[MOD] Guilds - BETA v0.88 - 2026/04/03

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Tiedyeguy
Posts: 1162
Joined: Mon, 16. Feb 04, 03:39
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Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Tiedyeguy »

Anyone have an SPK for Cycrow's Unofficial Patch v1.3.19? My older (working) Guilds needs it, and the Plugin Manager freezes doing nothing trying to get it itself. I'd love to be able to play this mod/FL again, but stuck in a no-go purgatory of (newer Guilds doesn't work, but I have newer UOP) and (Older Guilds would work, if I had the older UOP, but its too new/not-backwards-compatible).

They don't appear to be hosted anywhere trustworthy.
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22512
Joined: Sun, 14. Nov 04, 23:26
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Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Cycrow »

they should be all available on my server

http://www.xpluginmanager.co.uk/flscripts/
Tiedyeguy
Posts: 1162
Joined: Mon, 16. Feb 04, 03:39
x4

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Tiedyeguy »

Cycrow wrote: Tue, 30. Jun 26, 16:14 they should be all available on my server

http://www.xpluginmanager.co.uk/flscripts/
Sweet, thanks
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
vidar.mk
Posts: 47
Joined: Thu, 8. May 08, 11:52
x3

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by vidar.mk »

Cycrow, compare to TC&AP Is there an extension for numbers of objects 00749.bod can hold? How many Guilds left them unused? Roughly?
Hausser
Posts: 8
Joined: Mon, 23. Apr 12, 18:28
x4

Re: [MOD] Guilds - BETA v0.88 - 2026/04/03

Post by Hausser »

Hi, Cycrow, thank you for your great work with this mod. I have a question -I am doing the Guilds sandbox with all plots accomplished but guild plots available. Beryll plot, parley assignment-says I have to speak with some Terran dude. In a walkthrough it is mentioned that he can be found on Torus, but since I am in a universe where all original plots are completed, Torus is destroyed and there is no one there to speak to, and neither I have any guidance where I could find that guy…. So, I’m kinda stuck with that mission, tried to blind search for that Terran in adjacent sectors with no luck….Am I missing something or is it a tech issue? Thank you!

Best regards,
Hausser

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