released. This fixes a bug, and tweaks other behavior. The changes were minor, but they have important effects. Read about it here (link pending).
- 12 Dec 2004: Version 3.00 released. This is the first signed version of this plugin, finally out of beta. Yay! Read about the release here.
- Page 1: Information on the original private beta release.
- Page 2: Version 1.04, the first public beta release.
- Page 3: Version 1.93 - the third (first public) beta of version 2.
- Page 4: Version 2 comes out of beta.
- Page 5: Version 2.10 released.
- Page 5: ticaki corrects Google Language's lousy German. I start trying to learn German myself. My German is even worse than Google's, if you can believe it.
- Page 6: First plans posted for version 3, and subsequent discussion.
- Page 7: Version 2.11 released. This is the last unsigned version.
- Page 7: Progress report on the development of version 3.
- Page 8-9: Miscelaneous technical discussions. D_Zorro makes first post in thread with a rather interesting photo in his signature. Number of people reading the thread triples over night.
- Page 11: I first realize how to make the turrets fire any weapon at full speed and eliminate turret slowdown when the frame rate drops. Also discussions on why blocking area effect weapons in one direction only is not feasible.
- Page 12: Getting close to signing...
- Page 13: Signed version (3.00) finally released. Woo hoo!
- Page 14Discussion about the costs and the reasonings behind them.
- Page
15-16: Mostly discussions on whether or not the costs and crew requirements are realistic. The linked to post suggests both the cost and crew are very unrealistic. A page 16 post suggests that X² capital ships aren't large enough to hold the number of crew the plugin requires. My response is also on page 16. - Page 17: Upcoming changes announced to address some concerns.
- Page 18: Misc. discussions, mostly about costs.
- Page 19: Burianek locks a bunch of other threads and posts links to them. I make this roadmap to better stear people new to the thread.
The actual original contents of this post are lost in antiquity. But, the gist was to announce the project and to ask for people who could help test it.






